Here's mine though some of these probably have custom hulls :/ --- It's a shame, you don't want the blueprint xmls... (I assume that this is what you meant by no mods) I have one which should work with otherwise unmodded game lying around...
zuPloed
Done with a first testgame. The performance improvements work like a charm for me. Most notably, I used to have a period of 2-3 minutes of my pc running very slow uppon ending the game. It's gone.
[quote who="neilkaz" reply="24" id="3659247"] "Colony Capital production points reduced from 5 to 1 Civilization Capital production points reduced from 5 to 1" I fear this is too much of a nerf and it will now take too long to develop and get that colony rush going, resulting in a rather boring early game compared to now (1.83) " Colony capital hub provides a 2 (was 1) level bonus to adjacent buildings if they are popu
Almost sounds like you are enjoying yourself. That's good to hear :)
[quote who="Frogboy" reply="102" id="3657819"] I better not hear any whining about the AI getting "too hard". You'll have to turn down your settings, I ain't going to wimp it out because people used to beat it at higher levels. [/quote]Nice! Bring it. :) Also, while you are at it, please take a look at this thread (if you haven't allready), we collected a bunch of issues with the AI. Some of
[quote quoting="post"]I haven't been able to find anything about the Drengin tech tree that seems to counteract this advantage, and I've found no other posts about this (for the current version of GalCiv 3, a least) online. [/quote]Research and Manufacturing (non-specialization techs) aren't tradable. That's a disadvantage. Furthermore they have no special fleet tech like Iconians, Torians or Thalans. That's a big one too. [quote who="adamb1011" reply="1" id="
[quote quoting="post"]As good as Total Annihilation is, it is a lot simpler than Supreme Commander. There’s no strategic zoom, there are no upgradeable defenses and it has limited progression as part of its strategy. [/quote] Upgradable defenses... If I recall correctly, the only upgradable defenses in supcom were shield generators (for 2 of the 3 vanilla races, I can't recall if seraphim shields were upgradable). And frankly, upgrades don't neccessarily make a game comp
So what does it mean? Crusade free for founders (as it is DLC), Crusade reduced price for me, since I allready have the base game and GC3+Crusade full price for people who get it new? They have to pay for development somehow, right?
I have never played GC2, but I think I can answer a question or two though.[quote]This brings me to my question, is Galciv3 currently in a state comparable to Galciv2 that it is worth getting? A lot of the research and googling I have done say the game is buggy, there isn't any Espionage yet(A complete deal breaker for me) [/quote]Last I checked it is on the ToDo list for the expansion next year.[quote]the AI is actually worse, etc. [/quote]Well, it's good enough to have som
I can only guess on the tag, but it appears to block the AI from offering treaties (judged from the fact that only exploration treaty is avaiilable from AI side after trading the necessary tech and it being the one treaty without the tag). So my guess is, that it was intended to prevent you from offering and receiving a research treaty from the same partner at the same time. Well... it kinda does...
This is not the only example where something is odd. I think also the non-yor research techtrees suggest they would be able to buld the research matrix. There is also the one tech that unlocks the omega research center, which however is an upgrade from an building which is unlocked later. I am not sure this is something easily fixable, because of how the architecture of the game works: A tech does not unlock a building, but a building requires a tech to be displayed an
Quoting erischild, reply 13 Oh they understood alright, it just didn't matter. The opportunity to complain loudly in public was irresistible. Justified or not hardly matters, either. It's the complaining that is important. Never bet your company or any part of it on the Internet being reasonable. Never. Brad and Stardock have been glu
This damn quote button next to the edit button... sorry for double post, pls delete.
[quote who="Mystikmind" reply="10" id="3650825"] As for saying i should not comment due to not knowing about modding.... WTF? [/quote]Oh, dear... I have to drop this line now :D The wise man speaks because he has something to say. The fool speaks because he has to say something. No offence, but I thought it just too fitting to not play the fool, too.
The +5 per colony bonus should be more akin to the effect of the hyperion matrix or research cloisters or relics. Meaning: Yes, it most likely applies to new colonies aswell.
Well, you have to know yourself in that regard, nothing we can help you with. I for example think figuring out a new game (learning new mechanics and how to use them most efficiently) is one the most fun parts of games (I wouldn't be asking such a question). Campaign is not a bad idea though in my opinion. Maybe be warned, some people have a hard time switching from gc2 to gc3, since a few things have to be optimized differently. Try it for yourself and if you are having trouble,
[quote who="Horemvore" reply="7" id="3650600"] I know you are trying to say its the mod that causes this issue and it has nothing to do with the base game, it is not. If you know nothing about coding/moding you really should just not comment. [/quote]No, what he is trying to say is, that people who play unmodded will not run into it (except mercs as mortili described). Would you rather fix a bug everyone runs into first, or fix a bug only mod users run into? Whose fa
[quote who="Iggore" reply="21" id="3650594"] Thats a real shame. I remember how with GCII I'd spend countless hours customizing and balancing totally new races with original tech-trees based from the original tech trees, with new custom buildings complete with new pictures. It's a shame we can't do that (yet?) with GCIII. I want my Zergs, my space Orcs and my StarWars Empire. [/quote]Are you talking about modding? If I am not misunderstanding, what you are askin
Ok, so automation increases productivity per employee. Which means you can use your experienced employees to expand. So far so good. But what I can't wrap my head around is: Why is expansion allways favorable? To take the example of super markets, at some point you have good coverage, so everyone has one nearby. How do you profit from expanding then? Amazon could have more distribution centers and push delivery time down to a day or less everywhere, but wil
http://galciv3.gamepedia.com/Console_commands You have to enable the console via launch aprameter first. Then it is '+' or whatever you set in the options.
[quote who="Kazriko" reply="23" id="3650289"] Note the larger lump towards the top of that graph, from the 50 to 67 range. [...] Just eye-balling it, that looks like about 30% of the workforce, which is in the 25-50% range you were highlighting [/quote]Good. Now eye-ball the 3-20 region and subtract it from the retiring 50-67 region. Will the net change still be 30%? Will it even be over 10%? I would estimat this change to be about 5%. Don't forget, if we are looking at
[quote who="Kazriko" reply="21" id="3650284"] The point of a basic income isn't to make someone comfortable, but to allow them to survive and make it attractive for them to still try and find work. It does the latter by being barely enough for survival, but also by not disappearing if they do find other income. [/quote]Yes, but that's the point: What work? It is automated now. Will all these people start studying? Will there be work for them when they are done?[quote
[quote who="Kazriko" reply="18" id="3650252"] I don't mean a minimum wage, I'm talking about the universal basic income. Minimum wage causes problems by making labor more expensive which drives people towards automation for jobs that aren't worth the minimum wage. [/quote]I think you are missing his point. I think the point is, that you don't need universal basic income (UBI) if it is only 500$ (or any other amount which is not enough) a month. [quote who="Ka
If you are talking about modding the game: yes, they are stored in the ShipBlueprintDefs.xml under the names: DroneFighterBlueprint (Interceptor Drone) GuardianFighterBlueprint (Guardian Drone) If you are not asking about modding, no, I don't think there is a way to define them.
Yeah, if you are modding like one thing in your lifetime, notepad is fine. If you can see yourself doing it often... get used to notepad++ early, it's free and really makes things a lot more confortable. Paint is good, but it only gets you so far. As soon as you need .tga or .dds or transparencies (unless win 8 or 10 lets paint do that), you need something more advanced. Gimp and paint.net are two free alternatives to photoshop. But I suppose the applications for this are limited