admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
162 Posts 3,744 Replies 2,108 Reputation

No it is there for everyone. They included it awhile aback, but don't seem to keep it up to date. If they aren't going to keep the notes up to date in the game they should get rid of them.

2 Replies 29,657 Views

[quote who="Horemvore" reply="6" id="3752511"] Quoting admiralWillyWilber, reply 5 The reasoning Brad gave for you to require building a shipyard if you wanted one was to give different ways you could start your game. What a load of BS. How many of you never ever rush build a shipyard(or build

22 Replies 80,309 Views

First let's why they made some wonders indestructable, and not others. It started with the Brindles Observatory. This wonder gives you a free planet, and that was it. Gamers complained that all you had to do was destroy the wonder after you built it. I had no problem with this, even though this is a little cheesy. To fix this they made all wonders indestructable. Then several players complained similar to this that some buildings actually need moving later.

22 Replies 80,309 Views

The first point made that weapons shouldn't require special ressurces except in rare cases I disagree. All your other points seem valid. I do think that they need to upgrade their prototypes as you advance, because after awhile regular weapons become better than the prototypes.

10 Replies 16,806 Views

I agree with your original point that ship upgrades are to expensive, or my point on this. I also agree that if you upgrade a ship that cost resources, and the upgrade no extra resources then you shouldn't have to pay extra resources on the upgrade. Making it so expensive that it is not worth upgrading just causes me not to upgrade ships. This train of logic to shoot yourself in the foot to do something just destroys the purpose of a feature; especially one that has been around a long

11 Replies 16,422 Views

Adjancency, and resources is what causes level increases. I would compare the improvements with what the game says. We get monthly updates that include balance changes. If there's a 3.0 manual you could probably trust it. I havent seen one.

36 Replies 81,990 Views

I recommend getting off the classic version. Play the latest version. I think it is 3.7, even opting into betas as long as they work. That is best for balance. Crusades is better for tourism. I recently played crusades only in multiplayer. If you don't have mercenaries installed I would recommend rush buying paxton emporium. As far as mercenaries I use them for exploration the most. I recommend the prospector, super, or sabel. Remember the prospector is a survey not a war ship.

36 Replies 81,990 Views

Well when you make it a genera I would be interested otherwise I will hold off buying it. Can you guys make a game that makes strategy go qames and hat would be cool. I disagree about modding filling the creative niche. Mods are confined to a similar ruleset as the game. if it was a game maker then you would need to be able to implement different rulesets in all areas. Besides picking the types of games. You also need a selection on how it's implrmented.

21 Replies 404,602 Views

Minecraft, alpha centaury, age of empires, and shattered sun's. Grand theft auto, distant world's. Borderlands. Civilization colonization. Startrek, galaxies. Sonic. X-Men. Zelda, and contra. Rad racer. I remember a role playing game on the play station where a boy turned into a dragon. Mights and magic. Dungeons and dragons warriors of the sun.

21 Replies 404,602 Views