[quote who="The Thrill" reply="18" id="3164531"]I completely agree with the OP, as well. To my mind, there should be Scouts - cheap units to explore/build outposts that should be consumed when the outpost is build, thus weighing the decision between Exploration and Outpost Building; and Settlers - much more expensive units to found new cities and Expand the empire. I also wish there were different types of Outposts, or techs to make outposts do more than plant a defensel
GFireflyE
Good Morning I haven't played the game yet, but am eagerly awaiting it's release....and watching all sorts of gameplays and following all sorts of threads. Anyways, one aspect of this game that has got me raising my eyebrow is what is the difference between cities and outposts? More to the point, why build outposts if cities do so much more? When is it worthwhile to build an outpost over a city? Do outposts eventually become cities? From what I've gat
When I first saw the reviews for this game; being able to expand your cities on the main map was one of the primary attractive features for this game. The way it's done in WOM is FANTASTIC, if not for the unfortunate side effect of being able to warp your city and abuse it. I recommend keeping the squares there, such the units moving through the city would still have to travel the distance of the squares...also, an attack on the city would place different troops closer
So, I'm going to lump this with a recent thread I just read here: https://forums.elementalgame.com/420896/page/1/#replies Several concepts are touched on: 1) Should the city be 1 square or multiple squares on the main map? Definately multiple squares, imo. I strongly believe that 1-sq cities would be a step backwards in game design. 2) Should a city be allowed to 'snake' on the main map?
Good Morning So; I've been looking at the 'Stack of Doom' functionality in the game. Just in case I need to clarify, the 'Stack of Doom' is your heros all collected into a single near-invicible stack able to go around and beat the snot out of anything that crosses your path. Anyways, I REALLY hope it is somehow removed from the realm of possibility. Here's my reasoning: First, as a disclaimer, I have not played FE Beta yet&nbs
Sweet action. Probably exactly what I was meaning. Like I mentioned above....didn't actually play FE yet...but am religiously awaiting its release. I'm trying not to spoil the game by playing it to death with the beta.... Thanks for the 'options' tip!
The cloth map is most likely what I refer to. "zoom out till you can't and that's what I'm talking about". I wasn't saying that WOM had better functionality that's FE when it came to the cloth map; only that WOM's cloth map was WAY more visually appealing than FE's. If Stardock wants to go 'all out' with this game, which I believe they do, then it is my opinion that they took a small step backwards with this particular part of the game
Good Morning So, not too much backstory for me is needed, but I will give a little as this is my first post in this forum. Loved playing MOM during those intial 4x days of Civ 1, MOM, and Colonizations. Kept my eye on a future MOM2, only to be disappointed time and time again. Looked at purchasing Elemental: War of Magic, but didn't because of all the bugs and problems....and now eagerly await the release of Elemental: Fallen Enchantress. Did notice something while compari