Ive watched your videos and its great work. Im honestly stunned with how much you have been able to do, i will definitely be downloading when you upload to the workshop.
LordVirtuvian
I know they are going to be releasing some new races and i have heard talk of an expansion with spies and cloaked ships, but im pretty sure it hasn't been confirmed... yet :).
I would really love to see a couple of diplomacy options added, such as: 1. Being able to attack another faction even though you have an alliance with them. I've noticed that some of my allies have begun to ignore my existence and moved onto other threats. I would really like to take advantage with a suprise attack. 2. Being able to negotiate a truce between two warring factions, i have seen it in other games and cant see why it wouldnt be
I dont know if anyone else has found this but when i have more than 10 civs playing in the game, the faction power numbers are messed up. For example, those factions in 11th 12th and 13th position (thats faction power in the diplo screen) are actually listed as being in 11st 12nd and, 13rd position. I know this is only a small issue, does anyone know if the Devs have already picked up on it.
I got some really helpful tips in this post. Hopefully it helps you out as well. https://forums.galciv3.com/465222/get;3549226 Cheers.
According to the Devs, they are really going to be nerfing planetary invasion. They are thinking of ways to improve it but nothing is concrete.
[quote who="Moogle65535" reply="2" id="3550153"] I did not receive that ach either. I did notice that at the end of the 3rd the continue button was greyed out and had to click the main menu button, not sure if this occurred in your situations, just thought i'd mention it. [/quote] Same thing, there was no continue button, it was just greyed out. How do I go about sending a ticket?
So I completed the campaign but the corresponding Steam achievement never unlocked.
Great idea, thanks.
[quote who="Ed1975" reply="20" id="3548425"] That wasn't helpful. The point was to help get the ratings above 80% Please reconsider your negative review. NO review in this case is better than a negative one. [/quote] To be honest, I couldn't disagree more with the comments I have highlighted. People review based on their own experiences. I personally love the game but completely understand that it wont be everyone's cup
Thanks for the advice, your post is exactly what I was looking for. Have some Karma [e digicons]k1[/e] .
What a brilliant experience this has been, I may not be a founder but I have had early access for a while and I love this game, the improvements you have made over the last few months have been pretty outstanding. Well done guys, customer for life.
Can anyone give me some advice. How do I upload custom leader portraits/ foregrounds / backgrounds, Im a complete noob when it comes to this kind of stuff but love creating custom races, i just want to add a little diversity to the portraits on offer. Thanks in advance.
I didn't get to see it all but from what I did see, I enjoyed it, I think he said he was going to continue that match as a lets play on YouTube. p.s. They were really plugging the Gal Civ 3 wiki. galciv3.gamepedia.com
I like the new naming conventions that Stardock have come up with for each individual races ships. But I do find it a little bit of a nause trying to find the particular type of ship I want to construct. I think it would be beneficial to introduce a drop down system to search for ships based on their size/role/weapons systems/defence type etc in the construction menu.
Interesting idea, a well thought out set of consequences. At the moment I really enjoy the game but I get your point and agree that some of the functions could become more immersive.
Thanks for the info. It's a shame that it won't be there for release.
Is there any way to include an option to select fleets in the ship selection menu, or to select all of the ships garrisoned at a planet/ shipyard/star base. Granted this is a nice to have, but it would make moving around on the larger maps abit easier. cheers.
If it's included as an option you can chose when and when not to use it. All I want is the option, I would use it at my discretion to enhance my style of playing. If it's something you wouldn't use then you wouldn't have to.
The player's relationship with the AI is entirely up to them - there's no need for the player to be able to let the AI know that they're annoyed with them. - BigBadB Seriously, you don't think you should be able to tell the ai that you are considering an attack. Surely this type of option would enhance immersion.
Quoting Arsenico2, reply 17 I agree with Ashbery76, the AI shouldn't be able to use political options that the player does not have. "It's not a 'political option', it's a player notification - 'this thing you are doing is making me d
Cancel this, I have just seen another post that is already covering the issue, my bad. https://forums.galciv3.com/464572
Is there any way to create a diplomacy option to warn the AI to get out of my ZOC. I get this message from the AI (every time an unarmed scout crosses their border) but there is no way for me to send the same message to them. I at least want to warn some of the AI before I destroy their ships!!!
I agree, It would be a great feature, has anyone noticed that free cam tends to do its own thing sometimes i.e. moving light years away from a battle?
I'm a big fan of this game, in my opinion it has just gone from strength to strength throughout the development phase. My only gripe is that the planetary invasion is a massive let down. I was expecting so much, not because that's what I was told by the developers but because I thought it would just be a natural progression to be something better than Gal Civ 2. its not exciting, there's no entertainment in it. Is it going to get any better or am I