Since you ask, all races from Star Control 2, maybe Star Control 1 too.
pendrokar
What does Stardock staff suggest regarding modding of GalCiv3? To wait for a newer version as many files may change and break mods?
" Is Star Control II going to be " What do you mean by "going to be", it was released in 1992. Surely you are asking about the new planned Star Control games. One which will have the plot set between Star Control 1 and 2, and even later another game that would be a continuation of Star Control 2(not Star Control 3). The former might be something like 4x, we don't really know. This is the forum you are looking for - https://forums.stardock.com/forum/10
Sorry for the resurrect, but the topic I want to discuss is the same as this. I have played a couple of campaign missions, now all on Suicidal difficulty. But in order to win I have to exploit what I know about the AI. Things like the AI attacking and almost constantly following the closest armed space ship no matter if the AI ship will never catch the armed ship. Another exploit of leaving one of my planets defenseless so that the AI would sends unescorted Troop Transports, which
Yes I had mistaken Jagged Knife for Pirates. I actually quite dislike randomness in 4X games. But can fully accept them without sometimes requiring a reload if I feel to be winning. So I would be happy if such mega events occur when I feel that the AI can no longer offer a challenge. Though I have heard that in Total War: Shogun 2 more and more clans will jointly try to stop you as get more and more powerful. I don't know if Galactic Civilizations III will have e
I have always had a problem with 4X games, where your empire gets at a point when you know that you simply cannot lose the game and start to ponder whenever it is worth it to spend dozens of hours more just to finish it. This has happened to me in games like Master Of Magic, Master Of Orion, Rome/Medieval II: Total War and Galactic Civilization II. Somehow Civilization IV had a great balance to not become like this, probably due to limited possible expansion. In Medieval: Tota