I hate making this suggestion in this forum, but it helped me immensely with the Wildlands problems. Go into the game files and edit Wildlands.xml - Comment out any of the Wildlands you don't like Then go to the CoreStamps folder and remove the XMLs starting with "S" and "W" for the Wildlands you don't like (they are named appropriately) OF course, make backups somewhere else on your computer if you want to feel safe This will make sure that random maps
dangerlinto
I spent an awfully long time fixing up the champions to do exactly what people here were complaining about. The only champions worth getting were level 1/3 champs with a few outliers (Naddi Arena's outfit is worth it, for example) I also fixed it up so that the champions would drop a lot more of their own loot if you defeat them (as a lair, not in combat after being recruited).
1.29 made things MUCH worse on my computer. Everything crashed the game - Loading, saving, starting a new game, ending a turn. You name it, it crashed it. I'm going to reinstall fresh from 1.2 with no mods, then go to 1.29 and see if it does the same thing. If yes, at least I'll have the 1.2 full download on my computer for a resintall
Something I didn't see mentioned, but I think is essential - I really feel like if you are going to be crafting, you should have to have a sovereign in a city do the crafting, and the quality of the item should be directly related to spell mastery... ... then I might be actually tempted to take a spell mastery trait. Also, research in the Magic tech tree should provide additional abilities. Make these two inexorably tied so that you cn't either a) race ahea
So much good in here. I can't wait. Normally I'd post a wall of text but I'm left simply grinning here.
1. QUICK LOAD. There is a quick save button. How hard is it to make a button that loads that same game! (Yes, I like reloading) 2. City Level up. All the info AND The ability to scroll around, please. At level 1, it's so vitally important to know how many shards a city MIGHT connect to to take Conclave or how far it is from other cities that Town is a better option for the ZOC 3. Stack movement control. I HATE it when my Sov is on
Just some suggestions: Conquering Elemental nodes must be MUCH more tightly integrated into the hero system. With the exception of mages, so very little of what a hero can do/have is based on this. And it could be more intertwined even for the mages and the spells. Everything in this regard needs to be ramped up, which would immediately make a bridge between the roleplaying aspect and the civ-building aspect. By the same extension, every node should also be an elemen
Here's what I would work on: More of the good, less of the bad. Oh I know that sounds either obvious or obtuse, but in my opinion with E:FE you've put too many obstacles in the way of making a great game. The chief example in this area is how you've let the backstory of the Elemental world dictate several game-play options (or non-options, as the case may be). When i cracked open E:WOM, I played the campaign for 3 or 4 maps and then quit and
Not to mention that the special Shard sources from wildlands are also aquired by building a "Monument"
I hope and pray to see that quest every time I click a quest map... Games without the magic pony are simply not as fun. (Note to self - mod new custom faction that has access to the magical purple pony. Any and all new internal references to be prefixed with "Xia")
[quote who="Heavenfall" reply="11" id="3278669"]They're crucial to me as you'll face enemies with 40-50 spell resist at the end of the game.[/quote] Yeah, you can't waste 5 turns trying to cast blindness or shrink on a dragon with a 20% to get the spell through.
Could be an algorithm that works poorly on lvl 4. For example, if you told the AI to always on lvl up pick Rares over Uncommons over Commons, and then if there were more than one of those, told it to just pick from the top of the random list, this would be a fine (if simple) algorithm for AI Sovs EXCEPT on lvl 4 where it would always pick Assassin.
+2 is just +2. So 77 would become 79.
[quote who="Tuidjy" reply="7" id="3278573"] Quoting Humility, reply 6Hummm,I'm not sure General do gave sovgaon or even hero, I think it's only work on normal trained troop..., not hero or himself... Henchmen cannot have "general", their version is only 10%. Trainer III adds up to 50%, thus a total of 60%. But "general" definitely affects everyone, including heroes (sovereigns and champions) and sidekicks (henchmen & scions)[/quote] <
I love this changlog, b/c I beat up on a Storm dragon just before the patch and then actually beat those damn ophidians just south of the wildlands after sweep and crushing blow started working on them!
[quote who="Lord Xia" reply="2" id="3278424"]Derek, maybe you should tone down some of the items level restrictions, a lot of the items that have level restrictions that are very high have had their damage reduced and now the level restrictions seem silly.[/quote] Druss Sword. That quest is easily finishable before lvl 18. In many ways you are better not finishing it. It needs to be lowered.
The great thing about 3 schools of magic is you can get more of the mixed school spells. Honestly the best is Mantle of Oceans. Between Mantle, Path of the Mage, Mages Robe, + Affinity you can get your tactical spells to cost 95% less. Which is insane. I mod modded in a waaspon that also gave 10% and had to get rid of it because it was making all my spells free - which was fun for a about 5 turns before it ended up getting stupid. Also, Sunder is essentially a
I think you guys all might be going too far with this: First and foremost, make sure you aren't running version 1.00, Because if you didn't bother to upgrade, every time you load the game the AI is cheating and free-rushing every building in it's queue. Hence why you might be falling behind. Probably a better starting point than all the strategy stuff above, as good as it is. If you are on 1.01 or 1.02, then all the above advice is good. Here
[quote who="sweatyboatman" reply="7" id="3277609"]Posting here is worthwhile. Stardock employees (like the President of the company and the lead designer) frequently comment on these forums. And ideas we discuss regularly make their way into the game. That is huge in improving our legit poster to troll ratio.[/quote] ^ This People invested in a game tend away from asshatishness b/c it's a long term bad idea - and with a game like FE a
Maybe there should just be less Beasts in the game. Change some of the creature types around and it would be fine the way it is. You notice that no one is say Banditlord is OP - because while there are lots of bandits, they all suck. If the Great wolf howl was toned down and there was an "Insect" category for the big bad spiders to go into, the pickings would still be good for beastlord, methinks, but not OP. And yes, the Studded Collar is the best item in the erly/m
[quote who="Lord Xia" reply="22" id="3276582"]I think you can only snake if the forest/river is immediately diagonal. So, it's right next to you, but it won't let you build a pier or lumbercamp until you snake a bit. I just find snaking to be stupid and gamey when it comes to movement. People would snake cities into long roads so they could move huge distances without spending any movement points and it just seems very metagamey and hacky. Like a flaw in ga
Off the top of my head, the Big three are Experience Multiplier Spell Damage Multiplier Tactical Mana Cost Multiplier Doing 1 mana Sunders for like 310 points damage is cool (most wildlands are a walk in the park for my sovereign by the early mid-game) - I'd like to see how I accomplished that.
I'm still doing some work on this (because it's hard to setup) but I still think poison resistance is bugged. that's because the game treats poison that is applied directly from a Weapon (such as Venemous Shortbow) and posion that is applied via spell-like ability (such as using a vial of poison) differently.
I save and reload a lot. But mostly on loot - especially since I modded in so much (very balanced, I might add) loot - I like seing my stuff more. I will rarely save & reload a battle. That's too much work.
Gender equity = good. Henchpeople should be able to have boobs. Boobs and scruffy faces.