Maybe ships are just to cheap currently. Producing a Titan in one turn sounds a bit much.
Empress_Fujiko
If I remember correctly, in one of the last streams (probably on January 16th) Paul specifically said that even with production overflow you will be able to produce only one thing per turn . The same goes for research - only one tech a turn.
I disagree that inhabitable planets don't contribute to the game. I think they indeed serve important functions in terms of making the game fun: 1. They make the solar systems more realistic. 2. They make the process of discovery more fun - the moment the fog is cleared by your scout to reveal a planet is like opening a lottery ticket. You rejoice if you find a good planet and you are disappointed if it is a dead world. But these are two sides of the same medal - you can&#
Thinking about it, I'm a little confused. Are the battles completely deterministic or is there a random element to it? In the stream Paul mentioned that in one case the outcome could have been different with just one missile missing. On the other hand, what I've read about the battle system indicated to me that the battles are deterministic. Deterministic would mean that if ships with the same specs figh
I think tactical combat would just get really old really fast. Even on just medium size maps you can have hundreds of battles till victory. So while it would surely be fun to do it a couple of times, it would become a chore to do it all the time. So you might say: "Well, just auto resolve the battles if you think it is boring." Well if auto resolving d
I wonder if it will be possible to create scenarios that are different from the standard way of colonizing a random galaxy and working towards a victory condition of your liking. Example: You start a scenario with already fairly established empires and then just fend of an invasion - so victory would be not to control the galaxy but just to defeat an invading force. So the challenge would be in reorganizing the empire you are given, then ally with the others and organize the defeat of
I like'd the peak at the battleviewer in the stream. It already looks good and I think it will not disappoint in being yet another fun and enjoyable aspect to the game.
Hello, I'm a casual player of GalCivII and I'm looking forward to the 3rd edition. I wait till the game is finished, so I just watch the streams and read the forum. For me, the most joy of GalCiv lies in the management and controlling of my empire. So I'm wondering what kind of convenience features and management tools will be available in GalCiv3. Some examples to clarify: 1. Searchtool - It would be nice to be able to type in a na