Lavo_2

Lavo_2

Joined Member # 4118112
4 Posts 194 Replies 1,713 Reputation

[quote who="TurielD" reply="5" id="3564844"]Perhaps it can choose between the ships it has available to design[/quote] The AI can do this both for offense and defense. Eventually, once Steam Workshop is properly integrated, the AI will start getting access to the thousands of ships that human players make, and will be able to pick from that large pool which will most likely have various "hard counters" in it. Currently however, it is limited as you have alluded to in your post.

12 Replies 17,887 Views

Back at some point in beta, Research Project and Economic Project gave a flat +1 rather than 10%. If my understanding at the time was correct, the project bits were to aid non-specialized planets (ex. factories+labs or factories+markets), or possibly giving factory specialized worlds something to do when not building things. However, in effect they ended up making non-specialized planets more powerful than specialized ones based on pure research/credits produced, never mind the benefits from

17 Replies 33,097 Views

[quote who="marigoldran" reply="16" id="3562570"][quote who="Frogboy" reply="12" id="3562536"]Can you send me that saved game? [/quote] How?[/quote] Once you save the game, go to your ...Documents\My Games\GalCiv3\Saves folder, and find the GameName.GC3Sav, upload it to a site like Dropbox or Mediafire , and either post it here or PM it to Frogboy.

40 Replies 107,507 Views

[quote who="marigoldran" reply="32" id="3562183"]Besides, it gets into a different issue: WHAT'S THE DEFINITION OF AN EXPLOIT? I could argue that designing new ships is an exploit too. [/quote] Abusing something that is obviously contrary to it's intended purpose for personal gain. Designing ships, under this definition, is not an exploit as players are meant to be able to design ships. However, designing terrible ships, such as cargo battleships, for the AI

52 Replies 200,778 Views

There is one problem with this; if you kill the AI's shipyards and ships, it may end up surrendering all it's assets to another AI, who you will have to deal with later. It may do this soon after losing everything, or once you start eventually invading it's planets. Either way the result is the same; you're just putting off the problem for later.

52 Replies 200,778 Views

[quote who="Bamdorf" reply="34" id="3559590"]Guess I must be playing a different game. Or, well, a different difficulty level. On challenging I got hit in two straight games with stacks of 9-10 ships (we are talking turn 50-100 or so, I wonder if they use a different logistics scale or something!), sometimes escorting transports. Very dicey situations developed. And they didn't just come straight at me they sometimes raided from behind me. &nbsp

44 Replies 140,219 Views

The Core 2 Quad is not equal to an i5 CPU; you do not meet the recommend specs. That being said the behavior you are experiencing is weird and does merit investigation.

60 Replies 128,737 Views

The Core 2 Quad is an extremely old CPU line; nearly 7 years have passed since the Q8200's initial release! This is indeed ancient; your PC may very well be too weak to properly handle an Insane sized map.

60 Replies 128,737 Views

Perhaps the biggest flaw I've noticed is that the AI has two big issues; it is terrible at forming proper fleets, often sending ships piecemeal to die, and an inability to protect planets from landing forces. Though the latter is likely, at least in part, a symptom of the former.

44 Replies 140,219 Views

Make a sensor boat for every single vanilla race and the AI WILL build them. I've seen the AI build my sensor boats before, and use them effectively as scouts. If one's issue is a human's advantage versus AI, give every AI this option and you will see that it will no longer be an issue. However, if one's issue is with the concept as a whole, that's another story. Personally I don't find these to be that useful on the really large maps, as they don't have the move s

30 Replies 131,001 Views

I've seen both the Iridians and Drengi spam the ever living heck out of star bases, to the point where I've seen 63 and I think even 90 before. Giving the AI access to cheaper constructors helps a ton.

212 Replies 857,528 Views

With regards to the OP, the AI actually gets all of those bonuses already, save for flat out free buildings and ships. Of course it also gets that FoW bonus. It's a shame the Stellar Cartography tech from beta wasn't actually finished, or maybe it was used in the AI's coding, as that would've evened the playing field so to speak, as it would have shown the player the location of every single habitable planet.

10 Replies 17,780 Views

[quote who="SorrowKnight" reply="183" id="3559004"]Well... I tried 1.02 patch, and... AI almost not interested in capturing resources even if he have a lots of it in ZOC. Previously AI was extremely active in gathering resources, now it`s same extremely passive at that aspect. [/quote] It might not be able to afford the vanilla constructors. Try playing a match with the AI having access to cheaper constructors , and you will see them

212 Replies 857,528 Views

[quote who="The_Gear" reply="174" id="3558649"]Lavo - He was quoting from earlier and messed it up. You'll notice it's the exact same thing as was posted before. [/quote] Welp, missed that, apologizes to you Drala2k!

212 Replies 857,528 Views

[quote who="AlienFromBeyond" reply="169" id="3558329"]That would be pretty awesome of you actually. I guess I just never noticed it only affecting a single yard when my training games were small enough and the AI easy enough that I only ever needed 1, maybe 2 shipyards. [/quote] Due to how the game is hardcoded, unfortunately it isn't perfect; it works like the Hyperion Shrinker now in that it applies retroactively to ships that have already been built. But still, here it is:

212 Replies 857,528 Views

[quote who="AlienFromBeyond" reply="167" id="3558311"]Yes, I know the effects of the Hyperion Logistics System, I can read the effects tooltip just fine thank you. What I was asking was whether it had been changed in this patch, because I didn't see anything in the notes and from what I remember from my 1.01 games it affected all ships. I could just be wrong though, my first few games were on smaller maps so I didn't really bother with multiple shipyards that much. [/quote]

212 Replies 857,528 Views

[quote who="Drala2k" reply="161" id="3558149"]Great... game's in shambles, Tons of bugs of all king, balance is non-existent, AI is dumb despise all the pre-release stories about how great it must be.. And SD is abandoning it's flagship project to one person. I already been rather suspicious about SD after Elements initial fiasco, and now they doing exactly the same? Like seriously?"[/quote] Please stop spreading outdated and false information; there is in fact a GC3 team stil

212 Replies 857,528 Views

The AI Approval Bonus mod is no longer relevant as of 1.02; the AI now gets approval bonuses in vanilla. I'll be slapping some other AI tweaking mods into the original post shortly. Edit: Up!

8 Replies 27,357 Views

[quote who="Walhallawalhalla" reply="100" id="3556597"]A possible solution would be able to sort planets/Ship. It would already be helpful if you could sort planets after name/size/manufacturing production/science production/economic production etc.. [/quote] This can be done for planets. Go to the "Govern" tab and then hit "Colonies". [quote who="Walhallawalhalla" reply="100" id="3556597"]PS: Another thing I would really like to have is the possibility to choose a series

212 Replies 857,528 Views