EXCELLENT!!!! MP, bug ironing. Scenarios and multicampaigns? Seafaring and majestic spells for realms? Border shields etc. Steamworks for sharing maps and scenarios? AI strategies that are guidable/moddable/learning by some kind of leading players of the community so that game stays challenging? Snaking of cties on terrain?(as per snaking mod). MOAR everything good....
athelasloraiel
good. some bugs to iron still, but rest is abeauty (I hate quest scroll which upon reading doesn't open into a quest but just fizzles.....) or lousy recognition of hostile unit in tactical, even showing it nearby tree cover as friendly and non targetable?=
better looking, easier manageable city building que. Upgrading city window should be movable, cities brwosable before selecting the upgrade city type. Everywhere, even on popup windows, units and heroes should show LVL of unit! and experience bar so we can see how far are they to leveling. XP gain due to unit using it's abilities, not simply because it is in a army stack that won. maybe even dual way of experience gaining - passive and
me to for killing the Dragon lord.... please, is there aything in my game I can activate to activate the quest again?
yes, Id love steam workshop integration for this and all future Stardock products.
I still see mobs not attacking AIs pioneers outposts and cities. Especialy outposts. Never. even if I lead a bunch of them into the area - doesn't happen. it would be a nice cure for pioneer spawning and crowd controlling the AI. On another hand, I experienced taming a underdoth or whatever and then when I moved on top of it - exploration and loot didn't occur - I had to do it again, move out and then on top of it. Co
hmm, logging camp doesnt show when I'm manualy placing buildings like it did in snake mod when I approached forest. why? can we get snake mod? Maybe with some beautifulling statues, bridges etc....(wanna build a Venice...)
not wanting to open another thread so putting it here. There is no way one can see experience progress of heroes in hero detailed view. its visible only on empire view when you select hero on the lower left UI nameline. which is sad..
divine!!!
please add more modifying options to scenarios on random maps. Events - which kind, Starting positions.... Monster types (say, add 90% of magical monsters or vice versa) exportable map from game ...
after reasearching roads, a unit with the task has to connect road from city to city. any units. it has to be finished, without unit being destroyed. multiple units from many directions can meet & connect roads.
hmm LH gives far more essence in some places then FE did. on another note, I never kew it was possible to upgrade number of units in a group??? is it important where I want to upgrade it (in city, empire borders or anywhere?) please shed some ligh.
Army has 9 slots, but I can only get 5, when in FE I had 6 at start. how do I grow my army to larger numbers? Any skills, research, developments?
a thing always bothered me, after I enter name for saving my game, why oh why do I have to press save and enter doesnt do it automaticaly????
onkly used warden once before when played with lots of monsters around. Would be more usefull to have heroes capable of initiating build que for them or even outposts themselves.
Had similar problem on my 4th PC (laptop) I wanted to play FE on. I simply authorized it through menus and through registered email and it worked. never had a problem with steam. and I play a lot of games on few PCs with offline mode.
How do i get discount in steam if i have fe already? does it appear automaticaly (since steam knows if i have FE) or do i need a ticket? (im not at home to check myself).
How about multiple summons or special summoning path? i know about familiar and summoning, but....
Excellent, thank you. Any reviews on beta?
Icons on lower strategy map UI should be better (icons for units in a stack), also, diplomacy UI is a mistery, noone says anything about it. And, buildings Que should get better icons, those old ones were nasty to one's eyes.... I wish the fighting in the streets would show some modifiers as to the buildings surrounding units - line of sight, blocks, lightning spells passing metal armor between troops, electricity through metal parts of buildi
shadows, meh....not really interested. better get that MP coder.... Has anyone caught that line where those two guys work constantly on a new game that absolutely has to have MP on... AAAARGHHHHHH Spill your beans, SPILL YOUR BEANS NOW
AOW wasn't so good. AI was attrocious. Shadow magic a bit better and mods excellent. AI sucked still. FE - wonderfull, time passes, and I want to play more. A few bugs left, but three best mods give even newer game to play. I think I have several hundred hours in it already, and I am a busy man, father of 4 small kids, a family doctor and a vice president of my national medical doctor chamber. Its a great
(It's uploading still)