Spark026

Spark026

Joined Member # 3585106
3 Posts 52 Replies 142 Reputation

[quote who="Franco fx" reply="5" id="3536295"] I see this all the time and I wonder how/why it is an issue in a single player game. I don't use cheesy strategy. I build a modest amount of influence improvements to take care of my side and basically that is all until late game. [/quote] I generally agree with you that cheesy strats, like the diplomatic options that can currently be done are of little concern and can be avoided. I play on Immense maps, and a

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It seems regardless of map, a minimum waiting period needs to be added after a planets has flipped before it can re-flip. I'd recommend 20 turns. Enough time for most wars to be carried out. As to the influence gains effecting gameplay, it is largely a map setting issue. Small maps will have influence lines jammed together, where on large maps it takes a long time before borders will ever touch. ----- <str

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4/10/2015[Patch 5.1] 1) Starbase Choices - If you choose to "Pass" instead of picking an upgrade, and then save the game, you will have to "Pass" again for all starbases. Note: These were starbases that I "Pass"ed on the very first upgrade. Their sole purpose was to extend ship range. 4/9/2015[Patch 5.1] 1) Ideology - Pragmatic - Builder - Efficient 3 typos in one description! It should read as follows: "Our engineers have got

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