Lord_of_Void

Lord_of_Void

Joined Member # 6237272
21 Posts 86 Replies 760 Reputation

I actually just got back from jogging and it was simply fantastic... you guys need to taste the autumn before winter hits the door :) I was contemplating whether I should fire up BE one more time as I got back, but decided I will rather browse around on the forums and the site of the Indie games I am looking forward to then play some Warhammer 40k. Not keen on the "experience" again :) "I was mistakenly referring to the Galciv3 AI no

34 Replies 81,301 Views

"The real AI isn't in the game yet." This sounds as if there is a more capable AI underway for BE :) Very optimistic but this was also what many hoped in case of CIV5 and it never really came. Did they ever resolve the issue where ships could not move and attack in the same turn? Or limboing armies on your borders until they are taken down by ranged units? I think the game managed to pull of a half decent looking amphibious attack after the second expa

34 Replies 81,301 Views

[quote who="aaronofely" reply="1" id="3503249"] Hmm,, maybe you are talking about Sid's new game though. [e digicons]>_>[/e] [/quote] That is affirmative. I have not tried GC3 Beta yet so cannot say how well it is currently doing :) [quote who="peregrine23" reply="7" id="3503341"] BE has its issues, but it has a lot of good points as well. To return to the intent of the original post, I think it there are some things that it is particu

34 Replies 81,301 Views

So this is regarding that other Civ game that a lot might have already played during the weekend and if for nothing else is useful for noting some things that should not be done in a game of very similar nature such as GC3: No meaningful differences between "factions" not even graphically in 2014! Starcaft seems like it was a lifetime ago :)... Lackluster gameplay beginning from the middle of the game. Maps and gameplay have not been tuned together AI is wea

34 Replies 81,301 Views

"i believe they mentioned in one of the earlier dev-streams that the A.I. would always play to the best of its ability and the difficulty slider set at the beginning just gives the A.I more or less resources compared to you" Found this also mentioned in the forum, and like the idea if for not other reason then only due to the sheer effort that needs to go into this concept from DEVs. Think it is better to put that effort in refining the AI to be more capab

4 Replies 15,475 Views

Having played the previous GC and other strategy games (like most of the people here I am sure) I am looking forward to this games AI with all the posts that have been running around the forums since last year. Here are some of my though that will hopefully help someone in some way: Exploits weeded out via testing: No more armies of transports wandering around without escort letting themselves blown up time after time Let us deactivate "cheating" such as seeing player

4 Replies 15,475 Views