trims2u

trims2u

Joined Member # 4185237
32 Posts 334 Replies 869 Reputation

OK, just trying it out again after about a year away. I've got the full Founder's edition, so all packs, DLC, etc. I'm playing on the default resource/event/whatever settings for galaxy creation. I'm finding one thing that's a bug, and another that's more of a tunable that needs to be fixed: BUG : Events aren't generating Ideology or having any effects for at least 20 or so turns. I haven't found exactly what triggers them to start wo

31 Replies 47,480 Views

OK, I've fired up a new game here, and already I've encountered several (unfortunately). Precursor Worlds DLC: I just settled a Promethium Refinery World. It's supposed to give me +5 Promethium when I do so. It didn't. It wasn't like there was an option in the colonize event that should have given me this, it's supposed to be just the basic bonus. I looked at the XML, and it seems that there's a Flat bonus of 20, but the target is Planet? <

1 Replies 11,723 Views

You know what I'd dearly love? The ability of MacOS and Windows to support multiple simultaneous graphical users. You know, like we had back in 1984 with the release of the XWindow system. It's trivial to put multiple video cards into a modern system, and likewise trivial to hook up multiple keyboard/mouse setups. Windows has the RDesktop/VNC hackish crap, but it doesn't really work for anything other than very basic graphica

4 Replies 23,917 Views

To be honest, I dumped Comcast here two years ago, because they were constantly sucking more money from me for crappy service. Right now, I'm using Amazon Prime Video, since we already have a Prime membership for other reasons. That actually takes care of 75% of what I want to watch. I have an older FireTV, and it was well worth picking that up, as it's just simple, easy-to-use, and has a reasonable interface. I like it because it has a built-in ethernet port and optical a

19 Replies 208,130 Views

Frogboy, would you be interested in having a community-run Patch and Mod portal, version-controlled and issue-tracked? I've set up a preliminary one, but it would be best if we could coordinate with StarDock to insure that it's easier to uptake community patches and fixes, as well as syncing issue tracking... In all honesty, not having this is kinda annoying, since we all end up doing it ourselves and both the code fixes and keeping track of bugs/issues is completely opaque...</

5 Replies 37,513 Views

Again, Frogboy, it would be nice if we had a public version-control system where we (the community) could raise issues and provide patches for this stuff, since it's almost as simple to do it yourself as submit a ticket. It would save StarDock a lot of work. That's why I went out and created it myself, but it would be better if we had a "blessed" DVCS. Honestly, I don't notice any typos anymore, but you folks don't ever seem to get around to updating the

19 Replies 138,997 Views

One of the big things you need to be aware of is that GC3 is one the very last 4X games that hasn't devolved back to a Turn-Based-Tactical-That-Pretends-Its-Strategy. It's also something that has a FAR greater scale for the player to control than anything else. This is a MACRO game, and everything else plays 3rd fiddle to the ability to manipulate things on a massive scale, and deal with forces at that level, and NOTHING below it. You have to think of yourse

5 Replies 45,367 Views

I just tried it in Crusade for v2.8 opt-in. For Terrans, the Xeno Research Lab is under the Xeno Experimentation tech. I have no problem researching it, nor building it. Now, I checked in the Base Game for v2.8. Seems like the start building for research (which should be named "Research lab") is no longer available in the Colonization tech. As Xeno RL is an upgrade for that, you can't build XRL on it's own. This is a <span style="color: #ff

16 Replies 54,438 Views

1. All (colonizable) planets are currently renamable. Left click on the planet in question, and look at the lower left corner summary pane. Hover your mouse over the name in that pane, and you can then click to rename it. As far as individual faction-based names, well, that's pretty far down on the list of things to do. I'd also presume it's a non-trivial problem to come up with "faction appropriate" names for every single one, plus there'd be code to be written to look at the f

5 Replies 45,367 Views

I prefer GitLab or Bitbucket over GitHub, for the simple reason that both of them are much more feature-complete. GitHub is version control, pull requests, and a lightweight issue tracker. GitLab and Bitbucket do all that, plus a better issue tracker, build time (which would include stuff like pre-commit testing), test support, etc. I also like the WebUI of both much better than GitHub's, but that's a personal thing. In short, GitHub is just the start of th

4 Replies 14,088 Views

Two minor bugs: 1. It appears that there is no mission for obtaining Monsantium, unlike all other other planet-based resources. I'm currently playing a map where it appears that there are possibly 2 planets (out of 100+) that have Monsantium, and the complete inability for virtually all civilizations to obtain this critical resource cripples everything. The missions are a great way to allow civs without a critical resource to obtain small amounts of it. In m

21 Replies 130,122 Views

This is git. I changed the location, to make it a Team based collaborative area, complete with Issue tracker. https://bitbucket.org/gc3modders/galciv3 There's a nice web UI for managing everything. Also, there's a good Git client for both windows and mac: SourceTree ( https://www.sourcetreeapp.com/ )

4 Replies 14,088 Views

Folks, I finally got around to setting up a version control repository with the necessary XML files for modding in it, in various branches. It makes it easier to track releases and community patches, and, ultimately, Mods. It's available here: https://bitbucket.org/trims/galciv3 Right now, it's read only. I'd like to add people to be able to commit and do work on it, b

4 Replies 14,088 Views

In all honesty, a 256GB SSD is more than enough to: 1. Install Win7 & all the updates 2. Have a good selection of normal Applications (MS Office, development tools, video stuff, etc.) 3. Hold GC3 plus a couple more games (say your 3 most common). ALL your data files belong somewhere else, as do you less-commonly used things. Also, your Swap file belongs on HD, NOT ON SSD. Don't put it on SSD, it will perform no better than HD and wear

26 Replies 99,384 Views

Most of the SSD kits come with a 3.5" to 2.5" bracket. Look at the product description to be sure. I tend to trust NewEgg.com for my SSDs. They also ship with drive cloning software, to move your boot drive from HD onto the new SSD. Oh, and the best deal on a graphics card right now are the Radeon RX 560, IF you have a sufficiently big power supply (400W+). $80 for something that outperforms the Nvidia 750 TI by about 30% <a hre

26 Replies 99,384 Views

A place that does guaranteed RAM compatibility, and is both very good quality and cheap, is MemoryX. I've been using them for PC and high-end server memory for two decades now, and they're excellent as a company. http://www.memoryx.com/ As far as the SSD and graphics card nowdays, if you're price sensitive, then for the graphics card, get a Nvidia GTX 750 ti or Radeon R7 265 or 270. They're under $100, low-power

26 Replies 99,384 Views

I'm actually doing a survey of this kind of thing right now for my Day Job, and here are some cloud-based services which would be excellent to us for our purposes: bitbucket.com gitlab.com github.com All include Git support (Mercurial too for Bitbucket), and issue tracking. The first two also include some Continuous Integration build support, which means that it would be possible to run XML validation in the cloud before allowing putbacks.</p

7 Replies 20,041 Views

I'm going to bump this up, because the lack of this is causing significant pain to the Mod community, and it's also hurting StarDock's ability to bug fix as well as balance. Here's a stellar example of why we need the XML sitting in a DVCS for all of us to read AND TRACK UPDATES: https://forums.galciv3.com/485463/Space-Elevator-Level-Bonus-Wrong If everything was sitting somewhere I could look at the versio

7 Replies 20,041 Views

Yeah, I just looked at the XML for both the base game and Crusade. Here's the differences: Base Game: Manufacturing Cost: 12 Maintenance: 1 All Production bonus: +1 Per Level bonus: +10% to All Production/level Adjacency: +1 to All Production Crusade: Manufacturing Cost: 20 Maintenance: 1 All Production bonus: +1 Per Level bonus: +0.5 to All Pro

3 Replies 21,924 Views

I like resources, but I also don't want them used for anything but "special" purposes. That is, you should be able to build a competitive Civ WITHOUT any resources at all. What resources should do it provide a modest edge - so in a battle between two Civs of the same level, the one with resources should win. But access to resources won't counter an opponent who is substantially more advanced than you. Note that I don't count Food as a resource - that's a completely separate

299 Replies 1,809,393 Views

Realistically, in order to have Tall worlds, several things have to change to keep stuff in balance: 1. Raw production CANNOT be linear with population. It's just way too gamebreaking to do so. We've discussed several ways to fix this current 1:1 ratio, and while I don't have a total solution, I've tested one on my own that seems to balance considerably better. Raw Production = .5 * (pop)^1.1 2. Improvements (wealth/production/research) have to have low, fixed values (

299 Replies 1,809,393 Views

I'm a glutton for punishment, so I tend to play only on the largest 3 size maps, but about 25% below the "recommended" number of opponents, but at minimally Gifted difficulty. I also like the Scattered or Loose cluster settings, with Occasional settings for everything. What that means is that like Erischild above, by far the most important thing for me is to scope out the neighborhood to figure out where I have to plan my expansion. So getting a colony ship fast is mostly

14 Replies 104,033 Views

Feel free to drag in the stuff I pointed out here: https://forums.galciv3.com/485237/page/1 https://forums.galciv3.com/485260/page/1 Mostly, that's minor tweaks to the special survey modules (Tier1MercenaryComponent01 through 03) they use, and adding a section for Sensor Power similar to the generic Sensor Module: &lt

18 Replies 67,877 Views

Still have the problem where if you decommission a starbase, you don't get your administrator back. The Elevation Foundation got many of it's issues fixed, but the Text in the Ideology screen still says that it should give a +100% Morale bonus, and generate 0.2 benevolent/turn. It currently does +25% and 0.1/turn, with a +1 Approval/level. Fix either the text or the improvement (preferentially, I'd go for a +50% Morale, 0.2/turn, and knock the per level Approval down

9 Replies 37,479 Views

Honestly, I play this on an older Xeon workstation. E3-1240 3Ghz Sandy bridge. (that's 5 years out of date). It has 24GB of Ram, and the "insane" size galaxy causes about 12GB of that to be used. For this game, you're better off with a older graphics card (Nvidia 650/660 or 750), what *was* a nice CPU in 2014, and a minimum of 16GB of RAM. A SSD is nice, too. Good news, is that combo sells for under $500, total, via eBay or your local used reseller.

6 Replies 32,264 Views