[quote who="Thecw" reply="16" id="3578819"] Guys, take a look at When you can't update (to a Beta of) a steam installed game [/quote] Thanks you Sir it worked!!.............. :)
Nastytang
[quote who="Ronjr69" reply="14" id="3578801"] Same thing here it shows have 1.2 as opt in but nothing downloads and says ver 1.1 on main screen. Have undone opt in and closed steam and reclicked opt in and then closed steam and when restart steam shows opt in on game listing but nada still just ver 1.1 on main screen ingame. Hmm now that you mention it BuckGodot I also did the one via password when it was a closed opt in as well.
MMmm Has not updated ??
[quote who="Franco fx" reply="23" id="3575702"] I got the terraform 5 hexs anomaly and it did not give 5 at all planets. About half it seemed. This is not a gripe, it works sufficiently imo. Just an FYI. It probably has something to do with max hexes on certain planets. It was the smaller planets that did not get 5. [/quote][quote who="Deathwynd" reply="24" id="3575756"] Well I just checked the code, if it's not applying to all planets uniformly its something to do with gam
[quote who="Echillion" reply="1380" id="3575806"] Although I've been refining my designs I have only 1 new design atm as I've been quite ill over last 2 weeks. [/quote] Hope you get to feeling better!!
it is now set up like GalCiv 2 is. add cheat to the GalCiv3.exe
MY Mods He He !!........... :)
[quote who="Navinor" reply="1344" id="3570644"] I present the "Falke" battleship [url=http://www.fotos-hochladen.net] Reduced 29% Original 1920 x 1080 [/url] [/quote] NICE!! :)
Well here is 7 of 9 in red pic ready to be used. For FG For Race PIC OK I know I need to do the others but I`m done with 7 of 9 for now the dark brown suit is being hard for me to do then O though it would. I was not happy with it I`ll come back to it when I free up some time to do it.I have a lot going on ATM!! &n
Well done In Deed!!! I would like to have this ship too!! PM me I`ll send my email addy to you Please!! :)
[quote who="Publius of NV" reply="11" id="3569574"] Quoting marigoldran, reply 10 Quoting Nastytang, reply 8 MEN!!.................
MEN!!................. :)
[quote who="TurielD" reply="7" id="3568552"] Just compared the code, and the file will break Xeno_irrigation and a few of the other stuff that's been altered with the more recent patches. For the rest surprisingly little actually. [/quote] OK how do you check and compare XML files sound like it would save me some headaches if I knew how??
[quote who="erischild" reply="8" id="3567922"] I understand people wanting this, but I have come to appreciate the randomness and the varying puzzle that comes from the placement of capitol and trade goods. I'm glad it is available as a mod. I would prefer it not be the default, though. [/quote] I agree it should be a mod or a option to or not to.
Paul need to talk the same level as he starts the conversation! toward the end of each comment he get to low!
WOW had a hard time finding it again!! Thanks! 4 the mod!
shall look at it.
[quote who="TurielD" reply="75" id="3567871"] Quoting ArelMCII, reply 74 I remember hearing awhile back about the possibility of getting modder-friendly versions of some of the design spreadsheets for things like tech trees with the official release of 1.1. Any news on whether or not this is actually happening? <br /
Awesome!! [e digicons]:grin:[/e]
[quote who="RevTKS" reply="68" id="3567742"] Okay now to my sad problem. I used the console command to give myself some cash while I play with some higher level AI's (I like to see what they do and I have just been tinkering with them mainly, haven't finished a game yet). It seems there is some kind of cap on how much money the AI thinks you should have, regardless of the amount you actually have. I had 90,000 credits. I tried to make a deal with the Thalens for
[quote who="Potenzo" reply="1" id="3567219"] Much simpler: allow planets to "sponsor" starbases just like they currently sponsor shipyards. Then divert production directly to starbase upgrades, without constructor ships at all (which are abolished, other than for the initial creation of the starbase, to determine location). Show the progress bar directly in the starbase window. [/quote][quote who="Stalker0" reply="2" id="3567356"] <div cla
[quote who="a0152570" reply="8" id="3567288"] Quoting Deathwynd, reply 7 While I see it as a bad idea and something that would lead to errors and problems in the game it should be perfectly possible to give starbases the ability to move, but without the anchor/unanchor functionality I think moving them would break them.
[quote who="androshalforc" reply="6" id="3566805"] The problem is your economic advisor has bee syphoning credits off the top for decades and then fudging the books recently he made a bad bet with the mafia and welll you're broke but seriously i wonder if the check is comparing against both races treasury? [/quote] I knew he was bad I did not like is beady eyes!!!! [e digicons]:|[/e]
[quote who="dansiegel30" reply="54" id="3566980"] Quoting corgatag, reply 50 In ImprovementDefs.xml line 2555, there is a space after XenoIrrigantion's internal name. I believe this is preventing players from building the next stage (BiomassResequencer) and allowing players to build an additional copy of the previous stage (
[quote who="6ARHCgsc" reply="4" id="3567012"] Quoting Nastytang, reply 3 Quoting Skukkuk, reply 1 Didn't install yet but did you