The game is a bunch of extremes. They completely nailed many elements and flopped on others. All in all I think its fun right now, but eventually the lack of AI challenge will get to me, if its not worked on. There are also a ton of balance issues, but I'm sure they will be worked on too. The tactical has potential in its current state. The combat roles remind me of stars!, which is another old and fantastic space game. They shouldn't replace the current system, but more work
sophontteks
[quote who="Director" reply="10" id="3569256"] You can't do both and do them well. The AI in Total War is, in my experience, a total joke and Sid Meier's AIs tend to just be given cheat resources until they can compete. [/quote] Well, that's what this game does too, but it also lacks tactical play. I haven't seen any evidence that combining tactical and strategic hurts the AI. Both Galciv and Sins have some of the worst AI I've seen. No offense to these g
Thats a good point on the manufacturing. Basically a free factory on each planet and factories are always useful. In fact the bonus is more significant on research planets specifically since they dont stack factories. Dang it probably helps them more then the actual research bonus. Thanks for your input!
I think the deal is that the AI is going to be good. Its not good right now. I think they are recording player actions to allow the AI to adapt new strategies later on.
What's funny is productive gets 15% and 25% while research and economy gets 10% and 20%. Someone actually spent the time on the numbers and thought that extra 5% for eco and research was just too darn OP. [e digicons]:grin:[/e] I think in its current state they would be worthwhile at 25% and 50%, which would make a noticeable difference. I think this is the classic case where the guy who was balancing the numbers wasn't aware how the mechanics were programmed.
Just an observation here. In most games of this genre these +research, +economy, +production traits tend to be a final modifier, but here they are additive with all other bonuses and provide no bonus to planets specialized with a different focus. For example, with clever it states I get a 10% bonus to research, but really the bonus is much, much less. Its a nice starting bonus, but even early-mid game, I'm focusing all my research on specialized planets who easily boast 200%+ bonuses to r