ddd888

ddd888

Joined Member # 3558148
1 Posts 144 Replies 15,697 Reputation

[quote who="seanw3" reply="17" id="3257411"] Quoting jshores, reply 16If that doesn't work, I would try using Open Office. It may be compatible. It's not.[/quote] so what do you need exactly to use this? i didnt have time to try yet

75 Replies 106,725 Views

ok but 500 mana is a lot it need to be used at right time and on right champ what priority can you use to prevent ai tol waste 500 mana on nonimportant injuries or useless champions or cast it too much every time there is 1 injury ? (btw can you put istargetworth into that stuff? ) we really need more parameters to play with ai or modding is quite useless imo

7 Replies 6,770 Views

[quote who="uberlicker" reply="40" id="3253338"] You are supposed to fail missions in ironman, and you are supposed to occasionally lose the entire game as well. .[/quote] and its perfectly fine! but what you dont get is that i have to fail and lose games... FOR MY POOR STRATEGY i dont have to lose games because both me and aliens have 4 shots with 50% and sooner or later i get 4 miss and aliens get 4 hits this thing shouldnt

101 Replies 251,837 Views

i dont know about others but for me its not nostalgia, its just pure logical analysis i already said there are some improvements but for every improvement in the actual game there is 1 step back at least ironman is just shit, because of the excessive RNG, like i already explained, the game is not enjoyable in ironman impossible, its just frustrating ironman just make you play different, in a super cautious and boring way, moving 1 step each turn,

101 Replies 251,837 Views

first of all in pvp there are no crits thnx to resilience(or their damage highly reduced i dont remember) second its a different approach, its not lucky crits but its sustain crits, the crit chance is very high, for some classes and certain abilities can be much more than 50% then its no more rng also you have to remember wow combat systm is based on giving MANY hits rng is when you have 1 hit that means dead or alive, like xcom (at least early g

101 Replies 251,837 Views

dsraider idea its great but not working now because that would destroy ai, since we have no multiplayer the game only matters if ai can play it, lets hope we get some ai tool too someday, until then unfortunately big changes need to work in conjunction with ai, atm ai would be slaughered if lair guardians would attack cause they dont care enough, and place cities too close to lairs even if this is solver then the problem would remain lairs too much aggressive ca

7 Replies 6,770 Views

ah i forgot one important thing why would they make such a RNG game? early game is the party of oneshots, its so incredibly bad that you have low chance of doing something massive, you miss n shots and then 1 shots the whole enemy this is so bad same with criticals, why make in the 2012 such a crit based game plz developers of the future understand this: *CRITICALS ARE BAD* criticals shots is a mechanics of '90s its old and b

101 Replies 251,837 Views

[quote who="joasoze" reply="27" id="3251385"]This game did a One More Turn on me until 0300 last night. I got three hours of sleep before programming work. Stay away ppl [/quote] the problem is this feeling lasts only until you discover the many many flaws of the game dont get me wrong, im still playing it but its not so fun anymore, its just depressing cause it "could have been" but its not it inherits the usual firaxis problems, its clear the total lack of serious be

101 Replies 251,837 Views

well monsters by definiton dont have a human brain and so dont have ai :P its like saying a snake shouldnt poison who is immune to poison, you attack the snake, he just defends himself with what hes got if you happen to be immune to poison well... good for you

3 Replies 3,036 Views

[quote quoting="post"] I know it's too late. I know when release is. I know the gameplay that is in is all the gameplay that will go in. I know the most recent (unreleased) changes make it so that the initial spellbook choice matter more, and the number of shards you have matters less. But this business of shards needs one last appeal. Right now, any shard's a good shard, because of the mana. But I don't change my map taking stra

17 Replies 13,460 Views

yes i made many skills work with weapons it needs some work though you need to add a hidden stat to that weapon for example and then use it as prereq for the skill using specific kind of dmg didnt seem to work properly last time i tried you get wierd results when adding cutting dmg to bows or maces etc but you can discuss all this in the modding area :P

6 Replies 4,885 Views

[quote who="Heavenfall" reply="2" id="3249043"]I think isranged causes the spell to use accuracy vs (dodge+dodge vs ranged). Why not just give path of the mage some crit as well?[/quote] well usually mages are supposed to have big base dmg spells and aoe etc there is nothing really against spell crits but then the system should be different many low cost low dmg spells for each fight for example so that a lucky 1

6 Replies 1,960 Views

[quote who="GFireflyE" reply="12" id="3247793"] 3. Do you feel like the Faction AI is getting a free pass with monsters? No in the very early game, as often a monster wipes out a faction. Yes after season 20, AI don't seem to be touched. [/quote] this is not caused (at least the times i checked) by monsters attacking but its caused by ai not placing first town and wandering alone and eventually dying

44 Replies 23,183 Views

1) yes but this is mostly caused by the ai free pass, towards player they are 90% ok imo 2)no in fact they are too weak ai IS getting a free pass, we all checked so many times and its proved i refuse to answer a question when its a fact and cant be in a questionnaire for a poll 4) yes i usually build cities even if i know in N turns they will go down because cities are too op and there is no downside, having reserach and gold for N turns is still better than otherwise<

44 Replies 23,183 Views

imo slaves should be cheap but NOT customizable... you pay less and can produce a large number of them but you cant make them really strong they are stupid peons after all also like others said, this is mostly a weakness of ai/city defense not really a 100% slave problem

17 Replies 8,675 Views