cycholka

cycholka

Joined Member # 3519927
0 Posts 11 Replies 148 Reputation

It's less a mod than a technology showcase. From what I know it was written by one of the devs to demonstrate that stuff like this can be done and is not really maintained or evloved any further. What do I think of it? It's slow. Seriously slow. Python overheads for doing all that nonstandart graphic and AI are huge and are killing performance on big maps and in late game. It's also pretty underwhelming when it comes to immersion. Sure, it does look and play different at first, but th

2 Replies 15,078 Views

[quote who="ikros" reply="13" id="2418695"]Even after playing this, I still have no idea how the economy works. It would be nice to have more calculations shown in the city/empire summary so that I can know what's going on and how I can change it. Specifically: -What does food do? [/quote] Apparently it limits the total number of people you can have. Population growth tends to stall when amount of food produced reaches the number required to feed your cities.<

19 Replies 42,567 Views

Sure. 4 mansions, 2 hovels and a farm are enough to push to lvl 3 (which is the max for beta). First lvlup should happen on its own, second needs enough housing for 50 people, third requiers another 50 people and a foodsource (farm, appiary or caravans). Quite possibly you also have to be in the black financialy, can't say for sure though, I generally avoid falling into the red. Generaly 'city details' screen will show you what's required to level up and how long will it take. And yea

20 Replies 6,127 Views

This list is probably not exhaustive. I'll add to it as I stumble upon things. To start with : System specification as dumped by PC Probe Dxdiag output [quote] - Does it run? [/quote] Yes. Had no problems. Game launches every time with proper screen resolution and music playing. [quot

0 Replies 1,011 Views