Stalker0

Stalker0

Joined Member # 3557745
90 Posts 405 Replies 20,760 Reputation

[quote quoting="post"] I understand why it costs population to create cities but why does the same apply to outposts? I don't see any obvious benefits to creating outposts if they cost population just like cities do. I think there should be 2 kinds of pioners. 1 type that builds cities and costs population, and 1 type that builds outposts and doesn't cost population. I really hope a patch or something will make this happen. And if it won't, c

37 Replies 63,675 Views

Firefly normally i love your suggestions but i think this one is a bad one. I agree with you that iron especially is too plentiful, but i don't see a need for more types. We already get more production from lumber, more food from grains, more production from clay. I think we are good on types.

14 Replies 13,153 Views

[quote who="theemaster" reply="42" id="3377007"] I think without question my observation that "the towns are weak" is pretty much true.. it's interesting but the towns/civ part of the game doesn't scale like the monsters do.. [/quote] I would agree that it is too easy to take villages, even high level ones. I think the defender units should get the best weapons AND armor for your tech level, that would make them significantly more durable.

62 Replies 187,160 Views

[quote who="webusver" reply="40" id="3371314"] "Too easy?" - in my practise this is just one part of a problem. In some situations its easy to win, but in other situations it is easy to lose. There is not much options for continuous struggle where is is not obvious who will win. But this is the problem of almost every strategy game. [/quote] I think this is well said. I think the game tends to steamroll too easily one way or the other.

62 Replies 187,160 Views

[quote who="parrottmath" reply="7" id="3376877"] Might be nice if impale ability ignores 33% more armor. That would make it more useful and fits in the theme of the attack.[/quote] Technically impale (and the axe's cleave) should negate a bit more armor than normal. The reason is a normal 10x3 impale attack turns into a single 30 attack....which should penetrate armor easier. That said, i haven't really noticed that working in g

49 Replies 137,901 Views

[quote who="Morikar" reply="3" id="3376635"] My main concern is that the current mechanic makes grain yield almost irrelevant when picking city spots. A city with 2 grains will grow just as fast as one with 6 grains and it only takes 1 town and a nature's bounty enchantment for a 2 grain city to reach level 4. The net effect is that it's always wasteful to pick city spots with more than 2-3 grain yield (even more so when considering wild grain / orchard resources).<br

30 Replies 69,393 Views

Anyone know the earliest the blood moon random event can come up? That one makes everyone go to war with you, so its one way to be at war with everything that moves. I'm not saying some more defenses wouldn't be useful, but i have learned the defensive power of outposts. An outpost with fortify and an armory can magnify a small group of defensive troops to equal a much larger force, especially if you can blast the encroaching army with damage and debuffs.

32 Replies 93,221 Views

You find that nice 3/3/2 site, but just next to it is a 2/6 in forest next to water. Automatic go for the essence or a tough call? In general, we all want essence, but how much is it really worth? How much prod/food do you give up for essence? Would you build one a spot that gives 2 essence even if you lose the ability to make another city in the area? How about for 3 essence?

14 Replies 18,030 Views

I was curious if you all found certain monsters to be exceptionally hard or easy for their difficulty? For me 3 comes to mind: 1) Darklings: I find even medium threat darklings to be a joke to fight. Their attack is so low that once i have just a little bit of defense i can mow through them. 2) Ophidian: With a x3 special attack bite, very high defense, and magic immunity, i find these critters very tough for their normal medium threat. If

31 Replies 27,153 Views

Right now we do seem to be on a collision course for the singularity, but there is no factor of history that we have to take into account...the only constant is change. We have been on an exponential technology pace for a good long while now, so of course our predictions assume that will continue to happen. Well in many cases the actual future shows us that those trends don't last forever. It is very possible we hit a hard roadblock in computing and the singularity

55 Replies 143,885 Views

To me the main issue is that warriors seem better at the assassination role than assassins. If you want to make an assassin warrior, get a big club with all of the attack bonuses and then the crushing blow bonus tree, and you now have a guy that can rack up massive damage in a single hit, enough to one shot many creatures.

48 Replies 131,732 Views

[quote who="Azunai_" reply="14" id="3375120"] i wonder how the dodge vs. accuracy calculation actually works.[/quote] Its a straight up comparison. So if i have 80 accuracy vs 20 dodge, i have a 60% chance to hit. 140 accuracy would negate 40 dodge.

48 Replies 131,732 Views

Another question. Lets say i have a weapon that does 11 base, and 3 fire damage. When i do the calculation, is the damage: 11 vs defense + 3 vs fire resistance, or is the 3 also calculated in the attack vs defense calculation?

19 Replies 18,842 Views

So I've made a fair amount of units, and while some are good some i've realized later i didn't build very well. Problem is i haven't found a way to permanently delete a unit i've made. retiring stops showing it to me for the single game, but the unit still shows up in later games (and the ai will start using them!) Is there a way to truly delete a unit design?

2 Replies 4,116 Views

[quote who="highwayhoss" reply="15" id="3373384"] .Problem is that counterattack is the swords' only specialty. Swords need a special ability or two to make them more effective. [/quote] Yep, i think swords could use another ability. When we talk about hammers, we only talk about crushing blow, but it also has bash. Not so great in the early game, but once your attacks are in 13-20 range you get a successful bash fairly often.

25 Replies 24,161 Views

[quote who="atlatea" reply="6" id="3373351"] But if it's 10% of other faction income, will the stronger one agree to this?[/quote] You could always do it as a percentage of the combined faction's income, so that two strong economic powers have a desire to work together.

13 Replies 10,993 Views