No as for there ships, they see further as ships have no sensor interface. They see all light so looking out at space they see the tintist object, with a simple headset they see as far as the game would allow since light is there language. but what do you have in mind jack?
DARCA1213
This is the most creative post I've ever seen. And when people give there ideas the Dev's will listen. (your genius has earned you +1 Karma.)
I am DARCA.
Ok it should all work now. awesome avatar time... but I did notice a ghost program on my desktop that flashes briefly... but ill take care of that later. (Half LOL)
Attempt #6
account/image/avatar shows my awesome photo. and for some reason the old ''balance'' photo, still shows up. weird?...?
test avatar
for the love of god were is the cool robot picture!!!!!!!
Testing avatar.
Testing an awesome avatar now had to edit the size but it's worth doing. and since the forum is dead. (sorry) It makes a good test for my avatar that now match's my name. I am DARCA! lol.
EDIT it didn't work.
Forgot to mention the super ability. Super Perception: max visibility. Or. Super Disruptor: due to natural electo-magnetic fields in there bodies technology works 'different' around them. When invaded, all enemy soldiering bonuses is removed. there home world is highly magnetic and radioactive with high metal content in the soil. thus shaping there evolution. there magnetic manipulation allows them to briefly levitate. naturally heavy gra
Haha lol are you trying to bring back the Drath? This is a great post by the way. but I would like to see a race that can't smell despite there large beaks, Or hear, or speak in a frequency any species can comprehend. they instead see the full light spectrum and see sounds see the smallest objects, and communicate via coded light. And with such unparalleled perception life seems like slow motion to the Braettian Republic*. They would have good vision and could see the ti
Testing new avatar.
if you were playing with coworkers it might work out. I'm not getting what all the multiplayer fuss is about if it's so flawed. And you can't put shock collars on people that quit... But that's an idea that might work.(lol)
Admiral that what we know and acknowledged, what this has lost is clarity. What do you guys think I believe? and how did that message get in front of mine, gaunathor? We must have sent them at the same time. This conversation reached it's climax a while ago.
Don't people sometimes quit when they are losing? And have to wait when they drop out? Wait for there turn? I've never played a metaverse game. And I am curious if it's worth doing?
Gaunathor: "Tactical combat means to me, that you have direct control over how your units are acting during combat. For example, when and where they are going to move, what their target is, and when and how they are going to attack." yup I agree. Now we can move on to other forums and wait for the game. Arguing over unknowns and pride, gains us nothing what's coming will be hear soon and we will know then. have a Sovereign Fate gaunathor, till next time. DARCA.
It's private message time, no more arguing in front of the kids.
Wardell Day is now a real holiday.
Bradley R. Waddell a.k.a frogboy here on the forums. The CEO of stardock is the reason for our daily boost to morale. So June 24(his birthday) is now Wardell Day! A galciv holiday for him and all the stardock game developers.
Ok you are a smart guy and the last a bit I said could have been said with more eloquence. Sorry gaunathor. You are a bit of a expert, but we are all human. sincerely DARCA
I paraphrased your quote it's done alot in America. It's hard to use quote buttons when I'm not using the desktop version. Gaunathor: "I did. Several in fact, and I didn't see a single hint in them (or any of the other dev-posts), that there'll be tactical combat (whether turn-based or real-time) in GalCiv 3. Rather the opposite." which is false we have discussed this and you keep defending that statement. We know there will be tactical combat in fleet role
sleep well in Germany? Had a good morning?(partly sarcastic and curious?) I know there will be no real time combat we covered that days ago. To clarify that again. There will be a form of it. Something that involves tactics of some sort and the only reason why we are talking now is because you said."tactical combat (whether turn-based or real-time) in GalCiv 3. Rather the opposite." just from the option of the stated by the devs "auto resolve means the above statement is false and the