leiavoia

leiavoia

Joined Member # 630552
13 Posts 340 Replies 887 Reputation

When i'm on the new game / race selection screen, i click "Steam Workshop" (or whatever) button in the lower left corner. It opens up a web browser, not the steam client, and not any kind of in-game selector. Is this what everyone else is getting? I've tried subscribing and unsubscribing from both the web browser and the steam client with no affect. They show as subscribed and the files seem to download, but never appear in the game. I have also tried v3.0, 3.0.1 and subscribi

11 Replies 53,785 Views

Races i downloaded a year ago work fine, but any new steam workshop items i subscribe to are not showing up in the actual game. I have tried: Restarting Steam Uninstalling / Reinstalling GC3. Enabling / disabling mods in the options menu. Deleting the entire MyGames/GC3Crusade folder. Deleting the Prefs.ini file. Un/Subscribing to steam workshop items to try to trigger a new download. Making sure MyGames/GC3Crusade fol

11 Replies 53,785 Views

@Stardock: The existence of this thread is a symptom of lack of communication to the player. I recommend the UI just indicate to the player what these difficulty levels actually do so players can all go into it having the same expectations. Doing this for RAM on galaxy sizes was a good idea. Difficulty levels could use the same treatment.

19 Replies 133,944 Views

[quote who="neilkaz" reply="3" id="3709832"] To me this essentially makes Incredible and Godlike unplayable in typical crowded galaxies. The devs need to take a LONG look at this huge speed buff that wasn't around a year+ ago and also do significant balance work for the these top two difficulties. [/quote] Huh? What is the point of making extreme difficulty levels easier? If you can't hack it, bump it down a notch.

19 Replies 133,944 Views

Thematically: I would like to think that "food" is a solved problem for advanced galactic civs of the future. Strategically: if the only thing food does is limit your pop cap, that is not an "interesting choice" and the entire mechanism should be removed. Otherwise food needs to be useful for more than just one thing.

98 Replies 610,451 Views

The reason I bring up the colony ship minimums is because I almost exclusively play as robots and their only early game option is to start colonies with minimal populations just to claim the land. It takes a LONG time for robot colonies to get ramped up to the point where they can self replicate. In the meantime, the home world usually ends up becoming a population factory from which I can ship out pops to fledgling colonies using leftover empty colony ships.

74 Replies 297,851 Views

You might look at Dell's lineup. They are more for artists and developers, not gamers though. I appreciate their non standard 1900x1200 resolution because I get an extra 200px vertically over a standard 1900x1000.

20 Replies 172,043 Views

[quote who="tetleytea" reply="1" id="3692573"] I tend to run Linux on VMware within my Windows box. I would be concerned about performance and mysterious driver issues--would probably have to grub it. I will say this much, though: modding Galactic Civilizations 3 would be a heckuva LOT easier on Linux. I might even move all of my XML files over to my VMware partition and set up my development environment there, now that I think about it. [/quote] t

8 Replies 22,187 Views

[quote who="zuPloed" reply="189" id="3692729"] You should try synthetic at some point. There currently virtually no restrictions on population except for durantium income. So guess how many planets is ideal to have with synths? As many you can have continuous pop production on. The one time I tried recently, that meant 8. [/quote] Or more if you shuttle people around using colony ships.

299 Replies 1,808,826 Views

I just wanted to point out the potential naming conflict with Ray Fowler's Remnants of the Precursors which is a MOO1 remake that is already pretty well along.

39 Replies 372,247 Views

[quote who="Frogboy" reply="106" id="3691551"] The issue is that production has two inputs: Population & Improvements. ... you still have this general issue where one path is inevitably going to be better than the other. [/quote] Two high level solutions come to mind: Get rid of one. Give each path a side-effect. Strategy emerges when game elements do more than just one thing .

299 Replies 1,808,826 Views

[quote who="tid242" reply="2" id="3688783"] Off the cuff, it just popped into my head that perhaps /losing/ a planet should generate something - an ideology choice, or the flight of resources from that planet to the homeworld or the like. This would make turning an early rush into an early complete-conquest an up-hill battle, as the remaining retreating forces would regather their strength and boost their resolve, so to speak. [/quote] great idea, easy to implement. De

7 Replies 96,040 Views

[quote who="Bombbr" reply="19" id="3688504"] 3. Old bug that I would love to see fixed: at many medium zoom levels, and depending on camera tilt, half of the map has graphics, half is cloth map. Nobody ever actually wants that... [/quote] +1. switching the distance-to-camera algorithm from per-object to line of sight map intersection would also be a handy performance improvement.

95 Replies 265,193 Views

If we are moving to a 1:1 population production model, the synthetic races are going to be left in the dust. Recommend decreasing their robot production task time. If v2.5 will require durantium please consider what happens in galaxies where durantium is not present. (Perhaps a regular make-robot task and a turbo version that uses durantium).

32 Replies 153,212 Views

On some randomly generated maps, some important resources are entirely absent. This effectively hamstrings mid-tier colony developments. This mod adds missions to fetch resources in case they are not otherwise available. I recommend this be incorporated directly into the game: https://forums.galciv3.com/483286/Mod-Resource-Missions

32 Replies 153,212 Views

With Mercenaries installed, if you take The Anvil it more or less lets you insta-win the game. It gives you a weapon for which there is no defense. While I do enjoy trouncing the galaxy on the highest difficult levels, some would consider this an exploit.

32 Replies 153,212 Views