Nibelung44

Nibelung44

Joined Member # 4422470
10 Posts 13 Replies 12,793 Reputation

When you have units in cities and you ask them to move to another point, sometime the path is totally absurd, idiotic even. They can pop up in a backward forest tile to the east of the city, whereas the correct path would have to start from the road at the west, etc. This happens so often that I always make my units pop up manually in the square I want before ordering them to move. The bug is there since 1.00, and given it is obvious and easy to reproduce I guess the de

0 Replies 809 Views

Hi, I'm surprised that no one is doing a 'mod' consisting of a library of vanilla-compatible quests and stamps... ? This is of no interest to anyone? I would have thought that by this time, weeks after the release of the game, we would enhance the base game with dozen of user-created new stamps and quests, all compatible with the base game... I don't have the skills nor the time to do so, before you say why I don't do it myself

18 Replies 69,959 Views

I genuinely believe that dividing the experience gain by the number of participants or survivors would be enough. That should really not take long to implement in the code (and I'm a developer myself, if you ask 'and what would you know about that?' :) ).

37 Replies 104,800 Views

Hi, After a few games, it seems obvious to me that the AI pioneers are never attacked by monsters and ruffians. This is a bit of a disappointment as it appears to be a bit of a cheap trick to boost the AI. But ... ok, I can admit that if it boils down between having the AI unable to settle or having that, I prefer the latter... But then it also seems to me that the ruffians & monsters never attack any AI stack, even armies. I watch over severa

2 Replies 2,399 Views

hi, Is it possible to change the formula when getting XP in the game? As I understand (and from experience), the game code gives an equal amount of xp to all participants in battles, that they were 1 (I shall defeat my foe all by myself, in an heroic feat!) or 10 (lets mop up all opposition and level up pionneers!). This is a gross exploit, and this method of giving away xp is really detrimental to the game. If you look around, the vast majo

37 Replies 104,800 Views

Hi, How can I disable or alter the ever present blooming effect in Elemental? This is hard on my eyes, and as it bathes everything in a diffuse light, I have difficulties identifying objects. Result is that I only play with the basic paper map view!

1 Replies 2,242 Views