Prioritized weaponry is an interesting Idea based of your idea of capital missiles. I also agree that hulls do seem out of proportion I hadn't given that much thought but looking at it your definitely right. Additional hull space would help the battleship but it would also allow for more fighter bays so I think more needs to be done. thats why I posted the idea of passive hull bonuses and specialty ships that we could research to counter so there is more var
daeatul
I agree having multiple targeting would be excellent for usefulness, unwasted dps, and would make battles in the viewer much more interesting. I posted in [0.70.5.0] Carriers are over powered thread that based on hull size target acquisition should increase based on hull size. Looking at this I worded it poorly what I meant was actually number of targets to fire upon at one time. tiny 1 small 1 medium 2 l
I didn't know support modules didn't give fleetwide bonuses thats kind of boooo
[quote who="Taslios" reply="21" id="3518704"] Carriers are definitely overpowered. However, I do not think they are broken. My simple suggestion for "fixing" them. Require the player to build the tiny fighters at a starport and then load them onto the carrier. The player would then be required to pay for the fighters. they would then be required to upgrade them and manage them.
Quality of life thing for sure. I'd love to see such a feature. However I think there sick humor demands that it isn't implemented. So you can just do what i do which is quickly research survey and send out 30 of them. I play with anomalies on abundant ^.^
Please DO NOT lower fighter counts in a lazy bulldung way to do balance! I absolutely love having large number of fighters! I am tired of all these games with carriers that have at the most 8 ships! I love how it is at the moment but I agree it's overpowered and needs adjusting. There are several problems / fixes - Fighters should not hav