sjaminei

sjaminei

Joined Member # 4872723
6 Posts 174 Replies 11,640 Reputation

The AI is pretty terrible at countering anything you do. You can probably do the same with beam tech etc. and win too, it's not a missile thing. If the AI beelined point defense, your fleet would be wrecked pretty fast.

6 Replies 15,186 Views

It's just more of the same type of the map, so there is some randomness involved when starting a new game, and you won't end up with the same map over and over. I would have liked more randomness scripting, but this is what I could do with the tools at hand. When I get this thing a bit more developed, there should be tons more of maps to explore so you won't see the same thing a lot.

4 Replies 9,560 Views

XML isn't the hard part, figuring out what is allowed and what is not is ;) As for renaming, that should be simple, just look in the English/Text/TechdefsText.xml (or any other file with tech in it depending what you want to rename) folder, and rename away. The actual costs should be found in Data/TechDefs.xml

3 Replies 25,647 Views

This is mainly meant to get going some mapmaking, feel free to use it as a template for your own stuff. Just head into the mod and start editing the template.dds file to create a galaxy map. Sadly it's capped on 4 options due to modding restrictions, so can't keep the default ones, or add more.

4 Replies 9,560 Views

GalaxyMGM features 4 new custom scripts for completely new looking galaxies. Ranging from the well loved 'Big and Small' from the Civilization series,'Isolated', and the plain weird 'Geometrics' script, it should have something for everyone looking for a fresh galaxy to conquer. It will replace the old Scattered, Clustered etc. options in your map generation menu, but hopefully that isn't too big of a loss. There are two versions, one packed with some extra planets

4 Replies 9,560 Views

I am trying to create a better map script since I feel the default ones are lacking. I've located the files needed to be modded, and somewhat figured out how to implement the .dds images on top of that. However, when I try to create my own option to be selected in the menu (Isolated option) instead of the default ones I get this thing: error: value 'Isolated' not in enumeration If I edit the default folder .xsd, I won't get that error, but I am still not

3 Replies 9,040 Views

[quote who="Derek Paxton" reply="8" id="3553032"] That does mean that you should never see that issue on planets oyu colonize. Of if you conquer a planet that doesnt already have one of the improvements. [/quote] I get this bug with the both Preparedness centers and the Malevolent ones, on self-colonized planets. However, it usually takes a lot of turns before I can build another one, but given enough turns it seems I always c

16 Replies 51,334 Views

[quote who="admiralWillyWilber" reply="45" id="3437505"] Scandalous I like it first someone would have to register the game and download it into their computer. Then copy about 2 gigs on the lash drive then send it to anyone who don't have a game, or do you mean adding this as an install option so you could use this on multiple computers. How would this affect download speeds from the internet.[/quote] I meant those small USB thingies, so no Internet spee

56 Replies 70,924 Views

How costly would it be to make a memory stick or something with the game and sending it around to people like OP? Hell, you could make it an option for founders edition, they are paying extra anyway ;) If speed is the issue and not money, you should take advantage of that ^^

56 Replies 70,924 Views

[quote] Players can also add multiple constructor modules on a Constructor ship now. [/quote] Awesome! Now if we could get "premade" starbase templates for such ships as well when creating a new one, it would be sweet for us starbase spammers ;) (hint hint ^^)

105 Replies 522,279 Views

It would be great to have a complex trade system on the side, so you are not only building banks and stock exchanges everywhere... but I guess implementing complexity like that makes it harder for both AI's and casual players alike. DLC maybe? Something similar to good ol' Colonization that is optional could maybe be fun. Especially if they made moons etc. have valuable resources, so you had to search for them.

41 Replies 28,781 Views

How important will cores and graphic cards be? I just have a dual core, and upgrading that is going to be expensive. I.e can a good graphic card compensate somewhat for just 2 cores or will it just be for prettiness mostly? [quote who="ParagonRenegade" reply="44" id="3427789"] Not going to lie, you're literally the first person I've seen saying this. Everyone reviles Vista for being useless garbage. I dunno', maybe it's a bias of t

84 Replies 108,330 Views

Make it different for each race. Metal for Drengins or Yor would work great. Option to change soundtracks included of course ;) But really, music should be an opportunity for indie bands and the like, if you got the right connections, getting some great music done should be cheap.

33 Replies 9,784 Views

Are you still going to use linear bonuses for AI? Differentiating them via exponential graphs (earlier power peaks etc. for different AI's depending on difficulty) could help balance them at higher difficulty levels, where you usually see one AI performing better overall. (at least it did in Galciv2, and also did it somewhat in FE:LH) Any sort of experimenting would be awesome to be honest, and if you made it moddable, much money will be spent ;)

39 Replies 81,314 Views

[quote who="NitroX infinity" reply="4" id="3412469"] I hope you do it on other media too. I don't have a reddit account and am not getting one either.[/quote] Considering it involves typing in an accountname and password mostly, what is the problem? Afraid of getting your hands dirty?

28 Replies 61,634 Views

He did? I read that stuff, and I did not get that impression, just that it would be different from galciv2. [quote who="Achronous" reply="1" id="3418378"] Just use auto attack/kill. I think the keyboard shortcut is k [/quote] Well, I end up being a simcity monster, or winning the game too early so that isn't the problem. The problem is stuff sneaking up on me while not paying 100% attention everywhere. (props to the AI for different attack paths though) Sector

11 Replies 31,922 Views

Let's face it, a million units all over the place is annoying as hell to clean up. If I wanted to clean something up, I would clean my apartment, not a game AI spamming trash all over my solar systems ;) Early game it's fun fighting since the numbers are low, but while the strategy and tech evolves... battle stays mostly the same. If you could somehow make end-game battles sectorwide, instead of hexwide that could solve a lot of the problems defensively and required attention

11 Replies 31,922 Views