JorgenCAB

JorgenCAB

Joined Member # 3472732
19 Posts 287 Replies 11,310 Reputation

I wonder what the mechanic on shifting focus on planetary scope on the management screen really does for an otherwise pretty solid game. This mechanic is purely a micromanagement tool and completely unrealistic to boot. It forces you to focus each world on ONE single aspect of that focus at all times and make world building much more tedious and not as fun as it could be... now it just becomes math since you allays want to focus in that ONE field as much as possible... all the time.

6 Replies 16,036 Views

Why even make a change, just make an identical ship and upgrade... ;) Is upgrading a set feature because it has some severe abuses right now.. like producing barebone ships and then just upgrade them... breaking the game mechanics like that is not very fun. Sure you can just force yourself to not doing it but upgrading ships seems like abusive play in any regard. Upgrading should need to go back to a shipyard and do the actual upgrade, anything else is just asking

29 Replies 14,724 Views

I have a Helios Ore resource on a planet which is suppose to give me +5% capacity. I assume this mean additional mass for components on ships. As far as I can tell this bonus is not added to my ships when I try to design a ship.

0 Replies 2,576 Views

I'm trying to do some designs and I have one little quirk I don't seem to understand how to correct. As you can see on the below image some if the frontal parts of the ship don't have the same colour on the details as the rest of the ship. How do I make sure the glow of these colours are the same blue and yellow instead of white on all components?

1 Replies 7,223 Views