RestlessMind

RestlessMind

Joined Member # 3696927
12 Posts 84 Replies 14,410 Reputation

I wonder if this can be modded... Except, that kinda sucks, cause it doesn't exactly help you with online play.

53 Replies 21,468 Views

Okay wow. Oh hey. King_of_Kings, aren't you on the Modding Genesis forums? I've played with _|~Krath before.

49 Replies 37,337 Views

I really like almost all of these ideas, but please, if there's religions, let there be a "no religion" option. I don't want us all to have Advent-like problems. [e digicons]X|[/e] Also, one other thing: [quote]- Incite Riots (planet or empire): Stirs up unrest on a specific planet, causing a loss to max allegiance (higher levels cause allegiance loss/reduction). If applied to empire, slows empire's culture spread rate.[/quote] Doesn't the TEC already have Insurgency?<

265 Replies 817,829 Views

[quote who="GoaFan77" reply="2" id="2332221"]I've actually pulled this off against the AI before. You'll need to have a map with multiple solar system with at least one of them without another player. I was getting ganged up on pretty bad so I built a colony cap, left town for biggest neutral system (You might need to leave three civic labs intact, I don't remember if the tech to jump to other solar systems needs the labs alive or not), and scuttled everything else in the starting solar syste

6 Replies 2,817 Views

Ever tried, when getting pwned early on in the game, building an Akkan, scuttling your labs and such, and scraping together the last remnants of your fleet to flee to the other side of the solar system for a new beginning, using crew extractor along the way? It's fun, you're playing just like the Vasari in the story. At least, when I did it, the enemy was constantly after me, and my lonely mines in asteroids fields kept falling silent (they would take them) just like the Vasari. :P Bu

6 Replies 2,817 Views

Personally, I answer what everyone else has posted with 3 things. 1. I usually get a Marza or Kol as my first cap, then buy a colonizer frigate. Because I need their firepower when blowing my way through militias as I aggressively expand in the beginning of the game. 2. I don't built defenses on my homeworld. I colonize outward until I find a planet with a decent choke point prospect and fortify it. 3. Starbases are better than a defensive fleet. The best strategy I've

10 Replies 3,864 Views

[quote]Diplomacy is the 2nd expansion and if we belive some of the more populer sugestions the Pirates should be gettign a rehaul their should also be spying and sabotage tools. For single player their should be new tools that allow you to accept or decline missions from AI as well as give them missions. And lots of other stuff. But we realy don't know. Ironclad has been dead quite on it.[/quote] DO WANT [quote]As for the 3rd expansion no one knows. How ever I hope it ri

30 Replies 52,300 Views

I was hoping of the developers could do us a favor and maybe include an eagle symbol like this: http://www.istockphoto.com/file_thumbview_approve/3726393/2/istockphoto_3726393-eagle-symbol-03.jpg or http://www.istockphoto.com/file_thumbview_approve/366

2 Replies 17,707 Views

[quote]back when they first announced the new expansions, they said the second one was diplomacy and the third was new weapons technologies, ship designs, attack stuff, etc. they also said they would take about 6-8 months each, and we all know what happened to that.[/quote]

30 Replies 52,300 Views

Locked teams definitely makes things easier, but I like the depth added to the game with diplomacy, especially on multiplayer, when the others cannot be trusted as much as the AI. [e digicons]#:([/e]

30 Replies 52,300 Views