Come on SD, why isn't this fixed yet?
DarkNeuron
[quote who="Larsenex" reply="89" id="3553091"]I had to chime in here. Your exact example while technically valid is not really true. We have recently discovered that linking LOTS Of telescopes let us see farther, the VLA (Very large Array) is a great example. Also if you did have 5 Hubble scopes you would see farther and in better detail as you would be collecting 5x the light and getting FAR better resolution.[/quote] Yeah I'm aware, maybe not the best analogy, but I'm bettin
[quote who="Franco fx" reply="86" id="3553074"] I would be willing to bet that I am more amenable to reasonable compromise than the power players that are pushing for the nerf. The main point for leaving the game alone is that the sensors, as is, allow an option to build them or not while nerfing them removes an option, a
StarNamesText. This only contains stars names, and some names are spelled in a variety of ways. So there is no objective way of saying "THAT is a spelling error", as it could be intentional.
[quote who="Kordanor" reply="25" id="3551182"] Hrm, while I don't know it for a fact, I am extremely sure, that the battle-viewer is indeed just a representation of the results which are caltulated beforehand. You basically have the log, which you can see after the fight, or during the fight, but it's always there. However you could actually easily test it out in multiplayer. Because if the one player attacks the other, and then one player choses quick battl
Or do I submit a ticket?
[quote who="JorgenCAB" reply="84" id="3553040"] Yes there is... it is called diminishing return on the sensors. It still allow for decent range on sensors but not cracy strong sensors. They will still be sort of broken on the two smallest maps but still better than the current state. With a diminishing return you might get 10-15 range in a turn one sensor ship and a late one might be 100 range instead of 200-300 range. That are probably what we are fighting abou
Ok, I've read this whole thing. So we have two camps: One camp likes sensor boats because: - The AI cheats with map vision; we should have similar options. - On large maps a 40 range sensor boat doesn't reveal THAT much. - Lategame I wanna watch my borders. Did I forget anything? Other camp: - Early game, the value of 40ish vision is too great. - It kills early game exploration, you k
Link to last autosave, and error log: https://mega.co.nz/#!ytYFlYra!ansl67xCW_vnQYMFLdQHuszjPPCZYAGCnK-cjM5XvrM I've looked at the troubleshooting page, nothing for me there.
[quote who="Franco fx" reply="34" id="3552311"] Quoting Echillion, reply 32 A lot of people will be upset if the devs get rid of them. Way more than the relatively few ( zealots [e digicons]:)[/e] ) who campaign against them. [/quote] Or the few (zealots) who campaign for them.<
[quote who="BuckGodot" reply="21" id="3552273"] Turn 2, turn 10? What's the difference? [/quote] You won't have scouted that much by turn 10, without a sensor boat. And the difference is, that in the early game, every turn counts. Again, I repeat myself: By turn 2 you have completely invalidated the early game mechanic that is exploration - scouting for colonizable planets etc. Why? Why would the devs allow for this part of the game being skippe
Woops, double post.
BuckGodot, so I took the time to read that entire thing, but it seems like you didn't read mine, as I addressed some of this stuff in my previous post. I guess I can make a TLDR here: TLDR; At turn two, you can have a sensor boat out, that shows you: Planets, AI, Pirates and resources, in a wide radius. The value of the information is immense; much more than the cost of the sensor boat. GC3 wallhack basically.
The problem with strategies in computer games: When one is obviously superior to all others, then it becomes the norm - the thing you MUST do. (Yes I'm a min/max'er - who isn't these days) As Arumba reposted: [Quote]The issue with the sensor range is easily fixed once you look at what's going on. All parts provide a linear upgrade that stacks, sensor range is no exception to it. The thing is that the stat the player cares about isn't really sensor r
[quote who="Franco fx" reply="10" id="3552235"] Quoting DarkNeuron, reply 5 But most people don't wanna cheat themselves out of a more meaningful experience. Sensor stacks are a cheap gimmick. Might as well turn off fog of war. Then most people should not build them. Easy Peasy,
[quote who="Arumba" reply="8" id="3552227"] There was a really interesting reply to my video about a few 'exploits' in the game, here is what he said and suggested: (From 'Dare Daemon') The issue with the sensor range is easily fixed once you look at what's going on. All parts provide a linear upgrade that stacks, sensor range is no exception to it. The thing is that the stat the play
[quote who="BuckGodot" reply="6" id="3552222"] Quoting DarkNeuron, reply 5 But most people don't wanna cheat themselves out of a more meaningful experience. Sensor stacks are a cheap gimmick. Might as well turn off fog of war. Then.... Don't build them?&nbs
[quote who="kestlstw" reply="4" id="3546543"] I have no problem with it and like to use them as is. [/quote] But most people don't wanna cheat themselves out of a more meaningful experience. Sensor stacks are a cheap gimmick. Might as well turn off fog of war.
[quote who="eviator" reply="16" id="3550215"] Quoting erischild, reply 10 Troll or not, it is actually a valid point. The Stardock supplied art is of a quality that it should be possible for the artists to suggest a bit of gender besides Altairian and Humans. It's very good art and I admire the skill and va
Vista only supports DX10