TheSAguy14

TheSAguy14

Joined Member # 3377626
4 Posts 5 Replies 620 Reputation

Hey Primal, Thanks for the update! In my first game, the map changed on me after turn 1. All of a sudden there were extra wild grain patches. Turn 4 and the river dissipated... I was playing on a Gigantic snaky map. I started a new game and I did not see any map changes after the first few turns. Then I cast my Fire Shard spell and the game was immediately lost. It said I lost by conquest. I load the game and cast it again,

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Dominus Kashadda is impressive! Using Polymath and Guided gives you a huge advantage over the AI though, since that +4 customization point. I don't have time to write back stories. Not that creative. You need to add the turn 1 path upgrade to your Sov. Found in the guide N. 4) 4. Add a new line directly under the tag you found in #3 (Only one Path Scroll is needed, you will not be able to use more than one and they have no shop value). &

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I'm running 4 Mods: CoS XtraDeconstruct Black Market Bazaar Champion Bonanza All with the needed compatibility patches. Items that stand out to me in the log are the following: 305: Debug Message: WARNING: Reading in a weapon with invalid weapon type Axe Faction Chaos Legion #E & Living Stone #K seems to have a lot of warnings. Lines 376 - 451 What abou

3 Replies 12,358 Views

Primal, In your next update. Is there a way to make Kingdom and Empire dislike each other more? They should really hate each other, one is Life and the other is Death... P.S. In my current game, I'm playing as Kingdom, but have the DeathWorship ability. So I turn shards into Death Shards and then they revert to life. Interesting quirk. How is that update coming along... [e digicons]:beer:[/e]

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I'm getting crashes. I feel that it's mainly on AutoSave, but not always. Here is my debug.err log: https://www.dropbox.com/s/yy3bd75lw3mz3m6/debug.err?dl=0 Thanks.

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Thanks Primal, I'll try your suggestions. I think AutoSave might be the culprit, at least some of the times. [quote who="Primal_Savage" reply="629" id="3516524"] Unrelated to your present issue, might be something in that debug.err that might explains your previous elemental.str issue: could have to do with having your LH folder on D drive while your MyDocument on C drive (Is that right?). [/quote] Correct. Steam is on D:. C: is an SS

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Regarding the Chaos and Order shards, I just thought that I'd remove them since they don't add much. (That was before I knew about the spell % boost.) I already removed the CoS rivers mod, but thought I'd be safe and remove these also since I play on high magic freq. Not a big deal, I'll just leave it as is. So last night a few of my cities hit the lvl 5 cap and I was wondering if "[eMOD] Level 6 and 7 cities mod v1.0" was still incomparable?

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Some ideas for your next version. These might have been mentioned and rejected already. For city upgrades, I'd like to see the three types of cities have different defending units. For example, the Conclave cities will get Monks, the Fortress would get spear-men and the Town dogs. This way differentiate them and you'd plan differently depending on what type of city you're attacking. With each upgrade the differentiation should be more prono

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Hey Primal, I'm getting this message when I try to recruit certain heroes. I play with Betrayer trait. So not sure if it's Empire Heroes while I'm Kingdom. Also, I do play with Champion Bonanza. I've seen this on several lvl 9 heroes. I can't yet hire those in my game, so not sure if I could hire this guy once unlocled or not.</s

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Thanks Primal Savage, Like the fact you made Broken Loyalty an offensive spell. Thanks for the Diplomat feedback, I do think it's broken. As for the city units. I looked in the strategic view and I do see my 2 Archers and 4 Defenders. I'm playing with the Ironeers Race, but custom faction and Sov. This was actually the first time a city of mine has been attached, since installing LH again :) I've been messin

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