UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
45 Posts 170 Replies 1,736 Reputation

Massive logistics mode would be an option that you could check off at the start of the game. Essentially, this is for higher end computers, where well, there's massive logistics. This in turn allows for truly massive sized fleets. I think that when massive logistics is enabled, the AI may want to be programmed to favor massive "stack of doom" type fleets as well.

3 Replies 5,933 Views

[quote who="ThoseDeafMutes" reply="15" id="3518492"] The main problem with drawing an analogy between naval carriers and space carriers is that space carriers occupy the same medium that space fighters do. That is, an Aircraft Carrier is an ocean-going vessel that launches aircraft. A space carrier is a space-going vessel that launches spacecraft. There have been some pretty serious treatments on the subject, I generally recommend this page from the blog <em

74 Replies 275,681 Views

Right now I am running the AMD Catalyst 14.12 drivers and GC3 is telling me that I need to update my drivers. The game loads just fine, but it's a big of a bug there. System configuration: 4790K CPU, cooled by Cryorig R1 Ultimate MSI Z87 XPower AMD R9 290 GPU with 14.12 Catalyst drivers 32 GB G.Skill TridentX Samsung SM843T 960GB SSD Please advise.

3 Replies 3,455 Views

Would it be possible to have outside of the main game a battle viewer mode? Basically in games like Total War, you can have custom battles where you choose troops on each side and then have them fight each other. Would it be possible to implement something like this in Gal Civ 3, only with ships (ex: your custom ships vs enemy custom ships)? It might be much more engaging than playing a lengthy 4X too in multiplayer as it would be much faster.

0 Replies 1,242 Views

Sounds like an early beta balancing issue. I suspect that carriers are powerful enough to the point where you could downgrade it to 1 fighter per module and it would still be competitive. I think that this was a mistake. Carriers should be competitive for sure, but I doubt that they intended for carriers to gain total supremacy over all other means of combat. It would be like strike craft in Sins gaining superiority over all else. Granted bomber s

74 Replies 275,681 Views

Given the fact that 4k monitors are going down in cost at a moderately rapid pace, and that this game is expected to be around for about ~6 years, it would seem that 4k support should be a priority. By then, 4k will likely occupy the mainstream and 2560x1400 will be perhaps more lower end in desktop monitors.Perhaps by then 6k and 8k monitors with 4:4:4 subsampling will become high end. I know that there are plans (in SK as well) to make the UI si

1 Replies 1,245 Views

Should there be unique weapons for each race? Right now everything leads to the Nightmare Torpedo/Doom Ray/Singularity Driver. I was thinking that there might be some races with more powerful guns, lasers, missiles, and certain special effects than others. I think that it will have to wait for tactical combat to an extent, but right now they seem too alike.

12 Replies 3,774 Views

I'd have to argue that the strongest fully upgraded starbases should be expensive, but offer some degree of defense as to justify their cost. They'd have to be as powerful as say, an upgraded weapons starbase in Sins. Able to stand up to a moderate fleet. That and offer something that you cannot ignore as an attacker. Ex: Maybe lots of damage to ships within their radius?

16 Replies 3,982 Views

Would it be possible to make it so that when a soak test is enabled (Ex: console and soak), that the AI which now controls the player also gets bonuses if the other players (ex: the same bonuses as the highest competing AI player setting)? The end result of soak testing is often at higher difficulty levels the player dies because they didn't get the bonuses while the AI controlled them.

0 Replies 8,847 Views

In the dev stream, there was an opportunity to see the Yor. They don't need food, but their production has to be manually managed for each planet. How much work does that take? Is there a way to do it across the entire empire? I could see this being a micro problem, especially on larger maps with many planets in late game.

8 Replies 25,815 Views

Basically, Beyond Earth at this point is an epic fail. There's really no other way to put it. It looks like the developers had no idea what made SMAC such a great game.

34 Replies 81,191 Views

So this would suggest to me that the top ability would get you in terms of miniaturization +10% base + 30%, so 40% overall, assuming 6 tiles with the Hyperion Shrinker? It should scale linearly this time around, as there's no percentages unlike in GC2.

33 Replies 153,282 Views

Something like a space-equal of what goes into LH and SK, with an upgrade "path" and maybe the ability to upgrade hull points? Basically it'd go into the galaxy, explore anomalies and other things for weapons upgrades, then get ... stuff to upgrade. It would have an upgradeable hull as well - maybe after x points you'd get a bigger hull and you can upgrade the hull like any other ship?

2 Replies 12,184 Views

The problem I think is that it is overdone at this point. Too many jokes. I can easily see an option made to rename the stars, but no easy way to get rid of the jokes. You'd have to mod every joke. I think it needs to be toned down as the poster earlier noted.

42 Replies 179,539 Views