I would like to see a more potent than usual "huge" or whatever the top hull size is hull at the end of the game.
UnleashedElf
[quote who="Rudy_102" reply="32" id="3441242"] I hope it won't have Disciples 3 syndrome.[/quote] What's that syndrome? I've never played that game. Either way, until we see the game, its going to be very hard to make any judgements on it. These trailers are obviously to build hype. So far some not so successful games have done that too - like Rome 2 and SOTS 2. We need to see the final game before making a
[quote who="satoru1" reply="9" id="3441277"] Look I love Alpha Centauri. It's an awesome game But dear god that games NEEDS STREAMLINING. The UI is mind numbing and too much click micro. "Streamline" != "making the game stupid" It's about making each choice a meaningful chioce, instead of giving you 100 stupid choicses that have no clear consequence. Having more junk to do, doesn't make the game more 'complex' it just makes it 'co
[quote who="Frogboy" reply="56" id="3438792"] Here's a screenshot from in-game. It's a Yor ship built by one of the guys on the team. Reduced 72%Original 697 x 608 We're still relatively early with our lighting and effects but as you can see, the unit is self shadowing and the light bonces off the materials. BTW, this is with no anti-aliasing.[/quote] During the subsequent expansions, will
It would seem that there is now an "I really don't want tactical combat crowd". But yeah, I support tactical battles as well. [quote who="Fate" reply="42" id="3440133"] It's a testament to how much we all love this franchise that we keep having animated discussions about this, but perhaps if the mods could pin this post with Brads response in it and kill off all other posts like this we could avoid this cycle of community fracturing fun!
Heroes would be a cool idea - it would certainly add some flair to the game.
Fighters and carriers implies some sort of tactical combat, which the game currently does not have (although I wish it did). Otherwise, what advantage would fighters convey?
[quote who="Ryat" reply="9" id="3441047"] Admirals will be required to build fleets. *backs out of room quickly*[/quote] Yep - don't want to repeat the SOTS 2 disaster. Admirals should be optional and grant bonuses ... if present at all.
Totally off topic, but do you see something like this ever happening for GC3? I know it's way too soon to ask? Other thoughts: - Right now Torian seems to be a very consistently powerful force. More powerful than I'd like, but not at the boundary of "OP".
[quote who="Voqar" reply="29" id="3440826"] Actually my biggest fear with GC3 is the MOO3 syndrome. [/quote] I'm not overly worried about that. Look at the screenshots, the types of discussions going on here. It's not going to re-invent everything. It's mostly an incremental update and newer graphics. Only real concern is that the game is stable on launch and Elemental's tragedy is not repea
With the exception of sleepyx732 , I don't think anybody has suggested dumbing down the game. Most suggestions here have been for new things, like tactical combat, expanding on existing things, or making certain things more user-friendly, like the tech tree, and starbases.
Other options may include a favored gravity. Essentially, larger planets would have: - More space, but better suited for higher gravity aliens - Bonus for soldiering against lower gravity types maybe In return, there could be tradeoffs, like the random number generator making fewer ideal planets for higher gravity races.
[quote who="Gaunathor" reply="2" id="3436716"] Fleets can now dock at a starbase, much like they can garrison friendly planets. Nice! That should make it much easier to defend them. Although, I'm still hoping, that starbases will be able to put up more of a fight this time around. They were rather easy to destroy in GalCiv 2.[/quote] What starbases need to do is to 1. Scale with technology, especially against late game f
[quote who="Tridus" reply="19" id="3440409"] It'd also be a valuable lesson - next time, don't buy something based on expectations that are in your head, rather than what they're actually building. That's a recipe for disappointment. (I do kind of like how we have people complaining that this game isn't enough like Master of Orion due to the tactical combat situation, and now there's someone complaining that it's too much like Master of Orion.
The Drengin need some redeemable qualities. I think that they're well, too stereotypical evil so to speak.
[quote who="yarodin" reply="27" id="3421381"] It was just a suggestion to slow down the Yor if they really could settle on every planet type. This would be a huge advantage during the first phase, so it'd need to be compensated. Slow population growth was just one possibility that ocurred to me. I'm sure there could be other ones I just didn't think of. When I play Yor, I see to steal/trade tech increasing my economy and/or population growth.[/quote]  
At this point, all we can do is to wait and see.
[quote who="Tridus" reply="87" id="3421162"] Also being a former WoW raider myself, the largest source of complaints was that the WoW forums were a cesspit of negativity that served no useful purpose. EVERYTHING was broken if you read them. Every class was too weak on it's own class forum, including the flavour of the month that everyone else was hating on. Everything was buggy. Everything sucked.[/quote] In general, I split complaints into 2 categories:<
[quote who="WIllythemailboy" reply="85" id="3421145"] Of course there's a non-zero chance of full scale tactical combat being implemented. Not much higher than zero, but still a chance. If I was absolutely sure tactical combat had been ruled out, I wouldn't waste my time making sure my viewpoint was heard. And if you read the rest of the post the same way, there's also a non-zero chance tactical combat could be implemented in a way that would be an overall b
[quote who="Lucky Jack" reply="82" id="3421042"] That said, if tactical combat is added in some form, he has already said it will not be of paramount importance. I also think you can count on tactical combat, if included, being an option, which can be turned on or off at the start of a game (or maybe mid game). Another thing I know I can count on, assuming tactical combat is included, is that we won't get a full picture of what it will be like in
[quote who="WIllythemailboy" reply="80" id="3421007"] I say from years of experience on the World of Warcraft boards - there are times when what you said is true, and even more times when it really is a few vocally disgruntled players. Having real data is the best way to distinguish between the two, and we don't have any real market research data to look at.[/quote] Being a former WoW raider myself, the largest source of complaints
[quote who="ParagonRenegade" reply="76" id="3420811"] Elemental and the two free expansions serve to show you wrong :3 [/quote] Precisely. That is why the pro-tactical combat faction is willing to bring this subject up over and over again. [quote who="Gaunathor" reply="77" id="3420897"] Just because the devs are willing to make changes to certain areas, based on player feedback, doesn't mean, that they
[quote who="WIllythemailboy" reply="72" id="3420784"] Quoting UnleashedElf, reply 69For a large percentage of the fanbase, tactical combat is the most in demand feature. Another large percentage (yourself included) seem to strongly oppose it. Again, assumptions. Based on the forums, a relative handful of users are demanding tactical combat. A different handful are dead set against it. The hundreds of thousands of users who aren't posting here hold opinions we can
Brad, how well will the UI scale with higher resolutions? Right now, playing GC2 on 2560x1440 does make the font look small. The issue will become even bigger once 4K monitors become more common and multi-monitor setups continue to increase in player uptake.
[quote who="yarodin" reply="24" id="3420083"] That's logic, but would give the Yor a too much an advantage during colony rush. They could settle every world in reach where as all the others would have to pick the worlds that are suitable for them. Either the Yor would must have another disadvantage during that phase (slow population growth or something like that) or they can not colonize every type of world - eg. radiation types because too strong radiation damages their "brain