I guess I spoke to soon. Just started a new game, since cities 6 & 7 have been updated. It happens to me between turns 2 & 3. Turn 2 I have the river, turn 3 it's gone. Below are screen shots and my save. TURN 2: Turn 3: Save: <a href="htt
TheSAguy14
[quote who="Primal_Savage" reply="648" id="3516800"] Quoting TheSAguy14, reply 647 Then I cast my Fire Shard spell and the game was immediately lost. It said I lost by conquest. Assuming your city is position (0,0), the shard/stamp will pop up at (2,2). If your Sovereign was on that tile, you would
Thanks Davrovana!
Hey Primal, Thanks for the update! In my first game, the map changed on me after turn 1. All of a sudden there were extra wild grain patches. Turn 4 and the river dissipated... I was playing on a Gigantic snaky map. I started a new game and I did not see any map changes after the first few turns. Then I cast my Fire Shard spell and the game was immediately lost. It said I lost by conquest. I load the game and cast it again,
[quote who="Primal_Savage" reply="643" id="3516744"] Finally, I'll do my best to upload this in a timely fashion to Dropbox, but today I mostly intend to package and upload 1.8.c. [/quote] Yes please focus on 1.8.c! I can't wait to start a new game tonight! I'll send you my designs later today. Thanks P/S!
[quote who="highwayhoss" reply="640" id="3516733"] Quoting Primal_Savage, reply 639 I'm glad you guys are enjoying using the different Xtra abilities to create Factions/Sovereigns [e digicons]:thumbsup:[/e] I've been thinking about setting up a Dropbox download
Dominus Kashadda is impressive! Using Polymath and Guided gives you a huge advantage over the AI though, since that +4 customization point. I don't have time to write back stories. Not that creative. You need to add the turn 1 path upgrade to your Sov. Found in the guide N. 4) 4. Add a new line directly under the tag you found in #3 (Only one Path Scroll is needed, you will not be able to use more than one and they have no shop value). &
Hey Highwayhoss, I have a very similar setup to you. A gold producing machine. I did not use the additional free setup points, but just the standard. Here she is:
I'm running 4 Mods: CoS XtraDeconstruct Black Market Bazaar Champion Bonanza All with the needed compatibility patches. Items that stand out to me in the log are the following: 305: Debug Message: WARNING: Reading in a weapon with invalid weapon type Axe Faction Chaos Legion #E & Living Stone #K seems to have a lot of warnings. Lines 376 - 451 What abou
Primal, In your next update. Is there a way to make Kingdom and Empire dislike each other more? They should really hate each other, one is Life and the other is Death... P.S. In my current game, I'm playing as Kingdom, but have the DeathWorship ability. So I turn shards into Death Shards and then they revert to life. Interesting quirk. How is that update coming along... [e digicons]:beer:[/e]
I'm getting crashes. I feel that it's mainly on AutoSave, but not always. Here is my debug.err log: https://www.dropbox.com/s/yy3bd75lw3mz3m6/debug.err?dl=0 Thanks.
Thanks Primal, I'll try your suggestions. I think AutoSave might be the culprit, at least some of the times. [quote who="Primal_Savage" reply="629" id="3516524"] Unrelated to your present issue, might be something in that debug.err that might explains your previous elemental.str issue: could have to do with having your LH folder on D drive while your MyDocument on C drive (Is that right?). [/quote] Correct. Steam is on D:. C: is an SS
Here you go, let me know if you see any reason for the crash. http://pastebin.com/embed_js.php?i=iaNChjBs What happens most of the time is that after I end my turn, it just never stops thinking.
Hey Davrovana, I was wondering if this mod has been updated to be compatible with the latest version of XtraDeconstruct? I need some larger cities :) Thanks.
Regarding the Chaos and Order shards, I just thought that I'd remove them since they don't add much. (That was before I knew about the spell % boost.) I already removed the CoS rivers mod, but thought I'd be safe and remove these also since I play on high magic freq. Not a big deal, I'll just leave it as is. So last night a few of my cities hit the lvl 5 cap and I was wondering if "[eMOD] Level 6 and 7 cities mod v1.0" was still incomparable?
Savage, If I want to remove Order & Chaos shards, do I still remove the following files: XL_2_Shards.xml XL_4_FaithAir.xml I saw these much earlier in this post. I don't see A_LHLIB_Arcanium.xml in the A_LHLib folder anymore. Does that file no longer exist? Thanks.
Hey Savage, I wanted to confirm I fully understand the below Faction Traits and Sovereign Talents. I think they are all straight forward, but wanted to confirm. Faction Traits: Monster Affinity: I assume this is just that all summoned, living creatures get the +4 level.
Some ideas for your next version. These might have been mentioned and rejected already. For city upgrades, I'd like to see the three types of cities have different defending units. For example, the Conclave cities will get Monks, the Fortress would get spear-men and the Town dogs. This way differentiate them and you'd plan differently depending on what type of city you're attacking. With each upgrade the differentiation should be more prono
I tried upper casing my folder, that did not work, so I just put it in the main game folder. That worked! Once you Xtra you never go back to Vanilla anyways [e digicons]:grin:[/e]
I'm getting "No String", so what have I got wrong? P.S. Here is a Warg den that gave me no loot. All wold and Wargs do that for me.
I do have that file.
Hey Primal, I'm getting this message when I try to recruit certain heroes. I play with Betrayer trait. So not sure if it's Empire Heroes while I'm Kingdom. Also, I do play with Champion Bonanza. I've seen this on several lvl 9 heroes. I can't yet hire those in my game, so not sure if I could hire this guy once unlocled or not.</s
I play with Black Market Bazaar, Champion Bonanza, CoS and XtraDeconstruct and all seems fine. I maybe get a crash once every 2-3 hours, but that's fine. With Cos, I don't play with the rivers Module or the no-van Sov Module. These 4 mods make LH 2.0+ in IMO [e digicons]:D[/e]
Thanks. In "XD_NewCityHubs.xml" should line 2795 not be a "2"? CityDefenseSummon SummonUnitByClass 1 3 +2 City Archers #Party X_CityArcher </GameModifie
Thanks Primal Savage, Like the fact you made Broken Loyalty an offensive spell. Thanks for the Diplomat feedback, I do think it's broken. As for the city units. I looked in the strategic view and I do see my 2 Archers and 4 Defenders. I'm playing with the Ironeers Race, but custom faction and Sov. This was actually the first time a city of mine has been attached, since installing LH again :) I've been messin