[quote who="peteincary2" reply="4" id="3566716"] I have no problems trading with credits, but that is immediate credits. What exactly are you trading? Are your offering credits per turn? (If so there is a new check to make you unable to offer more credits per turn than you are can afford, though I am not sure how it calculates that.) [/quote] No it does not seem to matter which tech and it was both ways one time credits and credits fo
Nastytang
[quote quoting="post"] My mod crashes a few seconds after launching. You can see the planets and starting ships but then it just crashes to desktop with no reason. I know this is vague but any ideas? Tech tree is still ill defined but based on Krynn tree (all definitions simply changed to my race's name) I know its not much to go on but I'm starting to get discouraged. [/quote] you may need to post your mo
[quote who="Franco fx" reply="43" id="3566598"] Quoting Derek Paxton, reply 37 Quoting dansiegel30, reply 35 Is the debug console lo
[quote who="wpkelley41" reply="2" id="3566519"] Thank you. Unless you recommend different, and you don't seem to, I guess I'll wait for the official release. [/quote] It`s pretty much for us bug hunters I would wait if I were you.BTW there are Bugs in this Patch!
[quote who="AvatarRob" reply="2" id="3566447"] Not just the minors..... I have it with all races... I'm unable to trade for credits..although I have loads of it [/quote] Yeah It`s for all Races! [quote who="a0152570" reply="1" id="3566403"] yes saw this too [/quote] Thanks for the INFO!
Tried to Trade with the minors and was told I did not have enough in my coffer!! I had over 4k and only needed 483cr.
[quote who="Franco fx" reply="5" id="3565698"] Reduced 54% Original 542 x 806 This one seems perfect [/quote] Franco with or with out that background???
[quote who="Skukkuk" reply="1" id="3565427"] Didn't install yet but did you shrink movement area to have a somewhat longer 'eXploration' phase? [/quote] MMmmm It`s for the Starbase they don`t move.
[quote who="Thecw" reply="1" id="3565295"] [e digicons]\o/[/e] And introducing new typos (at least in this patch overview) [e digicons]:grin:[/e] But the big question is: When do i get my grubby little hands on it? [e digicons]:pout:[/e] [/quote] by 2morrrow!!! .................... :)
[quote who="Nastytang" reply="3" id="3565411"] Quoting krbjms, reply 1 I like them in this order: 3, 1, and 2. You said you were looking for some good shots, here are some to check out: <
[quote who="krbjms" reply="1" id="3565213"] I like them in this order: 3, 1, and 2. You said you were looking for some good shots, here are some to check out: Reduced 76% Original 367 x 576 &n
[quote who="dansiegel30" reply="32" id="3565336"] Quoting Nastytang, reply 24 Quoting Franco fx, reply 22 <span style="f
[quote quoting="post"] I just noticed something while playing that seems like a bit of an exploit. Upgrading a constructor starship that started with two construction modules but used one of them to an identical design costs next to nothing (92 credits in my game). After upgrading it's back to two construction points so it would basically allow one to spam starbases almost for free with only the limited speed/range of early designs limiting you. Edit: And it seems there ar
SOoooooo how many post about this are you going to make ??
This Mod is for the 3 biggest Maps I feel it would be to OP on the smaller Maps. I`v extend sensor range, and AOE range!! Sensors went from 15 to 28 and AOE went from 9 to 12 . Here the link http://www.gamefront.com/files/250
OK here 3 pics which version !! Version 1 Version 2 Version 3 I did not really find a good shot but I made do with these 3 ! Thanks!! For any Input I get!</p
[quote who="Echillion" reply="1283" id="3565090"] Thanks Rand [e digicons]:grin:[/e] As I've said before I'm always in awe of your designs and thanks for the advice and the tip about unlocking all hulls [e digicons]:grin:[/e] I'll keep large hulls for the Nebula class and reserve Huge hulls for the galaxy/sovereign/and the Titan from STA III mod for Sins Rebellion as well as canon classes I'll be adding my own designs as I'm just getting to grips with the shi
[quote who="joeball123" reply="26" id="3564982"] Technically, none of the default map sizes are a couple thousand hexes across. Even on Insane, the maximum straight-line distance is only 761 tiles. [/quote] Exactly And you want to explore that map with sensor ship that moves 1 or 2 turns and see across maybe 7 to 10 hex across how is that fun playing when my turn 200 hundred you`ve only seen a fraction of the map. I play Insane Maps and I still on build m
[quote who="Franco fx" reply="22" id="3564955"] Haven't the sensors already been cut back? I know that my potentially first turn sensor boats cant be built since the last patch. I did a mod so I could build them. As long as I have this kind of control they can do as they wish. Paul has also mentioned that there is a major issue of breaking player ship de
[quote who="Franco fx" reply="22" id="3564955"] Haven't the sensors already been cut back? [/quote] Yes Franco they have and Paul said he will be doing more to them. Atlease that is the way I took what he said about it. Best I can guess I lost about 40% on each of my sensor boats I had. No since in having them if the are going to be nerf that bad!
LOOK the dev team already said they will be adding Diminishing returns to the sensors,....... the whiners got there way!! Enough on this subject!!! Stop beating the dead horse!!!
Dude there has about 6 post on this look for them if you want more INFO!! It would also help to Watch the Streams on Friday or catch them later on youtube! EDIT This post will not be received well.
This MOD is for the Insane Maps !!!!! OK what I`v done is extend sensor range and AOE range!! sensors went from 15 to 28 and AOE went from 9 to 12 . I need 3 tester that are willing to test and give feedback! Thanks!! Nasty!
Paul said It`s to be reworked it still needs. you`ll have to play smart on the Insane maps or atlease the bigger maps you`ll have to go for moral improvements be it buildings, Tech or Ideology as fast as you can. Also build starbases around planets with the modules for moral too. And,... don`t forget the relics . they only give 50% know instead of 90% But they help too. EDIT ...
[quote quoting="post"] I have been playing arround with map settings a lot lately. I'd like to know if there is a cheat/command that allows me to reveal the whole map when I start a game. I wanna see how consistent things like placement of homeworlds, planet class distributions etc. are. Thanks in advance for your answers [e digicons]:)[/e] [/quote]yes there is,.... bring up the consel and use small caps type fow hit enter