Just a quick question. How can I disable two visual (not actual) effects? The gold ring underneath the SD when coordinating targeting, and the large electricity cloud when ships are under the effect of the interdiction crusier? (Just the constant one, I like when a non passive ion blast gives this effect). Thanks.
zoommooz
Thanks for the reply about save game. What is this about DEV, never heard of this. Uh, actually, Elite Engineers target filter is identical, and does have fighters included in the list. However, I agree with removing fighters, but not necessarily with shield damage requirement (unless required for it to function correctly, as, incidentally, Elite Engineers has a hull damaged requirement) as why should shield damage be r
Spent half a day on this and tried everything I could think of. The only real differences are: 1. That the prerequisite tech for 'elite engeers' is a selectable tech, while the research_org1_droid foundry (prerequisite for droid controler) is not, nor is is part of the CIS players list. 2. The droid contoller is not a 'selectable' ability, but rather one that the ship starts with. Other then th
Made the changes you suggested, but no good. What is does IS speed up how quickly the buff, and the staking, are applied. However, even during a fight Iv'e have noticed that the buff just disappears. What I am going to do is bring up the 'elite engineers' buff from SOA2, and compare the ability, buff and buff effect files, as this buff from that mod works in a very similar manner, and does not seem to have this problem. Will keep you posted.
@ Lavo Thanks for the reply, Oh ok. Still, if I reload it does start up again every time. How can I remove this randomness? Edit. Also, where would I edit planet characteristic bonuses? Just because the pirate base bonus is not present and I feel that there should be some reward for taking down something so tough. Lastly, thankyou for all of your help. This mod is getting better and better.
Just a small bug. I've noticed with CIS, that the ability 'droid controller' sometimes does not fire. A reload fixes this problem, but I not sure what is causing the initial stoppage, maybe travelling through an ability disabled gas cloud? Will post if I find what is causing the initial stoppage.
Ah. Thanks for the reply. Where is the mechanics behind this, as, because I like to alter my games in terms of hit poits, shield points, planet growth, and a whole host of other things, rather then changing hundreds of files, I did my modifications in, you guessed it, max supply ships, which usually the ai researched very early. However, now that they get these for free they are not researching the max ships slots from the start. (Which I require f
Having a bit of a weird problem. Had a working perfectly version (latest for entrenchment) of SOGE. I needed to update to 1.34 Diplomacy for the startrek mod, and while doing this (did not realise at the time) entrenchment was updated from 1.051 to 1.053. So, I grabbed all of the data from my mods 1.051 folder and copied and pasted to the mods 1.053 folder. Started a new game and was playing away, with, apparently no problems. I then discovered that all of the ai o
Just to add, I think you have done a superb job. That, with 70 planets there is very little lag (for me) makes this map a real joy. Well done!
No, they aren't. Open map wih galaxy forge, connect worm holes with normal phase lanes, then click on phase lane and chnage properties to wormhole. Save. Also, when opening map (In galaxy forge), a couple of the planet types were not recognized. Not sure what this is about.
Have not palyed sins for a while, and noticed that it is 1.34 now (I was 1.32). Anyway, I opening impulse and the game went through the usual udating procedure, and according to impulse I am now at 1.34. However, when running the game it still says I am running 1.32, and for a mod I want to use, in the apps folder there is place for mods for diplomacy 1.34 folder. Any ideas? Thanks.
[quote who="Lavo_2" reply="212" id="3129033"]As seen by the latest two pictures of the Viscount, it should be known by now that I'm tinkering and toying around with Rebellion, which SoGE will eventually port over to. With this tinkering has come an important facet of knowledge, that both frigates and capital ships can now support up to 5 weapons slots. This is something we, and other Sins modders, have been wanting for ages, and in our case, will allow us to expand and re-do several ships
In my games, I always felt that combat was WAY too quick for any tactic's, so I increase all hull points by 100% (doubled), and all shield point by 200% (tripled) which seems to provide an excellent fix, for me at least. With these settings I find that I have a use for nearly all of the ship. These changes are on top of all the other balance changes I make for my prefered 'long epic' style games that I like. Regardless, really enjoying 2.1
Man, you go away for 4 months, and come back and the SVN beta has turn into an official release, and with a patch no less [e digicons]:D[/e] Downloading now, and congrats guys. PS. Just reading through some of the previous posts, and you may well be the most patient modders of all time. That string of complete rubbish posted previously (by I'm sure you know who) would have been dealt with A LOT more harshly by basical
To Rusty Gamer Just interested in getting you though on the AI ability to use range and speed. I really liked you mod but because I exclusivly play on an immense map I chanhed the range modifier in hyperdriver to -250. This play really well for me (human) but I was wondering on the effect that this will ahve on the AI. Also, it seems to me that the AI always has very slow ships, focusing entirely on weapons. By reduce speed ever futher does this make the problem ever worse??
Cannot check on that now, as I updated my TA to 2.03 and am still trying to get that to even start. Once new problem is fixed (some time soon I hope), then I will check the degub and look for the 'out of memeroy'. Thanks for responding, I really appreciate it.
When ON: If you look on the mini map you can not see where other civs influces is located, unless you have actually explored there. When Off: On the min i map, right from the beginning of the game you can see where all the other civ influces are.
Thankyou very much for responding, at least now I know that it is not a common problem. When (I'm being an optomist here) stardock solve this 'start up' problem I will post the results. Cheers
Found somone who was havin similar problem in the bug section. https://forums.galciv2.com/362254 Unfortunatly no one responded to his question. I have been in contact with star dock an they are investigatiing, but they did comment that my debug report seeded to have only the first page. I double check this and that is definatly all there is. From reading some other posts out there it seems it may have somthing to to with
It a real shame that no one has answered you question as I have the exact same problem. Bought the ultimate addition and all three chapter worked fine, but, 3-5 hours into a game there seemed to be a crash. So as you did, I installed TOA 2.03 hope this might fix the issue and DL, DA are both still working, but not TOA (does not start, black screen for two seconds and back to desktop). I have sent an email to Stardock support, and will let you know how it turns out, but from my forum r
Haveing a few proble with my gal civ 2 ultimate edition. 1. Purchase hard copy of game from Kalpsal (not sure of spelling) and installed game. It ran fine with TOA 1.97 as the version. 2. Due to no internet access on home computer, took it into a computer store and use impulse to update to TOA 2.03. 3. Game will no longer load, I get a black screen for about 2 seconds (no mous
Just bought GC2 ultimate and was enjoy my first game. However, after mabye 5-6 hours of play (total, not necesserily in one lump) my game starts to crash. This 5-6 hour threshhold seemed to co inside with my first battles being fought. If I reload it plays fine for 10-30 turn (random) and then crashes again. I am playing on an immense map, Any idea's.
Uh, I'm not actually downloading the game, I just purchased the cd version as I have had some bad experieces with online download. So, does this mean no patch for me?. Also, there seem very little activity on the bug page so I will post my problem here as well. Originally I owned gal civ 2 DA, and at the moment it is still on my computer. I would like to uninstall it and start with a fresh install from my new disk. However, I cannot find a way to uninstall it, as its not in the program list a
Checked to see if impulse has anything to do with it. But, as you problably guuess you need to be onile in register with impulse. So, my question remains, how can you possible uninstall gal civ 2 if it does not appear in the program list?The reason I want to it because I just bought the untimate edition and I want to to a fresh install. Can sombody pllease help. Cheers