Michael_Zett

Michael_Zett

Joined Member # 3574468
0 Posts 15 Replies 385 Reputation

After finishing some quests or moving onto some goodie huts you get 2 things at once: Some ressource increases and a message dialog pops up. In some cases the message dialogs reads something like "retrieving knowledge from the past". When I click the okay button nothing seems to happen because it already happened! So I would like to see these 2 things separated in a way that the dialog appaers first and after I hit return I want to see the changes take place.

0 Replies 1,312 Views

There are some occasions where I would like to use shift-click to mark all things from a starting point to an end point in 1) Moving units out off cities 2) Selling stuff to the shop (wolf skin, poiosn sacks, etc.) 3) Trading things EDIT: Ctrl-Click already works with units, so it might be working in shops/trade, but shift-click (like windows everything between 2 marks) would be nice

3 Replies 2,382 Views

Finally :-) I loaded the game from AutoSave without exiting Elemental first. Some turns later it crashed, I think after hitting End Trun. Here's the link to the zip: http://dl.dropbox.com/u/6141154/FE/FallenEnchantress0_75-2012-01-23T14-01-17-815.zip

0 Replies 1,479 Views

Yesterday I continued a save game of mine. Nothing serious was happening (One of my units lost its picture but that seemed not to matter). After playing 2 hours I saved and exited. Back on the desktop the OOM-Error message awaited me. I did not try to continue the game but here's the debug.zip: http://dl.dropbox.com/u/6141154/Elemental1_2-2011-05-16T21-49-00-229.zip

0 Replies 1,573 Views

[quote who="joasoze" reply="4" id="2907598"]I tried this from another thread: http://sd.stardock.com/curthendzell/fix_registrations.reg Did not help me[/quote] Yeah, I think that fix has been individually made for that user. We might have the same problem, but need an own fix. I tried ti update from my old machine (had v0.92). Same result. So, I assume it has something to do with our accounts and the actual beta-patch.

14 Replies 51,909 Views

So, I unchecked the "Beta-version flag" in Impulse, downgraded to 1.11, re-checked it and tried to upgrade to 1.19g: same problem. I then started Elemental with the /logxml parameter. In the CVPRemoveFromQuickGameQueueResponse_2011-03-18T09-23-14-387 file I found this message: 5001 The parameters you have entered are invalid. Please check your data

14 Replies 51,909 Views

Most of the changes sound good. Especially the things that don't change much but make the game more convenient like: "World Difficulty will set the default difficulty of the AI players". I think you should concentrate on convenience and polishing and make the chages to Fallen Enchantress.

271 Replies 431,647 Views

[quote who="Michael_Zett" reply="1" id="2903578"] 10. It's a pain to move a bigger army out of a city (too many clicks needed) [/quote] I can think of 2 possible solutions: 1) Implement something like an army/stack so that you can add and remove units from it and move it out of a city as whole 2) Add a button to the city that opens something like the "Select a unit of a stack for your spell"-screen where you can ctrl-click the units you want to remove f

8 Replies 4,566 Views

[quote who="Dsraider" reply="6" id="2904164"] 12) I just noticed that ~every child of the AI-souvereigns does have a blade named "Wrath"-something which adds +60 to attack. While I welcome the difficultiy for me I would think a normal gearing up or different names for the blades would be better. They just love this weapon and spend all their money on them. The weapon can be bought at the store when you unlock it on the magic tree. I first noticed it when I married my son

8 Replies 4,566 Views