Shuazoid

Shuazoid

Joined Member # 3999823
6 Posts 24 Replies 18,360 Reputation

Ok, ill be straight up and say it. I love the Distant Stars mod. But there are stuff i hate that are in there, sorry but the music is kinda one of them and the extra effects look great but when 2 fleets of 100 ships each (not counting fighters) fly in. You dont need the drop in FPS and the light explosions disrupting your vision. So, is there a simple way to mod Distant Stars? I think the whole team should remake a mod of Distant Stars thats call

6 Replies 3,084 Views

Well, heres why you should get to know me: 1: I recently wrote a tutorial for Harpo's text converter that was simple, mildly funny and has full functionality. (https://forums.sinsofasolarempire.com/353296/page/5/#2534208) 3: I got five karma. (I edited this reason in when i found out, hence it being number 3) But i wanted you to read it second. 2: Why I want you to know me, well i wrote something that i wanted people to comment on. Its below. <p

21 Replies 88,496 Views

Quick question and tips. Harpo, i ran the converter with the following programs still running in the background: Sins of the Solar Empire: Diplomacy game ( was testing the Galaxy Forge maps) Galaxy Forge 3 Firefox windows. MSN messenger Winamp. Then i decided to do abit of conversion BETA testing by converting the entire Vanilla Sins Gameinfo fol

238 Replies 586,404 Views

I have just discovered the fun in modding. What happens sometimes is that after modding certain files, when i go to test the files, the program launches but goes into a black screen. Nothing happens even after 5mins and there is no alt tabbing out of there. I just have to reset the comp. My fix is to just run Diplomacy in windowed mode till I hve done all my modding and then launch it, then set it back to full screen. But is there any other fixes for this?

2 Replies 2,404 Views

Quick question and tips. Harpo, i ran the converter with the following programs still running in the background: Sins of the Solar Empire: Diplomacy game ( was testing the Galaxy Forge maps) Galaxy Forge 3 Firefox windows. MSN messenger Winamp. Then i decided to do abit of conversion BETA testing by converting the entire Vanilla Sins Gameinfo folder. Converting 878 files took about 110 seconds. RAM barely reached 5

238 Replies 586,404 Views

LOL!!!!!!!!!!!!!! OMG OMG OMMG OMG!!!!!!!!! HAHAHAHAHAHAHAAAAAAA YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I DID IT HARPO AND GRUNTMASTER! I DID I

238 Replies 586,404 Views

[quote who="Ryat" reply="1" id="2532990"]means wether or not they can bomb the planet[/quote] I was expecting this from some noob lol, not someone from the DS team, anyone who has just alil experience modding can already see that hasBombingLevels appears on all Capital Ships. But still, thanks for your time and i do enjoy what your team has made.

3 Replies 5,749 Views

Harpo, maybe you'd like to try Megaupload, otherwise I won't mind if you e-mail em to me [e digicons]:D[/e] But that is, if you don't mind.Thanks for the work you're doing round here, i still cant get your converter to work lol. Maybe labelled instructions from you would really help. Would be better than using reference data from Forged Tools.

238 Replies 586,404 Views

i think there a few good fixes to the problem. 1 - Pirate strength is proportional to bounty. So what happens is that every player bids an amount as a sort of 'contribution' to the pirate supply. After time limit - pirate attacks the player who paid the pirate least with a strength and fleet size that is proportional to the total amount of contributions from other players. (And they would whisper things like "Where are you hiding the rest of the money!?"

71 Replies 185,660 Views

entityName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH7.entity" Just to note. TECH = TEC faction Tech7 = Refers to the 8th upgrade. The value within the file that is " Max capships ..... perLevelValue 10.000000" That is the AMOUNT ADDED to the cap and not the cap itself.

8 Replies 5,271 Views

Hi people, is there a place to download an already file set of gameinfo data? I have already downloaded the entire ForgeTools set together with all the reference data there but Harpo said they might be outdated. So im looking to refresh all my data to the latest vers of 1.19 for vanilla, 1.05 for entrench and 1.00 for diplo. And if you are kind enough to upload all converted binary files, please use mediafire , because im sure many people here use routers and can't acce

2 Replies 1,737 Views

Harpo, no offense to your work. But i think downloading the whole Forge Tools set and using the already converted files in reference data would save HOURS. Still, keep up the good work, im sure many others have benefitted. Case closed.

14 Replies 9,043 Views