Hello everyone! I was thrilled to see someone had compiled a bunch of avatars, some of which are taken from the wizards of MOM :D I quickly downloaded one, tried to upload it and well... It dosen't work. I get a text box flash very quickly stating that it's preparing to upload the file, and then boom done. But I always get the same message in the picture frame (Please upload a new picture). :( Am I doing something wrong, or is it just disabled temporarily? My p
Vhorthex
[quote who="dragoaskani" reply="3" id="2748618"]Use heavenfalls bug fix mod. Its in the Mods section, and all it does is modifiy the xml to fix tool tips, things like the warrior temple, and it makes the shards work for spells. I would classify it as a must have mod. (edit it doesnt fix the debt thing but it does fix the warriors temple to work properly)[/quote] Oi! I did find "some" mods but it seemed to require me to go and personally change the .XML files. I found the threa
Hey everyone, I learned this recently by a friendly poster. :) And I was a little taken aback. As it seems, the AI has no need for resources as he can go into the negative with all of it's resources (from what I heard, I only saw this with money). This seems to be the major cause for issues in large map games (lengthy games) as the AI will be able to sprout it's best units over and over in all of it's cities making it probably impossible to beat at some point :(. I wou
[quote who="Clawdius_Talonious" reply="7" id="2748315"]Even titles that, by all rights, should have shipped without issue like GTA IV (AAA title, RockStar having plenty of a budget to port the game from console to PC, etc) are often riddled with bugs and nothing is done about it for weeks or months. Stardock has already released patches that address the majority of the bugs that were preventing me personally from playing, and I have little doubt that those who aren't able to play currently wi
[quote who="sagittary" reply="8" id="2746714"]As opposed to normal gameplay challenges, why don't we try unusual challenges. For instance, in Civ, there's the one-city challenge where you try to win a game while only having one city (you can conquer other cities but you must raze them). [/quote] Hi Sagittary, Thanks for the idea, although I'm still hoping of getting a "vanilla challenging game" before I start experimenting with these crazy challenges. :) <p
Hi Robbie, Actually my thought process was not to give a "bonus" per say, but try to incorporate somekind of strategic value to terrain. As it strands it offers minimal impact on combat, and will prevent you from building on cliffs, mountains or forests. There is no difference if you build something on a swamp or Arctic. I think that something should reflect this aspect. I wouldn't mind if it were in terms of build time or extra material costs, I just want "something". <p
Apparently it goes live sometime this week. We'll have another 'countdown' on the chat channel again... >.>
[quote who="pmaura" reply="62" id="2745706"]I would like to say I would gladly pay about $100 for a modern remake of MoM, and I mean that, dont add any new ruels just a super facelift that make her look 18 again. If you want to add a few things here and there like a custumizable hero, more spells another race, more diplomatic options great, but dont remove shit. refine her and fix her, dont reinvent.[/quote] Blame Microprose for this, they've been sitting on the
Yes, it is true. lol
[quote who="nighthawk1000" reply="14" id="2746123"] Quoting djcityscapes, reply 10 Quoting Supronar, reply 6 Is the idea to create a Frankenstein type game taking bits and pieces from everything else? Sure those games have strengths, but EWOM is supposed to be unique. Sure Brad has gotten inspirations from MoM and other games, but the goal wasn't to make a sequel or just update what's already been done. That being said, let's fix what we've got. I believe the
[quote who="Akitoscorpio" reply="55" id="2746088"] all those forest tiles? there useless for city building, I have a town build to cap two iron mines that are unable to grow because they can't expand into the woods, that has to be a bug right? I mean really? we can't clear portions of the forest to expand?[/quote] Wow, in a world barely recuperating from a WORLD CATACLYSM, first thing you want to do is cut down the few trees that survived? I think Domtar are hiring. (Logg
I hate myself for doing this... Actually it's only 1 step: #1 - Release flawless game that enthralls anybody regardless of their expectations and skill level :)
[quote who="Voqar" reply="4" id="2746064"]One should not need tips to play a freaking strategy game in a challenging way. The game should present the challenge, not how you play it! [/quote] Hi Voqar, I sympathize with what you said, but the point of this thread is a bit to help people find settings where the AI isn't a complete pushover, and also to explore the factors that seem to be contributing to their downfall. Well that was my original intent at least, if it
[quote who="Deneidez" reply="3" id="2746011"] #1 I wouldn't count rushing as exploit. Anyway, are you basically saying that player shouldn't try to win other factions? Isn't that the whole point of the game? #2 Also there is some bug that makes AI factio
Hello everyone, First of all I'll start by saying that the values listed in this post are PURELY arbitrary. Concept: Building costs vary depending on what terrain you construct a building on Terrain List: Grasslands: 0% <span style="color: #ff9900;
[quote who="Bloodlyshiva" reply="4" id="2745243"]Given that your cities immediately convert the land into lush greenery or a Mordor hellscape, AND the fact the your factions are useless without natural resources like Lost Libraries Fertile Land, etc, I think that the idea of terrain actually having an effect like that is flawed. Swamps are no issue.[/quote] Actually, please someone slap me if i'm wrong, the terrain dosent' actually change. The adjective just changes from "barren
[quote who="jscott991" reply="48" id="2745607"]In Civ, you can found a city anywhere. In Elemental, it only makes sense to found a city next to a resource square. Plus, food and/or gold serve as a severe cap on population. You can only grow food from a limited number of tiles. The maps are small, barren, and poorly generated. [/quote] Not true, For Empire ANY built city is good, for you can get 1 Mat, 1 Gold very easily in each town
[quote who="jscott991" reply="19" id="2738006"]CWG, You really just highlighted the main problem I'm having with the game. It is shocking to me that on the largest map size available, I can really only expect to have about 5 cities. [/quote] What? 5 Cities on a Large Map? That makes no sense, in my Large map, I was able to build 10 cities before my borders met with another faction (including minor factions). take note that I don't have more than 4 or 5 op
Hello everyone, I've been reading the posts of a few people, who seem to be saying that the AI isn't strong enough and is easy to break down early in the game. I was playing a Epic, Large Map, Challenging AI & Challenging world. I didn't expand very aggresively but around turn 200, I realized that the major factions had grown to gigantic proportions, their power level was probably 2 to 5 times mine. (depending on the faction). Also, A lot of the people posting that
Buildings For Empire: Barter House Imperial Mint Trade Center All of these give you a % bonus to Gold. Afterwards, you can always reached the Trade tech and it will give you 10% bonus to gold prod in all your cities per tech level. Hope this helps! PS: Haven't played with Kingdom sorry. ;)
OMG, you can edit the attribute points available after leveling up!? D: THANK YOU! T_T
Defragmenting while using your PC isn't always a good idea, as if the files that need to be reallocated are being used I think they'll just remain fragmented. Best thing to do is start defrag before going to work/bed. Cheers, v.
I think that, regardless if you disagree with someone opinion, labelling them as "fan boys" will only immediately take the argument away from the game and turn it into personal attacks. I think people should stick to the facts and use that in their debates and arguments, rather than stereotyping someone's opinion, giving it a label, and using that as a pretense to dismiss their allegations/concerns/complaints/comments. It's all about being civil, regardless if you deem it necessary or
Good point, that or make it so that Male sovereigns get.. uh... Janushka? ;) Cheers, V.
Albeit a very heft cost, perhaps permanent essence points, it would be nice to be able for the sovereign to create a Gold Mine, Steel Mine, etc... That would help in cases where no one seems to have encountered Iron or what not. It would also be nice to have to have a spell that allows you to turn cliffs into beaches, and perhaps raze forests. That would further increase our ability to mold the land. :) Oh and good old Master of Magic's "floating Island" spell would also be qu