I've played a lot of Galactic Civilizations II. At this point, I can launch a game on Suicidal difficulty, and before the year is out, have the AI's all eating out of the palm of my hand from the three planets I haven't swindled them out of. Now that we're looking at a sequel, there are several areas where the game could use a boost, and one of them, as has been said before, is the tech tree. &nbs
Tohron
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Nice to hear about the hardcore ship designer! Any chance of being able to import from Blender too? [e digicons]:pout:[/e]
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I'd also like to see a more detailed tech tree, where improving your engines or research or whatever involves interesting choice, rather than going through Engines I --> Engines II --> Whatever you think is good enough. Imagine if you instead were choosing between a cheap engine tech, which only provided speed + a culture boost you don't care about, a more expensive tech with prerequisites that could improve your economy, or a significantly distant tech which could offer
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