Update: I found out how to roll back to version 3.20 (from 3.50) and that fixed the most recent issues. In version 3.20 the file AbilityDefs.xml does contain the race trait SyntheticLife which is missing in 3.50. I suspect though that this wasn't the only change.
Franton
[quote who="Horemvore" reply="2" id="3742888"] The manual was updated a month or 2 ago. Its not that dated unless you own Retribution. [/quote] Now that you mention it I checked and really found the updated manual. They even introduced separate chapters for the base game and the expansions. Unfortunately it states it's referring to the base game version 2.33 acquired from Steam, not 3.5, and not GOG. Still, it appears to be a lot closer to the actual game.
I just checked the newest files (dated march 2nd) and found that AbilityDefs.xml no longer contains the Synthetic race trait. At all! This doesn't explain why now all new custom races show 'synthetic' as a trait regardless, whether or not I want it, and they no longer eat/starve or grow!
Ok, I get it. As pointed out in my colony ship thread this hasn't occured to me since I always use Prolific and want my colonizers full, not at 0 or even 1B pop.
[quote who="Horemvore" reply="1" id="3742889"] The fact it is extremely exploitable. (Planets will still grow with 0 pop) [/quote] If this is about colonizing planets without settlers, this is still possible: if you build a colony ship on a shipyard that is >6 tiles away from any supporting planet, that ship will be launched empty! If Stardock wants to prevent this, they should insert a check when trying to colonize a planet to make sure that the colonizer has at least th
@1 and 2: I've played many 4X games with rush build ability, but none of them more than quadrupled the cost. 20x seems excessive in comparison when the means to get cash don't scale up accordingly, as compared to the means to get production! In other games - including GC2(!) - it wasn't exactly easy, but still possible to focus on cash-flow alone and buy stuff rather than building it. Here in GC3 this seems impossible. @3: I don't see any exploit as the construction cost is the same f
[quote who="Ryat" reply="1" id="3742874"] There have been a lot of changes to synthetic races since the base game.[/quote] Most of the above was true when I started playing a couple of weeks ago, at which time the installed game was already at version ~3.1 or something. And the most recent updates introduced the 'synthetic missing from custom race menu' and 'synth no longer able to colonize barren/toxic worlds' issues.
I noticed that rushing a building's or ship's construction costs about 20 times the construction cost in coins. This seems awfully expensive. The Walkthrough 2018 by Frogboy specifically states that you're supposed to use your starting money to rush-buy stuff, but that ability is greatly limited by the biblical amounts of cash you need for just one building or ship! Next I've noticed that when upgrading ships, the cost is only around 15 times the difference in cost. Therefore we now h
Title says it all. The requirement for colony ships to always carry at least a token population causes a number of issues in the game that i doubt are intended. The following issues all relate to the base game without DLCs/expansions, most recent patch: - You can't launch a colony ship parked on a planet when you have less than 2B people on that planet. - You can't launch from a shipyard either, if that yard doesn't have planets within range with enough pop to su
I purchased GC3 on GOG, and started playing a few weeks ago. I've also read the manual and looked up information online (GC3 wiki and elsewhere) to see what's changed since GC2. Unfortunately I've found that the game manual is hopelessly outdated and incomplete, to the point it's providing more misinformation than anything useful at all. Since my GOG client is set to auto-update games, I can't say to what degree this desynchronization is due to undocumented changes/updates, or mistake
[quote who="Horemvore" reply="1" id="3740822"] ...wether this will get ported back with the 4.0 patch is a different story. [/quote] I find such statements disconcerting. I recently purchased the base game and wanted to play some before deciding on expansions. But so far there I've stumbled upon so many problems with undocumented game mechanics and plain bugs that I really don't feel like spending more money on this game. I agree with the UI coloration being an issue
I've been playing GC3 for a couple of weeks, using (and occasionally adjusting) a synthetic custom race. There have been issues with this race not working as expected. I could work around these, but with the latest patch(es) more severe issues turned up that are clealry not intended changes, and effectively break custom race builds as a whole! FYI, my copy of GC3 comes from GOG, and I've set the GOG client to auto-install updates. I have no DLCs or expansions, only the base game.