[quote who="joeball123" reply="12" id="3561586"] You demonstrated an unwillingness to believe a direct statement that the in-game effects were looked at and seen to be unchanged, taking instead the evidence of the orange hammer icon (which has been used for both manufacturing and production bonuses in every version I remember) and the name listed in the tool tip, and apparently did not do any check much more involved than that. This indicates that you were unwilling to bel
eviator
[quote who="joeball123" reply="27" id="3561583"] I am not evaluating 'missing tile count.' I am evaluating how effective the circular approximation is at providing the right answer. For ~26% of the possible input values on the range [1, 720], the circular approximation gives the wrong sensor range. This is a ba d estimate ; the circular approximation provides the wrong answer for more than a quarter of the input tile areas.</
[quote who="Stalker0" reply="10" id="3561549"] That's our Joe:) Though probably too verbose for you, the extra info is educational for many on the forums. [/quote] Well seeing as he was replying directly to my question, I have grounds to comment on the excess verbosity. The question was answered in the first two sentences. Everything else may be useful for other purposes, which I may or may not find useful, but not in answering my question.
[quote who="joeball123" reply="22" id="3561531"] Quoting eviator, reply 21 Speaking of calculating it, a circle DOES work. Using a ceiling function, the circular approximation of the radius is wrong ~26.5% of the time for numbers of tiles ranging from 1 to 720 (which should correspond to sensor rang
Okay yes, I see that now, thanks. Though your reply was unnecessarily verbose; the first two sentences sufficed.
[quote who="joeball123" reply="20" id="3561403"] Quoting eviator, reply 16 No, it makes sense and can remain a hex. r = sqrt(A/pi). Then round up, that's good enough. Might need to tweak sensor upgrade scales because it is appropriate gameplay-wise to have a large sensor radius in the mid-late game. <
I'm really still not so sure about this. The Governance techs give bonuses to "Total Manufacturing". The icon is an orange hammer, which is the manufacturing icon. Now granted, those bonuses do not show up in any planetary tool tips so it's not immediately obvious in the UI how it is applied. So I won't say I'm certain, but based upon what I see in game, my guess is Total Manufacuring != Production.
[quote who="starkers" reply="2390" id="3561342"] I might have to learn to tell bullshit better, and hopefully there are classes for that, but I'm sure I'd manage if I simply followed the lead of the other climate experts... er, I mean other climate change bullshitters. [/quote] They call it "Journalism", and I'm pretty sure you can major in it. One seminal work you'd read is "Rules for Radicals" by Saul Alinsky, dedicated to Lucifer. Let's see here,
Are you sure that is what happened? Since alpha production meant output, yield, etc., i.e. one of the general terms that includes research and wealth. Manufacturing has meant making buildings and ships. Total manufacturing would mean the manufacturing after all boosts and bonuses, but still only applies to building things. It would be seriously surprising to me if Production has been renamed to Total Manufacturing. After all you cannot manufacture research or wealth (well, except through proj
[quote who="Borg999" reply="5" id="3561219"] Morale, what is it good for? Absolutely nothing. I'll say it again. [e digicons];)[/e] [/quote] Beat me to it. First thought in my head. I'd bet >95% of those on these forums don't get it.
[quote who="Sir_T" reply="2387" id="3561163"] Even if there isn't dirty money involved, climatologists have to say there is something happening simply out of self-preservation. If the climate wasn't really trending anywhere, who would fund their research? How would they get paid? This has got to be the most hilarious thing I have read in a long time. OMG, I never knew the science of Climatology only sprang up in the last 20 yea
[quote who="Reianor3" reply="15" id="3560847"] In what good way could that be considered simple? The game doesn't track movement directions, nor has it any other mechanics in place that would allow it to reasonably handle variable "shapes" of vision. Not to mention the inconvenience that would mean for players... A circle (or rather a hex) is all it (and we) can comfortably handle, and that is defined by none other than radius. [/quote]
[quote who="RavenX" reply="2383" id="3560782"] It wouldn't surprise me if somewhere behind the scenes there's pocket books filling the coffers of scientists to say what they're being paid to say, especially when there's a lot of climatologists now saying we could be looking at another "mini-ice age" like we experienced during the medieval period. Don't think it's possible for scientists to be paid to talk? Well, remember back in the day when all those Professional
Setting aside the fact that you just linked to the NOAA which just recently tweaked temperature numbers thus hurting its credibility to make it look like there was more warming, let's assume we are actually warming. 1) So what? 2) What now? Give me answers that don't suck and you have earned my respect.
You don't know me, but I'm not the kind of guy who just believes what I'm told or disbelieves what experts tell me. Logic and evidence are important to me. Here's what I see: the hottest year on record was 1998. Since then global temps have leveled off despite all predictions by those Academies of Science you mentioned, and there are dozens of theories that attempt to explain it. Then the scientists devise new computer models on those theories tweaking numbers until they
[quote who="Krazikarl" reply="2372" id="3560641"] As I stated earlier, the "pause" in climate change that was the original topic of this post never really happened: http://www.noaanews.noaa.gov/stories2015/noaa-analysis-journal-science-no-slowdown-in-global-warming-in-recent-years.html http://www.bbc.com/news/science-environment-330
The AI gets no fog of war for already revealed space at gifted and a fully revealed galaxy at genious. Source: https://forums.galciv3.com/466398 reply #2
Maybe. But it seems like they just didn't think to see how it stacks up against other sensors.
Oops, they didn't really think this one through, did they?
Looking at the squad based games I've seen so far, Kohan and Company of Heroes, which I think are closer to AotS than SupCom, both use icons in the main map to represent squads/companies. AotS has squads, control groups, and battlegroups, so I'm eager to see how such groupings will eventually be represented when zooming out (the founder videos have no icons at all). I don't want to steer the devs in a particular direction, I'll wait and see.
While the Age and SupCom games are my primary RTS experiences, after watching some Kohan and Company of Heroes gameplay, I'm excited to see where AotS is headed with meta-units. I've never been a unit micro kind of guy, so hopefully this shallows the skill curve and clicks per second a little bit. Of course, both games did use icons to help identify "squads" and squad leaders, so I'm curious how AotS will address this. Can't wait!
[quote who="Frogboy" reply="65" id="3558166"] When the alpha comes out, and it's going to be super rough, buggy, with awful UI, terrible unit AI, etc, I worry that we're going to not get useful feedback but rather endless "See, you should just copy Supreme Commander". [/quote] You will likely get some good feedback, but yeah lots of "just copy" stuff too. In GC3 early access most of my feedback was UI related, because that is important to me. Unfor
[quote who="TAG_Utter" reply="63" id="3558061"] Let's wait the first version that will not be long, to take more correct conclusions and give more accurate feedback. By the way Frogboy has been quite informative and present in almost all ower concerns . Not usual in other games has you all now,thats wy they are a quality and professional team. [/quote] Yeah, I'm here too. How much antagonizing can Frogboy take from se
I'm holding off my steam review for now. The core game is good, and I expect the game to get better, and when that time comes it will get my thumbs up. What will it take? UI improvements to significantly reduce workload for micromanaging many specialized planets. I'd also like more of a challenge from normal AI. [quote who="Seilore" reply="51" id="3557909"] LOL too bad it wasn't 64 bit maybe it would have been able to do so much more than what they produced..
Agreed https://forums.galciv3.com/464058