CommanderBarzane

CommanderBarzane

Joined Member # 3870457
5 Posts 141 Replies 789 Reputation

Cool thanks Horemore. Right now GSM is causing a crash. [e digicons]:beer:[/e]

595 Replies 1,781,701 Views

Hi Horemvore great looking mod. was just wondering if this is compatible with Gauntlets race mod? [e digicons]:beer:[/e]

595 Replies 1,781,701 Views

[quote who="Seilore" reply="2" id="3630426"] Quoting pshaw, reply 1 The team is looking at several performance problems next week including the slow building placement on the save game that you provided. awesome pshaw is awesome no matter what anyone else says. [/quote] I'll second t

3 Replies 4,600 Views

I think you could do a movie similar to the Babylon 5 universe. I recall read somewhere in the forms that is what Brad loosely based Galactic Civ on. Have it take place with the start of Galactic Civ II. [e digicons]:beer:[/e]

9 Replies 27,088 Views

[quote who="Gauntlet03" reply="384" id="3628402"] Hey there! Thank you guys. Its really heartwarming to get the encouragement, definitely needed it this week. 1) Mega events is fun, I'm shocked you of all people don't have it! 2) What!? Overdid what with the starbase mod??! I used a deft touch sir. Deft. 3) The Nexus thing is really bugging me. I've resubmitted my ticket and I'm waiting until Friday, but after that I'll update with a n

1,416 Replies 4,487,897 Views

[quote who="Gauntlet03" reply="374" id="3628155"] Thanks guys! Good News Bad News Time: Good News: 1) Move is going well, I'm back in action. 2) T2 Mercs are complete, ship roles are fixed, components/engines somewhat standardized and improved. Starting on T3 Mercs. 3) Fixed anything glaringly broken with GRM and 1.7 Bad News: 1) I've lost access

1,416 Replies 4,487,897 Views

[quote who="Gauntlet03" reply="371" id="3627719"] FYI The new 1.7 beta of GC3 breaks significant portions of GRM and related products. I'm in the middle of moving houses, please expect a delay in GRM updates. [/quote] Good luck on the move. looking forward to the next update. [e digicons]:beer:[/e]

1,416 Replies 4,487,897 Views

[quote who="ManiiNames" reply="1" id="3626737"] Pizza Lag in Updates / second? [/quote] lol could I get pepperoni on mine please. [e digicons]:beer:[/e]

10 Replies 7,482 Views

To get all the different faction's ship model when you start Galciv. click on options go to the game play tab and select the show all models. To get just the ship parts in the designer click options and then show parts from different styles. hope that helps. [e digicons]:beer:[/e]

6 Replies 52,187 Views

[quote who="a0152570" reply="9" id="3625545"] Quoting CommanderBarzane, reply 6 I agree completely. There is no reason why we would have a survey ship as a starting ship without researching interstellar research. But that's just my two cents . Just wondering, if this is your logic, them d

10 Replies 8,922 Views

[quote who="joeball123" reply="5" id="3625493"] Quoting Seilore, reply 4 Seems kind of dumb for you to be able to survey before you research survey even if it is a prototype. If the Prototype Survey Module and the Survey Module were available from the same tech, I don't think that the Prototype

10 Replies 8,922 Views

[quote who="Frogboy" reply="56" id="3625497"] 1.7 is in QA. We are probably going to do a public beta of it in the next week or so since it's a pretty big set of changes. [/quote] Thanks for the update. Looking forward to it. [e digicons]:beer:[/e]

121 Replies 732,121 Views

[quote who="Gauntlet03" reply="329" id="3623370"] 1) What color should pirates be if different/ I'm thinking a black/red combo? [/quote] I like the Black/red combo also. and I agree the pirates need some help as far as ships are concerned. I am working on a custom Pirate race the Pirate Kingdoms.

1,416 Replies 4,487,897 Views

Hi Gauntlet just wanted to let you know I've played your new mod for mercenaries mod. I really like your additions every thing is working. Great work. [e digicons]:beer:[/e]

23 Replies 45,941 Views