The above advice is good. I would shoot for factories first, then first tier engines. I would go as far as eyes of the universe. the dlcs I would recommend are if you play big maps, mercenaries, then lost treasures. That will help you explore. 48 is the number of planets you should shoot for; even though I’ve seen some posts some play with only 15. turn your pirate difficulty on rare. in options turn everything on abundant. if you don&rsq
admiralWillyWilber
I had a Dell, but when I started pricing 4 years ago I discovered that Dell was overpriced, and underpowered. Hewlett-Packard, and Cyberwise are priced good.
I got a lot of use out of the tech tree editor. I would like to see these tools. Plus having one to easily modify planets like increasing the number of habitual planets allowed on the screen.
Just curious if I decide to by, or download a free version. A game creator. I’m not a programmer, so I would rather a editor. I would like to make games like endless space or galactic covilizations. What should I download.
My new Labtop is a asus gaming. Processor is a I7 9950. A 500 gb ssd drive. 1 tb hard drive. My graphics is a nvidia 1660. My memory is 16 gb dimm 4’s.
Ops desktop sounds like my labtop; except it is an I7, and my graphics card is not a super. Just bought it. At $1000+ a pop I will probably wait until my desktop breaks. Amd I s cheaper f your building I think, but if your buying it is not. They wanted the same price for a seventh gen amd, as they wanted for a ninth gen intel. For a new labtop. Best deal off of Amazon. Buying computers. When i was pricing desktops before it was like this. Buying not building computers. This sounds like corpor
The colony ship. Can you pen the shipyard. You have to research the tech to be able to attack. to move a ship with a mouse can you left click on it. If you can right click where you want to go. Also in order to colonize a planet it has to have a class better than one, and it has to be Terran in the beginning. There are two one other type it can be. This varies depending on who your race type. The other options are unlocked depending on wha
Honestly I doubt between being a business, and programming just ain’t that quick. Expecting 2 weeks was just unrealistic.
I’ve been watching these forums enough to tell you that I would expect changes in months not two weeks.
What a ck3
Well the problem with firewalls is you pay me money or you will be blacklisted. It has nonething to do with if the program is good or not, but are you willing to pay me money. Causing a lot of people to not use firewalls. Leaving computers vulnerable.
Are we talking resources or buildings for adjacencies bonuses.
The forums are organized well. I just think it can be done better.
Except most of us has been playing the game for years. A lot have been playing since before three. That’s not fair to the multiplayers, since we’ve only had multiplayer in three. The problem comes in the single player like me love the game; because, of the game. While multiplayers; usually like the game because of multiplayer. I do think that multiplayer needs to be fixed.
[quote who="JJMaihem" reply="4" id="3797777"] Traits image show Synthetic option is choose so that is out of the question (checked again and Synthetic is marked), also I'm not using any mod or expansion (don't have any bought) and yes every time starting with that custom faction I get the same result and changing for example Tax to 100% the morale drops even lower. Used other custom factions from workshop and get the same result even with the official race Yor, in turn one sta
[quote who="ScrivenerOfLight" reply="48" id="3760330"] Quoting DivineWrath, reply 46 While you could do auto-resolve, I find that it gets results that are significantly worse than what you could get if you fought the battle yourself. On a related thought, fighting the battles yourself might not mix well on large
[quote who="Frogboy" reply="49" id="3760358"] So we've been thinking a lot about what would be in GalCiv IV -- and what would not be in GalCiv IV. Here are, in no particular order, some thoughts: Fewer but more distinctive civ abilities. Vastly, vastly bigger maps with far more planets. Most colonies aren't managed they provide w
Quoting reply 49 Brads 1. fewer but more distinctive. I don’t like the idea of fewer it’s makes factions feel less distinctive.
Op 2. Differentiate between their races and functionality more. this is what I think two did better than three. They were more different. Matter of fact civilization two seems to have done that better than most games. Is in ability differences. I’m not saying the choices couldn’t have been more meaningful at least their were several a race could have, and you would then choose more if you were default.
An new engine that needed work I can’t say was your fault. What should have been done was a interface that had the improvements from two. I would say this time around make sure that the interface has the functionality of three. Things that probably could be kept, but improved on with a new game. That you seem to have started over with three. Ai. and the tech trees. With the tech trees I’m talking about the races that survived two, not the ones that got destroyed, causing tech tree
Settings is for html stuff. I wouldn’t worry about it. The reason it isn’t mentioned is it was added later.
I liked how mocospace and Facebook is laid out.
I won’t just join I will advertise among my friends on Facebook.
Lost treasures is a way to build powerful ships.
[quote who="Taslios" reply="4" id="3795993"] Somewhere along the line they also changed how Food/cities work.... Not sure if that was Intrigue or Retribution... [/quote]crusades added cities to the game.