No it is there for everyone. They included it awhile aback, but don't seem to keep it up to date. If they aren't going to keep the notes up to date in the game they should get rid of them.
admiralWillyWilber
Other players have claimed to of made 1 million credits. If people can make it, so can the ai. What difficulty are you playing on.
Well when it comes to options i always says the more the merrier
[quote who="Horemvore" reply="6" id="3752511"] Quoting admiralWillyWilber, reply 5 The reasoning Brad gave for you to require building a shipyard if you wanted one was to give different ways you could start your game. What a load of BS. How many of you never ever rush build a shipyard(or build
First let's why they made some wonders indestructable, and not others. It started with the Brindles Observatory. This wonder gives you a free planet, and that was it. Gamers complained that all you had to do was destroy the wonder after you built it. I had no problem with this, even though this is a little cheesy. To fix this they made all wonders indestructable. Then several players complained similar to this that some buildings actually need moving later.
The first point made that weapons shouldn't require special ressurces except in rare cases I disagree. All your other points seem valid. I do think that they need to upgrade their prototypes as you advance, because after awhile regular weapons become better than the prototypes.
I'm glad everything worked out. I think the game is going to benefit with everyone working together.
The upgraded colony capital is new, are you sure it's in crusades
If it DOEsn't give bonuses to raw production, and other things it is either a typo, or a bug.
I would like to hear the results too.
I agree with your original point that ship upgrades are to expensive, or my point on this. I also agree that if you upgrade a ship that cost resources, and the upgrade no extra resources then you shouldn't have to pay extra resources on the upgrade. Making it so expensive that it is not worth upgrading just causes me not to upgrade ships. This train of logic to shoot yourself in the foot to do something just destroys the purpose of a feature; especially one that has been around a long
What's E3.
Path finding seems fixed.
combat
I would need them bigger can you make them After we dig the tunnels we could turn them loose somewhere. Like Atlaska, or the Northwest Territory.
I agree that would be a bug.
Not, I was playing last night, and my auto moves go way out of their way cause of lanes. The black holes used to not cause game frezes when their not in your auto paths.
Adjancency, and resources is what causes level increases. I would compare the improvements with what the game says. We get monthly updates that include balance changes. If there's a 3.0 manual you could probably trust it. I havent seen one.
I recommend getting off the classic version. Play the latest version. I think it is 3.7, even opting into betas as long as they work. That is best for balance. Crusades is better for tourism. I recently played crusades only in multiplayer. If you don't have mercenaries installed I would recommend rush buying paxton emporium. As far as mercenaries I use them for exploration the most. I recommend the prospector, super, or sabel. Remember the prospector is a survey not a war ship.
We need to bring them back to help build my underground city. Anything before 6.4 million years ago would be possible. Machines would work as a substitute though.
Can you engineer to make them a lot bigger. If you can they would be great. Sloths, and armidillo's would also work. Ants would gather in numbers better.
Tourism usually comes from outside. That is why it is based on influence.
Well when you make it a genera I would be interested otherwise I will hold off buying it. Can you guys make a game that makes strategy go qames and hat would be cool. I disagree about modding filling the creative niche. Mods are confined to a similar ruleset as the game. if it was a game maker then you would need to be able to implement different rulesets in all areas. Besides picking the types of games. You also need a selection on how it's implrmented.
Minecraft, alpha centaury, age of empires, and shattered sun's. Grand theft auto, distant world's. Borderlands. Civilization colonization. Startrek, galaxies. Sonic. X-Men. Zelda, and contra. Rad racer. I remember a role playing game on the play station where a boy turned into a dragon. Mights and magic. Dungeons and dragons warriors of the sun.
Fatel fury