athelasloraiel

athelasloraiel

Joined Member # 4563704
9 Posts 175 Replies 1,285 Reputation

EXCELLENT!!!! MP, bug ironing. Scenarios and multicampaigns? Seafaring and majestic spells for realms? Border shields etc. Steamworks for sharing maps and scenarios? AI strategies that are guidable/moddable/learning by some kind of leading players of the community so that game stays challenging? Snaking of cties on terrain?(as per snaking mod). MOAR everything good....

13 Replies 9,214 Views

better looking, easier manageable city building que. Upgrading city window should be movable, cities brwosable before selecting the upgrade city type. Everywhere, even on popup windows, units and heroes should show LVL of unit! and experience bar so we can see how far are they to leveling. XP gain due to unit using it's abilities, not simply because it is in a army stack that won. maybe even dual way of experience gaining - passive and

42 Replies 121,067 Views

I still see mobs not attacking AIs pioneers outposts and cities. Especialy outposts. Never. even if I lead a bunch of them into the area - doesn't happen. it would be a nice cure for pioneer spawning and crowd controlling the AI. On another hand, I experienced taming a underdoth or whatever and then when I moved on top of it - exploration and loot didn't occur - I had to do it again, move out and then on top of it. Co

10 Replies 3,835 Views

not wanting to open another thread so putting it here. There is no way one can see experience progress of heroes in hero detailed view. its visible only on empire view when you select hero on the lower left UI nameline. which is sad..

5 Replies 5,377 Views

please add more modifying options to scenarios on random maps. Events - which kind, Starting positions.... Monster types (say, add 90% of magical monsters or vice versa) exportable map from game ...

16 Replies 18,723 Views

after reasearching roads, a unit with the task has to connect road from city to city. any units. it has to be finished, without unit being destroyed. multiple units from many directions can meet & connect roads.

2 Replies 2,177 Views

Army has 9 slots, but I can only get 5, when in FE I had 6 at start. how do I grow my army to larger numbers? Any skills, research, developments?

1 Replies 8,392 Views

How do i get discount in steam if i have fe already? does it appear automaticaly (since steam knows if i have FE) or do i need a ticket? (im not at home to check myself).

14 Replies 27,717 Views

Icons on lower strategy map UI should be better (icons for units in a stack), also, diplomacy UI is a mistery, noone says anything about it. And, buildings Que should get better icons, those old ones were nasty to one's eyes.... I wish the fighting in the streets would show some modifiers as to the buildings surrounding units - line of sight, blocks, lightning spells passing metal armor between troops, electricity through metal parts of buildi

46 Replies 229,168 Views

shadows, meh....not really interested. better get that MP coder.... Has anyone caught that line where those two guys work constantly on a new game that absolutely has to have MP on... AAAARGHHHHHH Spill your beans, SPILL YOUR BEANS NOW

95 Replies 233,122 Views

AOW wasn't so good. AI was attrocious. Shadow magic a bit better and mods excellent. AI sucked still. FE - wonderfull, time passes, and I want to play more. A few bugs left, but three best mods give even newer game to play. I think I have several hundred hours in it already, and I am a busy man, father of 4 small kids, a family doctor and a vice president of my national medical doctor chamber. Its a great

40 Replies 127,008 Views