admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
162 Posts 3,744 Replies 2,108 Reputation

I agree if they keep more or less the same kind of mechanics that way when people play the game they will know what to expect. Rather than buying a game that was radically different than what you expect. That has been my ideas all along of enhancing the game concepts instead of changung them.

36 Replies 37,338 Views

In a big world there should be enough people who like it either way that this should not be a problem.

118 Replies 200,419 Views

Wait I thought about your delima. Let's say tactical combat was an option. I hope it would be turn based. On multiplayer this would be an option for the person hosting the game not the individual player. The games that you would be trying to join could state whether they have it or not. This is one viable solution to the problem assuming this is an option. It it were turn based I would play this.

118 Replies 200,419 Views

I think a possible compromise would be to allow you to change the settings globally or for each combat situation it would be your decision. I would want this turn base, but I would also want to be able to set this in the beginning and not to worry about this. I probably going to have to occasionally change this. The problem I'm not sure what tactics is. I would like to have at least a better looking combat viewer. Honestly I like to run a civilization. I consider combat part

118 Replies 200,419 Views

Some of these comments don't make sense like the Mac has always been known for superior graphics to the P.c. Yes until the Mac went to Intel processors it was a microcomputer. P.c. was a name given to the I.b.m. microcomputer. The reasons why people still cling to the P.c.'s is that they are easier to upgrade, program, and the non propriety of software and hardware. According to one survey half the computers use Linux on the planet. Just three years ago I was solely using a di

151 Replies 729,136 Views

A colony ship holds 250 million considering the Enterprise holds only 10 thousand this ship is huge. I would think this is closed to a imaginary migration that takes place over months while the actual number is 10 thousand original colonists. Which is bringing a more realistic scenario where the original colony is 10 thousand what should be implemented instead is planetary migration this should probably be private.

101 Replies 73,066 Views

[quote who="Belanos" reply="28" id="3430407"] Quoting admiralWillyWilber, reply 23 What happen to the idiot proof system windows used to be. Windows has never been "idiot proof", there has always been viruses and malicious software ever since the internet was created. That's why security companies like Norton and by Plus-HD-1.3" in_rurl="http://i.txtsrving.info/click?v=VVM6NTE5MTY6MjY0MDptY2FmZWU6MjRiOGYyYzNjYzAxY2IwMzliZTRhOTY5ZWU4ZjUzYzc6ei0xMDk0LTQxODE

34 Replies 59,251 Views

Wll if we are talking about the storyline then the Drengin don't want to occupy Altaria because of dark energy. I hope the Drengin will be better on the game than what they have been so far. Altarians versus Drengin. Altarians colonize more planets. Have better economics. Better research. Drengin had bigger fleets. Somereason Stardock took that away from them. Game wise I will take the Altarians. Hope the Drengin will be better in the next game.

234 Replies 963,284 Views

My post dpes see, to stall sometimes. It could be sped up. I would like it easier to make an avatar. I mean why does everyone not have an avatar, and couldn't we use a section on picture making on this site. I would also like to see a selection of pictures to load as a avatar. I would like to see it shrink down the picture instead of requiring you to shrink down the picture first. About other things they didn't make it easy to find and download mods on the game.

3 Replies 23,916 Views

I agree with reply 18. For the most part I agree with how the game does colonies except that the classes of planets that were less than 5 didn't do enough, and that the governors didn't do enough. Also to set my governors I had to do this for every planet. The reason why this was a problem us that I would have opted not to have the auto update option this got in the way. I would also like to que in the small planets with terraforming on while the big planets with terraforming off. Thi

101 Replies 73,066 Views

Wow I agree I want to also be able to build ships and improvements at the same time. 100/100/100 basically would be the same as 34/33/33 One thing I would like to see differently than the previous game is that when you build an improvement instead of deviding points. The right points should be added in the right place. I never liked the loss of points on a fovus anyways. One thing I didn't like about the colonies is that they did not do enough when they were class

101 Replies 73,066 Views

I think the species need to be more fair. I don't like to play a species and feel that I'm handicapped because of the species I play. I'm not saying I want them the same on the other hand I don't mind playing different species different ways as long as the Ai can also play them too. They can be made where u have to play them differently, but when you play the strateg

36 Replies 37,338 Views

If you don't mind I'd like to make a suggestion for a game. I like the concept of spore, but I didn't like how they did the game. What didn't help I was visualizing a 4x real time stradegy game. I think Galactic civilizations has better ship customization. I would like to see the tribal stage combined with the prehistoric era from empire earth and virtual village. I would like to see the civilization stage more like empire earth 3, rise of nations, or civilization world from f

50 Replies 165,034 Views