Autarkhos

Autarkhos

Joined Member # 4094059
4 Posts 57 Replies 15,125 Reputation

[quote who="John_Hughes" reply="9" id="2660338"]Your Offspring already have "Essence", the special component. As such, they too are special and I do not see that changing anytime soon...[/quote] I thought Essence was just "life force", hence the usage of the Life magic symbol. So, we can drain our offspring of their life force in order to fuel the war machine. =D [quote who="lwarmonger" reply="10" id="2660352"]It should be too easy to include this as an option.&nbs

11 Replies 1,655 Views

[quote who="Star Adder" reply="18" id="2659848"]From what I've read so far, it won't. There are so many more facettes to the gameplay of Elemental that will make it much more difficult to be successful at all. Also it will take much longer till you get advanced armies and heroes, not to mention summoned creatures. Don't get me wrong. I believe that Elemental will be a great game. And I can't wait for it to be available for playing. But it simply won't be a new version of MoM but so

35 Replies 93,519 Views

[quote who="CdrRogdan" reply="35" id="2659786"]Did he show you his panties?[/quote] He showed me his game features and they got me turned on. I doubt he's going to deliver until the end of this week, though. =(

84 Replies 304,162 Views

It was surprisingly easy (use the diplomacy menu, click on some empty ground and click on the shaking hands at the bottom of the screen) to begin a heavily inbred royal family in the game.

20 Replies 13,271 Views

[quote who="John_Hughes" reply="13" id="2659155"]Has anyone been able to take away a remote resource tile from the AI?[/quote] Nope. But you can slip pioneers into other people's cities using them. Useful for spying.

23 Replies 73,802 Views

So, I was wondering, whilst playing, what's missing from the game? What could be done better? Then I realised. There're no "neutral" powers, free to be conquered or to take over little bits of the game world. What's needed is a barbarian faction that just builds little cities in all the non-player parts of the map. They should be pretty freely conquerable, and spread slowly over the map. They shouldn't be able to completely fight against players, but they should be enough to s

4 Replies 4,813 Views

Merchants could be anything from tax collection (working on your own population to make money), trading work (making money based off caravans entering the city), draining cash from other cities, economic blockades on other cities etc etc. Make them slightly spylike too, maybe? I like this concept anyhow.

29 Replies 25,097 Views