is there a way to go reverse
Nuttygamer
How about an insane amount of pirates, and raids every few minute or so, increase building speed by 2 or 3 times, keeps people on their toes and survive for a certian amount of time, or be eliminated
Compare to starcraft, and aoe, ya it is pretty slow, but hey we are finght space wars, not ground wars, I admit the pace kinda turn people off on the game, what I think it is the research pace, the faster the research, the faster we will be able to kill each other.
Lol, it interesting, Keep on sinning people!
ya, I usually use imageshack, then paste their [img] link and paste it here, that way it works
[quote who="darkshimmer" reply="23" id="2054926"] Quoting dchan1936, reply 22I am not sure if this has been suggested for the Fed, since they too have fighter craft, I believe, there is a federation fighter, there are pretty clear modles of them on http://memory-alpha.org/en/wiki/Federation_attack_fighter so, this is my suggestion for an improvements Also for the next version, even though you are making it for entrenchment, not all of us will have entrenchment so do you mind,
oo, 1680X something ( i don't remember), but usually I run window screen, so it doesn't really matter
Ya, I relaized that but I didn't want to say anything about it so, but it is true.
You could make the changes yourself, just edit the .entity files of the cap ships and vola
I am not sure if this has been suggested for the Fed, since they too have fighter craft, I believe, there is a federation fighter, there are pretty clear modles of them on http://memory-alpha.org/en/wiki/Federation_attack_fighter so, this is my suggestion for an improvements Also for the next version, even though you are making it for entrenchment, not all of us will have entrenchment so do you mind, making a seperate version for those of us who don't have it?
For assult types is pretty easy, 2 or more planets 1 star the planets are only connect to the star each planets, have unlimited logistics, and unlimited tactical
why is all the frigates in the frigate facotyr all the same picture? May i suggest that you use another race to build the cap ships, perhaps using psi or the phase since their factory is more open
Good luck with that
its not a minidump, it says abnormal program
[quote who="Legerdemain" reply="24" id="2054037"]It already does.[/quote] True. Anti-Matter.
I usually just allow my fleets just to kill whatever they please, i usually use repaire drones so it doesn't really matter for me, but u could use your fleet just to attack one ship at a time, just click it urself.h
I am not aware that it consumes anti-matter for travel?
[quote who="Kitkun" reply="1" id="2053106"]I don't even see a patch beyond 1.13... [/quote] he obviously he didn't meant patch beyond 1.13 u ... but I have that experience that too, i just keep pausing and resuming, worked after 15 minutes or so
I had to re-install Sose because I had my laptop re-imaged, so after I re-installed, I could get the game running becuase of something like abnormal programming, and it terminate the program, I had tried to re-install several time but no luck. Any help? or advice?
[quote who="ReadyMan" reply="4" id="2053097"]if you look at the refineries, they have green smoke pouring out as they operate. Havent looked closely enough yet....[/quote] They look like they are blowing in the wind :D lol
well you could make it all in one system, only allowing phase lines from wormholes to wormhole
can you post the video somewhere else, youtube isn't known for it claity when you are posting on another website, perhaps allowing us to download the vid
I don't know if this is happening to everyone but for some reason, some mods won't work if there is several folders missing, no, the gameinfo, and mesh, string, textures, windows is there but i believe if you don't have galaxy, movie, particle, pipeline effect, sound, texture animation it won't work
I copy and pasted the entire download folder into Mod Folder in my App Data folder, but i keep getting an error
I believe if you remove the RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELTECH.entity for tech will remove hyperspace galaxy travel, I suspect that if you look for the same one for the other 2 races you could remove it in the game folder and it will disable it edit: for the other 2 races RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELPSI.entity and RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELPHASE.entity