In my game yesterday, an AI killed another AI. This is the first game where that has happened for me. Maybe it's just coincidence though.
Jandurin
[quote who="nOObonian" reply="19" id="2791324"]* Battles * + The starting side in a tactical battle is now chosen randomly. The attacker and the defender have an equal chance to go first. This is a short-term change. In the longer term, we are moving to an initiative system (individual units moving based on their combat speed rather than each side taking a turn together). THAT..is going to suck...err the shorter term part. [/quote]It will just make batt
[quote who="jecjackal" reply="11" id="2791290"]Could you allow the player to disable the "moved all units so my strategic turn automatically ends"? I love to some times move my units then take a cursory glance at my empire and I'm finding this to be slightly annoying. [/quote]That's already an option. Turn off auto turn end or whatever.
+ Fix to be sure ranged attacks don't always do max damage in tactical battles. + Made auto-select next moveable unit code not select caravans GOOD. 1 was ridiculous, and the other was damn irritating. =]
huzzah [e digicons]^_^[/e]
[quote who="ElanaAhova" reply="13" id="2791122"]Yes, jandurin, you are right, the message comes from a hero (who is available for hire with enough coin). My experience has been that the city mentioned comes under attack fairly "soon" if I don't station a garrison there. Am I just unlucky? (in the game!!)[/quote]Huh, I've never paid close attention to later turns enough to see if the city that it warns you about gets attacked soon. I'd wager that's just random bandits se
I haven't seen him say they won't either :x
[quote who="Frogboy" reply="55" id="2790672"] but if Elemental's engine hadn't had technical issues, it would have gotten pretty reasonable reviews.[/quote]Absolutely agree. Came to the same conclusion. The technical issues were way more offputting than any PC Gamer article or anything. Gamers fear broken games, not bad games.
[quote who="Black-Knight" reply="9" id="2790269"] It seems though the focus of the current build is victory by conquest. Mainly, you build up an army and defeat your foes. All other way of winning are cosmetic IMO, since the AI is even less able to accomplish them than a regullar 'violent' victory. Besides how could you prevent that? If the AI really went for quests and decided to win with the mastery forge (or whatever it is called) or the spell of mas
Monopoly is not a bad game. End of discussion.
[quote who="ElanaAhova" reply="5" id="2790115"]If you get a message that a city is 'ripe for the taking' - take it seriously... defend it. [/quote]I've only ever received that message from heroes that want me to hire them. I never take it seriously as they won't attack. Never had a bandit or such say that.
[quote who="Article"] My personal favorite of the series has to be the first one. It’s a matter of taste, but I think the music, graphics, branching campaign, and the epic,yet charming fantasy experience brought by the Raymond Bingham’s story all come together really well. Despite being called retro even at its release, I think Age of Wonders 1 with its pixel graphics and fantastic “mod” music (by Michiel van den Bos) aged remarkably well over 11 years.[/quote]Man
I want to know what's in 1.09 :x
I usually spend most of my time in the Civilization and Warfare tech trees until I find a shard (magic tech treE) or decide to start messing with Quests (adventure)... I've only used Diplomacy to get Caravans and not really done much else with that tree yet.
I recently got and completed the midnight stone quest for the first time in like less than 30 rounds. Got a sword. Now my sovereign is beefier than he's ever been in any game. In one game, he was carrying around like 20 midnight stones, but nothing to do with them :(
Civ V looks lame, regardless of bugs. I played Civ 2 to death and never bothered with another Civ since. *shrug*
[quote who="Istari" reply="19" id="2785126"] -The Conquest Victory option should be described on the box or in the manual as such: 'To crush your enemies, see them driven before you, and to hear the lamentation of their women.' [/quote]haha. Conan for the win.
[quote who="Dhraconus" reply="5" id="2784513"] Quoting Jandurin, reply 2 he's free though how can you not like free? He's not free. It's 10 gold to hire him (may vary with Charisma). [/quote]Really. Will pay more attention. Just about to start another game.
strength and the bow's damage affect bow damage as far as I know
he's free though how can you not like free?
[quote who="Werewindlefr" reply="11" id="2784273"]"-Units positioned in front of Archers should be subject to friendly fire" [/quote]i think the joke was that they get into a fight about it :
"-Units positioned in front of Archers should be subject to friendly fire. There should also be a percentage chance that a fight starts up as a result. -Bastion should say my name." lol
Archers seem overpowered to the point of not being able to use them. Unless that's because I'm playing a 1.07 game in 1.08? Almost every shot that hits does maximum damage, and most shots hit. [quote who="Wintersong" reply="128" id="2782858"]But these are not the developers you were looking for.[/quote] You forgot the jedi hand wave.
I just use them to make my city 1 tile bigger if I'm trying to reach a resource or whatever. Otherwise, relatively useless.