geniusisme

geniusisme

Joined Member # 5386927
1 Posts 33 Replies 346 Reputation

[quote who="rossanderson48" reply="40" id="3473076"] Thus, you got what you wanted but sadly only about 2% of players really play multiplayer so it's important NOT to have multiplayer balancing in a few games, like this one. [/quote] Again, multiplayer balancing makes overall experience better. [quote who="rossanderson48" reply="40" id="3473076"] Hopefully Brad will see the light and... [/quote] Oh, this kind of word

49 Replies 220,569 Views

I don't think AI and human player are Liskov - substitutable :) There can be a lot work needed to add more players. Now there is no notion of a winner, for exapmle. There is only one subject to diplomacy for the AI. Now everybody moves simultaniosly except the player and so on. Each issue does not seem particulary hard, but there are lots of them. And from my point of view, the game is too long with each round makes very little difference, to this game to be

22 Replies 113,565 Views

[quote who="geniusisme" reply="1" id="3472412"]Redicolous point scaling is exactly what causes such things to begin with.[/quote] Can you elaborate, please? I can't catch how high attack lead to not dealing damage? If you look to others games around (4X and not 4X), you'll see that characteristics scale with exponential pace for a reason. I highlighted that a bit in the first post.

4 Replies 10,922 Views

Staves on troops are, actually, very effective. Mostly because they ignore armor. And one can scale them with trinkets. And what is wrong with power progression? With linear one we will end up with never ending battles, where weapons are not dealing damage to armored troops. Also don't forget that player should receive remarkable reward for reaserching technology, and 16 -> 18 just do not get there. +5 fire is huge. One should work ha

4 Replies 10,922 Views

[quote who="Wizaerd" reply="35" id="3466505"] I find it a bit amusing that you consider magic to be balanced (or fun) in AoW3. I don''t think there's anything in AoW3 that's even close to balanced (or fun).[/quote] From my point of view magic in AoW3 is at least as fun as in FE. And much more balanced. So if it is no close to fun and balance, then what a poor position in FE it has :)

49 Replies 220,569 Views

[quote who="Wizaerd" reply="29" id="3466081"] Quoting geniusisme, reply 27 Ok, then why do i encounter games with fun balanced magic? And, suddenly, these games support multiplayer. Such as...?[/quote] There is no need to go deep here - AoW. All of them. And dominions. And HoMM series (ok, they are not fully 4X, but we don't really have much of these to make strong claims). Actually, does game need to be 4X to satis

49 Replies 220,569 Views

[quote who="willie sanderson" reply="17" id="3465119"]NO MULTIPLAYER balancing act that always ruins the solo single player game[/quote] Too much stress on unsupported claim. I find things are quite conrary: multiplayer balancing leads to better experience in single mode.

49 Replies 220,569 Views

Returning to summons ). For some reason their levelling do not provide descent bonuses. If you sommon lvl 3 monster and level it up to 7, you will get much weaker creature then if you summon it lvl.7 in the first place. On experience levelling they don't get damage and defence, while they do get it when spawned with high level. That is odd to me. And with trained units this is ok, because they get a lot more HP per level and you can upgrade their defence and weaponry. &nbs

16 Replies 23,380 Views

It depends not only on the unit, but on the enemy units, too. survival bonus from dodge would be: 10 / (enemy accuracy - your unit dodge(wihout bonus)) survival bonus from defence would be: 4 / (enemy damage + your unid defence + 4) So at the start of the game defence is probably much better. At the end dodge will be probably better, unless AI has developed enourmous accuracy via technology.

6 Replies 50,017 Views

In my experience, the hardest thing about Yithril is their armor. If you beat that - you win. So, what can you do? 1. Staff troops. 2. Ordinary troops with fire/cold damage trinkets. It is quite costly in terms of crystals, though. 3. High essence fortress with heart of fire will probably solve all the problems. 4. Experienced mage. It can be ordinary damage dealer (you allways

15 Replies 29,894 Views

Imagine you have the city with temple of forgetting. That gives the city -100% research, which basically results in no research in this city. But if you start to produce research, it gives you 50% resarch, so in total you have 100% (basic) - 100% (temple) + 50%(produce research) = 50% research, which is a kind of weird for me. But let's go deeper .[e digicons]:grin:[/e] Cast spell "set in stone" on the city. Now you have 100% (basic) - 100% (temple) - 1

4 Replies 13,630 Views