I'm using the fully patched Steam version, all DLC, no mods. It's definitely possible. Arceans are able to make ships with gobs of hitpoints this way as has already been mentioned, but if you're willing to make a custom race with the Starfaring and Vigilant abilities, there is a bug by which you can duplicate player wonders, notably hyperion improvements. Simply give the planet containing any player wonder(s) away via diplomacy, and you're allowed to build an additional copy of each player wo
Exenterator
I currently have a shipyard sponsored by 22 planets that I made for funsies. If you're playing a vigilant faction, like the Arceans, there's arguably no such thing as too many stellar forges juicing the same shipyard. It costs 3 promethion to use the Kiln of Worlds (if you're out of habitable planets in practical range), an administrator to colonize the resulting world, and 1 xanthium to build the stellar forge. If you're willing to use time and resources to plan it out, you gain the ability
By my reading of the linked article, a well boosted Temple of Valor should simply cause all invasions to fail, because 100% of the attacking legions will be destroyed before ever reaching the planet? Edit: it appears my confusion is a result of the tooltip information being incorrect. I have a Temple of Valor with +6 in adjacency bonuses. When my mouse is over the improvement, the tooltip says being level 6 provides an additional +300% to planetary defense. When my mouse is over the planetary
I believe I've seen something like this. The lower level terraforming improvements have fewer tiles they can unlock than the higher level ones. At one point I had a planet with an unusable soil engineering improvement. I selected it in the right column, but no eligible tiles were displayed. Something like this may be the culprit.
A couple related things: Colonial Banks cannot be destroyed - why? Financial Sectors can be destroyed. Also, Yor should be allowed to destroy cities.
Here's an example, I would love to see a Gal Civ 3 turn time benchmark alongside Civ 6 in this review: https://www.overclock3d.net/reviews/cpu_mainboard/amd_ryzen_9_5900x_and_ryzen_9_5950x_review/19 Expanding on why, it seems that turn time is very dependent on single threaded performance with Civ 6, whereas Gal Civ 3 specifically recommends more cores as you ad
Are there still cleanup efforts for version 4? My biggest complaint is that how the tooltip for planetary improvements doesn't tell you the benefits from leveling up. For instance, the supply depot is a construction building that receives level ups from anything that improves construction, and these level ups improve its morale bonus. When you hover over it in the right column build menu, none of this information is displayed. You can see the bonus if you then start trying to place it in a ti