1,2 in that order, to me.
Jugurtha
Lets all give our development priorities State which of the below are most important to you. 1. Fix Multiplayer 2. Balancing 3. Video Animations (make them nicer, add speech, add more, etc) 4. Ship to ship combat 5. Invasions 6. Colony Management 7. Ship builder
[quote who="Tigonz" reply="14" id="3550056"] Just created a fleet with 50 logistics, Went from planet to planet, conquered every planet of 3 factions in 5 minutes. Game over. Didn't even lose one unit. All I had to do was keep building transports and sending them to rejoin the fleet. I could do this without carriers too, even just from the default design ships...no custom design whatsoever. Just building any of the large hull ships like destroyer and cru
MP doesn't work today. It crashes during the load of the map, there were 3 people and 2 ai's. Seems like it gets farther than before but it still crashes. When it does galciv3.exe disappears completely. I was not host.
Games are shown now, but if you start one it crashes.
I build my planets to specialize. Basically by mid game my home planet is manufacturing, 0-2 are income and the rest are all research. One nice planet maxed on manufacturing can put out a ship every 2 turns. I typically have one farm and one hospital on each planet, regardless of type. Later the hospital can be replaced with a farm if the planet is maxed. On tile selection through soil/terraforming/etc i first look to create a
Good to know it's a known issue. I'm sure they will fix it as long as it is known.
There's been a chance the game would crash when loading up a battle, but within the last few days it has become a constant. Every battle I engage in where I try to view the battle, the game crashes. I never see the battle animation screen and there is no error message. Anyone else seeing this?
Does no one play or do I have a problem like a closed port?
A lot of this stuff was in there, I just didn't see it. Thanks.
I played a bit more and I am seeing some beam animation but there is still too much flying in circles.
BETA6 - At least the AI is building starbases, even if they don't build ships and attack with them. With decent tech it is very easy to pump out 12 medium/large ships and attack with 3 fleets, followed each turn by transports. That may be "scripting" somewhat, but it's a pretty basic plan that could vary in amount, whether to attack or not, etc. The AI should manage these buildup and attack phases. galciv3 still does not close down properly, galciv3.exe r
I have played a lot of 4x games over the years including civs, moo2, endless legend, sins. I have not yet played multiplayer gciv3. My first gciv experience. gciv3 beta 5 feedback make a new top level tab that includes a breakdown on overall revenue/expenses trade routes how many do i have how much are they earning how can i cancel one to make a higher earning one military summary tab which lists all units and is sortable/filterable.
I captured some planets and they have intimidation centers. I can't remove them from the planets. I'm thinking this is because I don't have the tech. I can remove other buildings from the planets.