[quote who="J5S" reply="17" id="3557572"] But, coming from Gal Civ 2 which I think was a pretty deep and expansive game I just dont feel that the current build is really all that efficient cpu wise, so that's a point, the game has no real diplomacy polish at all, that is a point, [/quote] Then you should be fair and compair it to GCII:DL 1.0 as well. And perhaps realize that going from that to GCII:Tota 2.04 was such an enormous evolution that, if you ever played Tota y
Maiden666
Space Explorations will more and more shift into private sectors so, over time, the political influence (or lack of it) will become insignificant. The basic problem with a Mars expedition is to get the crew back home. The question also remains of why it is so important for man to land there, when a robot can do some of the jobs equally and at that, much cheaper. Space is so vast that it is very likely that there are other terran type planets in which we could possibly live or find oth
[quote who="NightshadeXL" reply="63" id="3556312"] Why does everyone think I defrag for a living? I've done it once. once. and to prove the point to the original guy that defraging does nothing. Does no one read the entire thread? [/quote] but this guy was proposing defraging in case of a normal disc [quote who="trims2u" reply="34" id="3554353"] On a fragmented HD, I've seen load times 5-6 minutes. Defrag that and it drops to about 1 minute. On my SSD, I
[quote who="NightshadeXL" reply="39" id="3555774"] I have to strongly disagree with you. I have an SSD and my load time is still around 2 minutes. To check your point I did a defrag and the load time did not change at all. Therefor load time is being controlled by other factors such as cpu and memory speeds. [/quote] It's pointless to defrag a SSD.
[quote who="mrblondini" reply="8" id="3555633"] In other words, there's an acceptance that while a reviewer would like to see a certain thing, they're giving Stardock leeway for including that in the future. [/quote] although there is no guarantee that this stuff will see a fix, some for sure, but all - that's unrealistic. So I guess reviewers should focus more on the current status quo of the game. [quote who="00zim00" reply="9" id="3555635"] Also u
guess some of the grapics got mixed up
[quote who="Magnumaniac" reply="3" id="3554025"] I think you're right Maiden - in both that it's done to save the AI survey ships, and also that they never build replacement / additional surveyors. Makes very little difference as sooner or later they will hit a wormhole to the other side of the galaxy and have to spend 50+ turns getting back in to range. All anomalies belong to me, of course, so that is acceptable [/quote] [e digicons]XD[/e] S
jau, ein paar gibts bestimmt :)
In Settings-->Interface-->check BigPicture Modus, that makes Steam appear like Windows Media Center.... Although I don't understand why you want to keep that app running when your machine is idleing...? Simply kill it and only start it when you absolutely have to, like starting a game.... Otherwise Steam uses your bandwith to download ads and uses RAM for no apparent good...
[quote who="drakkos137" reply="13" id="3554265"] "We are the good guys, and we are here to crush you, because you are weak, and we can. Did we mention we're the good guys?" [/quote]
[quote who="Franco fx" reply="128" id="3554047"]BTW, GCII had a blind exploration option. Y'all should add elimination of stars from the map while you're at it. [e digicons]:)[/e] [/quote] actually that option took away the display of the AI zone-of-influence from the minimap
I think this is an example of a mechanic that has been outfitted so the AI doesn't get screwed up. They put their Surveyor to auto and forget about it, now with Pirates in these anomalies they'd loose their ship which means that most anomalies will belong to the player in that game (do they actually build replacement surveyors at all?) Although a bit unrelated but this is /az least a very minor) proof that the AI might play to different rules here & there in order to be ab
the question remains then what to do with military production once the limit has reached? you'd be fabricating constructors which will even get you more into the micromanagement hell than warships...... or you could build out planets completely but that will also have an end to it sometimes so you'd be doing only research/wealth thingy and the game might become pretty non-dynamic. it would also penalize races that focus on ships/conquest and boost others that do the influence/diplo st
a +27 attack or +50 attack ship very early on isn't anything helpful at all because there is nothing to attack that requires this attack strength. instead, if you rushbuild such a ship you've weakened yourself a great deal by spending money on something that is near irrelevant, esp. that in most cases you can circumvent all pirates with the help of the sensorboats (ie. the cheaper/better alternative). and if you'd really have to, you could instead design a much cheaper des
[quote who="ddd888" reply="9" id="3552674"] if you really think ai can compete with human in any modern strategic game you really dont understand much how it works [/quote] Well, in the case of GalCiv actually I don't think that (guess there's too much variables in this game); my comment was specifically minted on the planetary design of buildings to achieve better output. Although I've played modern strategy games that are near not to beat at their
there's too many stats intertwined, esp. considering what moral and food does. for a human player that's too much to keep track off esp. when there are global changes. actually, this would be a field were a computer AI could easily declass a human mind because the process itself is entirely mathematically. IMO if the AI would specialize his planets to an near-optimum under the harder difficulty settings, this would be better than simply giving him bonuses to prod etc
[quote who="Nastytang" reply="227" id="3551831"] I personally would rush build something else. [/quote] And that would be what?
There is no such thing as realism or humiliation for an AI... [e digicons];)[/e] what matters is that this mechanic is promoting bad gameplay and taking the challenge or fun right out of the window. There's no point in having extra credits, or suing for peace when the condition is self-destruction or total loss of any power with no chance anymore to win the map. The AI should always try its best to win, and if it can't it should stall or delay the defeat at long as possible&n
In GC2 being at war (with anybody) disabled the possibility of winning through influence. One had to cross past the marker (75% IRRC), make peace with everybody, and then collect 10 turns with both conditions positively fullfilled. So basically if EmpireX doesn't want EmpireY to win via this way, they still can declare war and delay this victory until the military conflict has passed, and that gave the player the option to artifically delay such a victory and/or to use this to distort an
[quote who="Franco fx" reply="11" id="3551608"] I recall in GCII there was a flurry of quick victories posted. May they were 10 turns, I can't recall. This was accomplished by bee lining for transports and killing off the AI before they had a military. [/quote] Although it could be done sooner, 8th April (=14 turns) was the first possible victory without tripping a cheatflag. This was either done by sporeing the AI's homeplanet (versus Thalans) by upgrading their own
[quote who="mattiscool555" reply="203" id="3551362"] Once again, if the AI isn't using it, which as you say it isn't, then it is a conscious choice by the player to do so, and I'm sorry but lack of self restraint isn't something that the devs can patch out nor compelling reason imo to dedicate time to it. [/quote] Perhaps you should try to read or understand what you're quoting or replying to: If someone doesn't know or perceive a specific situa
Sooner or later someone will write a strategy guide incorporating this stuff, people will upload shipdesigns or notions of these to the wiki etc pp, so I highly doubt that the cheese can be hidden from most of the players (at least, those that use the www to do a bit of research). Imagine someone plays strictly sandbox, trusts the ingame tooltips etc and, at some time, found his personal difficulty setting. At that, the game might appear challenging for him (which is good), but this p
That was a nice read, thanks for the link. I wonder if they are able to determine if such a planet has an electo-magnetic field intact which would be able to shield the soil from solar winds and cosmic radiation?
[quote who="whatevs6969" reply="12" id="3549960"] Lets see here, no, no and...... no. At no point in their history did their militia or terrain play a factor in deterring invasion. [/quote] Switzerland is the worlds best example of how to integrate terrain factors into defending their territory. All bigger bridges that lead over mountain valleys already have enough TNT in them to be blown to pieces, rendering most of land untravelable by cars, lorries or tanks. They ca
If you could ignore a military technological progression without risking being dragged into war by the AI, then this would give you a significant advantage because the saved power could be invested into other areas here, and I'm speaking of both technology and military production. You would always be ahead of everyone making a diplo- or influence win far more effective than military conquest. At that, no one would ever pursue such a military conquest esp. if you keep in mind that, togethe