The rook should always carry some teleport scrolls so he can jump back when he needs to.
fraggelsmurf
I think it has to do something with AI hax. Me and my friend experienced the same last game. We could kill them without problems at first but in the end (lvl 19-20) they just became invincible. We stood at our chrystal beating their Regulus with UB and Regulus with best artifact gear, he healed all our damage right away. When this happens, take down their citadel instead.
Queen of Thorns has bewitched me, I am her servant.
[quote who="SubtleSalmon" reply="20" id="2172979"]Does anyone have the numbers for compost?[/quote] I want to know this too. Should I get this or moral?
[quote who="Doggiedoodle" reply="24" id="2156262"]I've been running a similar build, but I go exclusively the offensive AoE spells and the bramble shield up until level 10(this will upgrade all of these as quickly as possibly). From levels 11-13 I've been getting whatever I feel I need. I find myself using these abilities so much that I'd rather skimp on upgrades for some levels so I can get them up faster. It doesn't make much sense to get just level 1 in something like upr
I tried GR yesterday and it worked fine but it sucked than most of the lobbies were for the pirated version. I was also told that having different profiles for online and offline play prevents the favor point bug. EDIT: Oh, and GR warns you about being behind a router so keep that in mind.
When I tested Rook myself I felt like I lacked mana at the first levels. Would a DG equipped with Warlords punisher be able to drain his mana?
Me and my friend played against Hard AI on exile yesterday and they became almost invincible at level 20. It felt like they had a bonus on top of their super artifact gear they could have gotten with gold bonuses. At one point me (as regulus) and my friend (as beast) stood near our chrystal and kept pounding one enemy regulus. He regenerated faster than we could kill him and just refused to die. We manage to kill their Rook sometimes but not that Regulus who is supposed to be squishy. <p
Sounds like a good tactic but I think the counter is just to avoid him and capture other flags instead. He is slow and is not good without his towers. Let him come to you instead of the other way around.
Why fix it? I think it sounds like a legit and cool tactic :D
[quote who="Duncain" reply="10" id="2172367"] Quoting Darvin3, reply 9 As I have said in other threads the reason for this is for tournaments: # On Easy -> Player team mates are nightmare; Enemy are easy # On Normal -> Player team mates are hard; Enemy are normal # On Hard -> Player team mates are normal; Enemy are hard #  
Tell them to stop and that you won't play if they can't behave. Then really do quit and join another game if they keep acting like morons. They deserve that "rage quit", hopefully they will learn to to behave if they want people to stay.
"I make my own red carpet"