Nastytang

Nastytang

Joined Last seen Member # 5409326
23 Posts 457 Replies 10,540 Reputation

[quote who="Gaunathor" reply="4" id="3469980"] Quoting trims2u, reply 3creating a shipyard in (or moving one into) an place where you don't have open borders, should be an IMMEDIATE act of war. No time delay, and should get you a big negative modifier with other Civs, too. The problem I see with that is, that borders change. One turn my starport is within neutral territory. The next turn, the borders of a race expand, for some reason, and encompass my starport. I&#3

33 Replies 11,437 Views

[quote who="Rand Johnson" reply="66" id="3469900"] I'm going to be holding off on posting anymore ship pictures. I have some annoyances with hard points on most shipyards parts not being symmetrical and also noticing tilting parts when they are placed on the starter blocks and hard points. See Picture. I've already reported this to the Dev's. I hope it gets fixed soon. Reduced 42%Original 1280 x 1024 This needs to be

1,569 Replies 7,899,521 Views

in GC 2 there is a auto launch so the ships can still be build and not fill up the space port and the planet stop building them the govern would tell the planets which ships to build and which one of the 4 point to launch be it colony ship fighter ship or constructor ship. you just edit a colony ship with a max number and the colony ship would launch with the max you edited the ship to carry. the you send the ship to an un-colonize planet. If the govern was told how many people to sen

5 Replies 3,083 Views

I kind of though this might happen.,....Maybe a stream and another Build release next week [e digicons]:grin:[/e] Thanks!! Nasty!

13 Replies 16,001 Views

IT seem that we can exploit the Ideology by destroying an improvement and gaining the points again.BY rebuilding said improvement. I had the first and third Ideology researched and was able to get the second Ideology by this exploit. ALSO after researching all techs the shipyard would crash. when I tried to use it. I also saw a not in the Alpha module on the starbases too.(Gravity Field Generator) WOULD it be helpful to have the govern launch colony shi

5 Replies 3,083 Views

Not sure if You`ll look at the other post so here are my Questions again. Blinking lights I want blinking Lights,... Seriously can they be added it`s cool to see a ship with a blinking light here and there??!! also will we be able to mod the mine bases and maybe even Starbases??? also how hard is it going to be to add ships form PS4,blender or other 3D computer graphics software??? will any ship Mesh ,...be able to work??? Than

16 Replies 24,289 Views

[quote who="DARCA1213" reply="56" id="3463918"] Oh, oh, OH! I got some one liners! I guess Christmas isn't coming this year. Your surgery gas been delayed, sorry! I'll wait for this like the day David Letterman finally goes off tv. I like waiting for that midnight train to Georgia. I'll wait like the drengin did for the torian. I'll wait for this like the first Israeli skyscrapers. I'll wait

63 Replies 162,693 Views

Blinking lights I want blinking Lights,... Seriously can they be added it`s cool to see a ship with a blinking light here and there??!! also will we be able to mod the mine bases and maybe even Starbases??? also how hard is it going to be to add ships form PS4,blender or other 3D computer graphics software??? will any ship Mesh ,...be able to work??? Thanks!! Nasty!</sp

63 Replies 162,693 Views

rest of above post that user name alt to have you rolling on the floor laughing!!,... O Yeah ROTFL!!! [e digicons] any was Thanks for the INFO!! this week it was helpful.I`m looking forward for the rest of the streams. and the next Alpha release too!! [e digicons]:sun:[/e]

23 Replies 98,584 Views

Well!!,.......... Apparently my username is humerus!.......... Adam, Paul and the rest there doing the stream laugh at it!! How many have you had to add letters or numbers to your user name because it was already taken??? I`ve used it since 1998 on the net. and have used it for myself and car since 1990.I have never had to add any thing to it unless it was a re-register I had a 1978 Mustang 2 up till last year. that wa

23 Replies 98,584 Views

So On the bigger maps won`t you be able to research all three Ideology trees???Also how is Ideology different from Good,.. Neutral,.. and Evil???And how many different colonization events will there be?? or are there only Two?? Thanks!! Nasty!

23 Replies 98,584 Views

Both #1 and #2 are being work on as for #3 lets see what happens with #2! BTW Thanks for ever ones comments! Thanks!! Nasty!

5 Replies 2,215 Views

Easier Way [1] First thing on the Hex grid,... when a Starbase or Constructor is click on showing the effected area,,.. glowing in and out might it easier to see. [2] improvements clicking the tile and then clicking improvements involves 3 or 4 clicks depending on rather the game picks another tile or not if it is a yellow tile that has not been research that is understandable!! I like to beable to pick an improvement and click on the tiles I choose to a

5 Replies 2,215 Views

I like most of it OK I agree it not done! I feel we should have smaller Hexeseseses. too. so more could be added,... but if your not suppose to have a Planet bigger the a 25 would you really need more Hex space??

60 Replies 166,937 Views

basically that was what I had in mind turn auto on and off with auto on it would be global, and micromanage would be to have to click each one and hit upgrade. I do has Publius said and built the "obsolete" first the upgrade on the later planets that I colonizing as some is better then none!!

11 Replies 4,796 Views

What about having upgrades show up on the turn button,... having it show which upgrade it is and having three options auto,...ignore,.. or micromanage !! I posted at steam about this and wanted to post about it here too!!! thanks!! Nasty!

11 Replies 4,796 Views