Rudy_102

Rudy_102

Joined Member # 4757370
1 Posts 557 Replies 5,056 Reputation

[quote who="Tattyhat" reply="66" id="3437734"] Turn based for ever, and death to poxy RTS. Lets hope it never returns.[/quote] Real real-time strategy could be interesting experience, alas, all we have are real time pseudo tactics. But yeah, turn-based all the way. Just imagine M.A.X.-alike GalCiv based game... Mmm. Sold!

105 Replies 414,810 Views

[quote who="admiralWillyWilber" reply="198" id="3437739"] Oh yeah didn't get that from now on your not just Russian, but you are Soviet.[/quote] Yes, comrade! Want some wodka tea from Samovar? If you want some music, I'll send my bear adjutant in ushanka for his balalayka, he left it in his reactor, where he is warming up, because it's too cold for instrument to carry it in such cold. But it will take some time - re

234 Replies 964,564 Views

[quote who="Tridus" reply="25" id="3437548"]But if I go pump some water and then just give you a glass, it's free water to you (and not free to me).[/quote] Unless, of course, it was me who helped you to install that pump. :) [quote who="Tridus" reply="25" id="3437548"]If a tool cuts the work I have to do in half, that's not a cost. [/quote] Theory of relativity. :)

35 Replies 49,793 Views

[quote who="razzafazza" reply="36" id="3437530"]what is "zerg rush" about having large battles ?[/quote] Only that zerg (or Tyranids) usually associated with hordes, nothing more. A lot of units, regardless of game sometimes, ironically, called "zerg-rush", even if we playing Red Alert and there are like 50 mammoth tanks. [quote who="razzafazza" reply="36" id="3437530"]i m not saying you should be able to control every single soldier - all i want is (turn based)

171 Replies 703,738 Views

What about "wipe them out" sort of "after victory", with no one else alive, simply to see how real end of tech tree looks like. Similar to one older SoaSE allowed, including picking just one player, win instantly, and keep playing after that? It was basically Xen-most thing I ever seen in strategy genre.

20 Replies 29,417 Views

[quote who="Lucky Jack" reply="17" id="3437406"]Not any more, but we had it from 1940 through 1973.[/quote] Yeah, I know. Still, there could be joke about that. :)

22 Replies 25,871 Views

[quote who="Nerhesi" reply="24" id="3437347"]Because if every Sovereign has their own unique tree... or can I still make a custom sovereign and choose a tree for them?[/quote] We got our own tactical RPG, like... ehm, King's bounty? I like KB, so it's compliment.

171 Replies 703,738 Views

[quote who="Heavenfall" reply="20" id="3437324"]I really hope you guys can bring an extra level to the magic in the game.[/quote] My idee fixe (not really :)) for magic is magic affinity (adjustible with slider during character creation) - the higher it is, the more damage you do, but more damage from magic you'll receive. Zero affinity - total immunity to magic, all magic, even friendly, buffing, or healing. Similar effect could be done to "divine" magic, should one be p

171 Replies 703,738 Views