some options: 1) I would like the option to ask another faction to make peace with one they are at war with. 2) I would like the ability to 'barter' in dynasties. IE have to give dowry for female heirs, based off power. 3) I would like minor factions to fxn like major ones with the exception of not being able to make pioneers, and maybe not make the leaders channelers?
ogredpowell
This may belong in the 'mods' section, but im bypassing my works comp security to post on the stardock-->elemental forums and cant find the mods section. 1) I like Janusk, the bard hero in the campaign. How can I make janusk always BE him? 2) I love random factions. However, on the 'large' world setting there is always only one. How can I increase the amount? Also, is there a way to mod them so they can do everything major ones do EXCEPT for building pione
1) I agree with the hack- hopefully we can find some work around. I also agree with a 'spell points' system for casters, as well as a hero leveling system based off of class. Maybe magic/imbuing should be limited to bards, arcane masters and maybe certain adventurers? I also would hope that the 'children issue' can be fixed were my children are no longer channelers. It would be great if all your kids AT LEAST cast spells for free, and maybe be 'attuned' for magic points as w
agree on the above. I just wanted to raise a few points/throw out a few ideas and give some attaboys. but yeah, the AI definitally needs work.
I like the way the game is going- the beta feels great. here are some thoughts of positives, negatives, and addressing a more vibrant world. City Building: Feels a lot better- the food requirement + population economy = less city spam with imprtance on having at least one big city. positives: food requirement for new cities population based economy able to build multiple buidings level 3 city required for building groups of units<
to add to that, units (non-heroes) gaining abilities w/ level up would be nice... Ie the 'can't be counterattacked', 'first strike', etc
Quick question regarding the spell 'protect friend'. It doesnt seem to work- i casted it on my soveriegn. When I went into battle the urxen channel toasted me with fireballs. is this intended? as spells are so powerful, itd be nice if we had some defense against them.
for some reason we can raise land to make 'beachheads' on new continents, but the landing sites that we create cannot be used to make harbors. itd be nice if this was changed.
i would like something were we can choose to 'keep races'. Ie if i conquer a trog city, I want to be able to build trog units from that city. Then please give the option to migrate them out if we want.
i disagree/agree with some of the posts. some things to make the game great... 1) Fix the bugs. youre going to make people mad/turn them off when the game crashes. even mild things like 'my cool looking air shrine doesnt look so cool anymore' will upset people 2) Magic: frogboy's post for 'labor day notes' soudns promisng- basically (as I understand it) shrines will somehwat = nodes in MOM. Hopefully essence will still count as 'spell points' and be imp
right now when i reload the game, new shards sometimes appear on the map. while cool a first, it makes the game less fun as now everyone has a bazillion shards. another issue is air shrines sometimes disappear. I further agree that the unit system HAS to be reworked- a unit of 6 soldiers should be six INDIVIDUALS working together. Not just one uber unit. And it should be regenerated. It would also be nice t
tengill, im about the same. just get 7 hours of sleep.... thatll leave you 5 hours for 'other stuff'
mallorean, thanks there probbly is a way to do it- units get upgraded hit points from being in a city, more so when you have city defenses. so....maybe it is worth looking into.
why do you build me up, buttercup baby just to let me down? exactly how i felt .....update available...>WOOHOO!!!! invalid registry....DOH!!!
k probably would = a big fat fail in my part due to my lack of experience
I'm interested in working on/getting help with a mod to make 'wizard towers' similar to age of wonders. The idea is to be able to build a tower in high level city (4-5), and have one per faction. This tower would serve as a 'base' for a sovereign, that would give increased Essence as well as essence generation. It would also either a) extend the range of his spells (including being able to cast in combats that your champions are in, like Age of Wonders) a sp
I'm glad we all more or less agree on this....lets hope it gets noticed.....
I just want to put a plug in again for some other way to rebalance. I'm especially a fan of how master of magic did it (ie 6 soldiers in a unit has 6 times x attacks, whatever x weapon is). This really is key... the current method of just adding it all together doesnt seem balanced currently. I wouldnt mind a bodygaurd or 'attach a champion to a unit' method was used either. I just really hope this is changed before the game comes out this month.
I dont know twohawks- with fantasy i LIKE to have epic heroes. 1) my caster sovereign /high level hero spellcaster SHOULD be able to devestate armies 2) my warrior champion (at high levels) should be an epic warrior, able to defeat a couple of companies in battle. and hopefully be attached to units/etc Should 1 hero overwealm an entire end game army? No (unless its teh sovereign). But epic heroes should well be....epic and legendary.
happens to me too
Lord cobol, it does. Humans cant seem to wear fallen armor (i like the way it looks better too :( ) and for some reason i cant always get female characters to wear cloaks
Thanks for the help. However, I was USING that method (ie i was clicking on the resource, and it would NOT give me the build option). This only happened using the empires, and it was only with timber mills.
how are you getting four children? im getting like 1. and yes, i do hope they get boosts as well. theyre useless currenly
i like it that you get a 'discount' for the full set, but i agree that it shouldnt be higher.
yes. agreed. also, let my troops gain experience....and with experience, new abilities based on weapons (ie if you give it a spear, let it get 'first strike' or somehting like tha